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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Severing limbs in combat - 3.0 & 3.5
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<blockquote data-quote="0megas" data-source="post: 5408667" data-attributes="member: 92111"><p>Here is the thing Torin. If you think about it losing a limb already implies some of that. I find it easier to say a character simply can not make str checks that require 2 hands. To impose a penalty would cross that fuzzy line that questions a freshly injured limb or a long since healed stump. A one armed man would eventually grow stronger in his single limb then if he had two good limbs. Also after healing he would be as health as normal. So with time, if the limb was not regenerated, the character would still be as strong, constitutionally sound, and dexterous with there one limb as they where with both limbs. They simply would be limited to using just one limb. This would limit climbing but our one armed friend could still throw darts, swim, pick pockets, and hold a rope his allies where hanging from. In stead of pulling them up he could use move actions to walk away from the ledge combined with str checks to maintain his grip and accomplish the same thing. </p><p></p><p>A one armed character should think of them self as handycapable.</p><p></p><p>Now on the other spectrum of this fuzzy line, what if our friend just lost their limb, and was stabilized? Well he is still limited to making checks with only one limb. Taking a con penalty at this point would be a double punishment. HP effects aside there really is nothing to suggest that a player would be more susceptible to fail con checks and save after the loss of a limb. Example I would not be more likely to fail a poison save if I lost an arm. Str check on the other hand you do have a point. A freshly lost limb should suggest handicapped. If the player was determined to try then I would suggest the -2 listed in the DMG. If they are trying something exceedingly stupid it should also reopen their wounds. As for Dex; so long as you can move you can dodge. You cant use bows or slings one handed but you can fire hand and lite cross bows once. Trying to fire a heavy cross-bow one handed would be the same as improvising it as another weapon. (-4) This is confirmed with feats like monkey grip for melee weapons.</p><p></p><p>The final note I would like to leave you with is that every characters is a Hero. After about level 5 they can survive better then 90% of their respective race's population. There are many broke mechanics with that but that is how D&D is set up. One level 20 hero vs text book orc is a one man army. Even if they are limited to one arm.</p></blockquote><p></p>
[QUOTE="0megas, post: 5408667, member: 92111"] Here is the thing Torin. If you think about it losing a limb already implies some of that. I find it easier to say a character simply can not make str checks that require 2 hands. To impose a penalty would cross that fuzzy line that questions a freshly injured limb or a long since healed stump. A one armed man would eventually grow stronger in his single limb then if he had two good limbs. Also after healing he would be as health as normal. So with time, if the limb was not regenerated, the character would still be as strong, constitutionally sound, and dexterous with there one limb as they where with both limbs. They simply would be limited to using just one limb. This would limit climbing but our one armed friend could still throw darts, swim, pick pockets, and hold a rope his allies where hanging from. In stead of pulling them up he could use move actions to walk away from the ledge combined with str checks to maintain his grip and accomplish the same thing. A one armed character should think of them self as handycapable. Now on the other spectrum of this fuzzy line, what if our friend just lost their limb, and was stabilized? Well he is still limited to making checks with only one limb. Taking a con penalty at this point would be a double punishment. HP effects aside there really is nothing to suggest that a player would be more susceptible to fail con checks and save after the loss of a limb. Example I would not be more likely to fail a poison save if I lost an arm. Str check on the other hand you do have a point. A freshly lost limb should suggest handicapped. If the player was determined to try then I would suggest the -2 listed in the DMG. If they are trying something exceedingly stupid it should also reopen their wounds. As for Dex; so long as you can move you can dodge. You cant use bows or slings one handed but you can fire hand and lite cross bows once. Trying to fire a heavy cross-bow one handed would be the same as improvising it as another weapon. (-4) This is confirmed with feats like monkey grip for melee weapons. The final note I would like to leave you with is that every characters is a Hero. After about level 5 they can survive better then 90% of their respective race's population. There are many broke mechanics with that but that is how D&D is set up. One level 20 hero vs text book orc is a one man army. Even if they are limited to one arm. [/QUOTE]
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Severing limbs in combat - 3.0 & 3.5
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