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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Severing limbs in combat - 3.0 & 3.5
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<blockquote data-quote="0megas" data-source="post: 5244454" data-attributes="member: 92111"><p>Honestly I did experiment with higher HP totals but players found it to be less interesting then the straight damage race. The nice thing is this puts more attention and worth on healers. </p><p></p><p>A player that has two disabled limbs should be no higher then 2/3 health. If one limb was a leg they can still fight normally while sitting. Not a great advantage for the enemy unless they are following the "leg them and leave them tactic" to focus on other players. If both arms are disabled the player can still move normally - possibly shading a few tears. </p><p></p><p>In the case of the leg a cleric or ally would have to come to the PCs aid. </p><p>In the case of both arms the PC can run to the healer.</p><p></p><p>Healers would have to poor extra spells into get the player back up to full health vs only raising them to a safe level. The advantage is that with disabled limbs the PC has not lost that much health. A disabeled limb can be healed and returned to full function as listed in post one.</p><p></p><p>Severed or broken limbs on the other hand - Simple healing spells can heal the flesh around the stump or broken bone but the limb is still missing / broken. At full health a broke or severed limb is still unusable. Only through the methods listed in post one can these limbs be restored.</p><p></p><p>It all works out some how. So far I have had only one player lose two limbs. More then several disabled limbs.</p></blockquote><p></p>
[QUOTE="0megas, post: 5244454, member: 92111"] Honestly I did experiment with higher HP totals but players found it to be less interesting then the straight damage race. The nice thing is this puts more attention and worth on healers. A player that has two disabled limbs should be no higher then 2/3 health. If one limb was a leg they can still fight normally while sitting. Not a great advantage for the enemy unless they are following the "leg them and leave them tactic" to focus on other players. If both arms are disabled the player can still move normally - possibly shading a few tears. In the case of the leg a cleric or ally would have to come to the PCs aid. In the case of both arms the PC can run to the healer. Healers would have to poor extra spells into get the player back up to full health vs only raising them to a safe level. The advantage is that with disabled limbs the PC has not lost that much health. A disabeled limb can be healed and returned to full function as listed in post one. Severed or broken limbs on the other hand - Simple healing spells can heal the flesh around the stump or broken bone but the limb is still missing / broken. At full health a broke or severed limb is still unusable. Only through the methods listed in post one can these limbs be restored. It all works out some how. So far I have had only one player lose two limbs. More then several disabled limbs. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Severing limbs in combat - 3.0 & 3.5
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