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D&D Older Editions, OSR, & D&D Variants
Severing limbs in combat - 3.0 & 3.5
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<blockquote data-quote="friedmad" data-source="post: 5523431" data-attributes="member: 30583"><p>personally, i would love to use dismemberments in my game. i would only allow dismemberments in the following situations:</p><p> </p><p>1. if a monster has a bite attack and is at least one size category than its target, it can choose to sever a limb on a critical hit.</p><p> </p><p>2. if a monster has a swallow whole ability and has more than an animal intelligence, it can choose to bite off a limb instead of swallowing the entire creature.</p><p> </p><p>3. if a monster has the improved sunder feat (e.g. Hook Horror), and completely sunders an opponent's weapon, there is a 50% chance it instead slashed off/broke/disabled the appendage holidng the sundered weapon instead. this applies to characters as well, who have taken the improved sunder feat, except that they can choose to remove the limb or break the weapon.</p><p> </p><p>4. if a monster has the Rend ability, upon successful completion of the claw/claw attack that leads to the rend attack, it can instead choose to make a sundering attack against an opponent's limb in lieu of the automatic render damage.</p><p> </p><p>5. any character using a slashing weapon and rolling a possible crit to hit, followed by a natural 20 on the Confirm roll, can choose to sever a limb instead of dealing the damage multiplier.</p><p> </p><p>6. vorpal weapons will sever a limb instead of the head as in the stated core rules, at the discretion of the creature/NPC/PC wielding it.</p><p> </p><p>7. any character taking the House feat Limb Severing (prereqs: Cleave, Improved Grapple, Improved Sunder, character level 8) would have two ways to sever a limb: a. subtract 4 from the attack roll of its First Attack of the round, to deliberately-target a limb, using the creature's full AC (plus and minus and circumstantial bonuses/penalties (i.e. flat-footed, disabled, held, etc)). if successful, roll to confirm the same way a crit would be confirmed. the limb is then severed if successful. b. if any normal attack results in a confirmed critical, a limb is severed in lieu of dealing critical damage, at the choice of the attacking creature.</p><p> </p><p>8. any creature dealing enough damage in a single attack to force a fortitude save vs. massive damage or die, would instead be converted into a limb-sever (thus replacing the 'save-or-die' concept with the 'save-or-suck' concept.</p><p> </p><p>some traps, natural conditions, speel effects would have the same concepts applied to them as logically possible in a fantasy setting, provided players are aware of them ahead of time. e.g. flesh-to-stone spell can be used, then a mallet used to dismember a limb; sliding stone trap could be designed to crush and effectively incapacitate an arm or a leg; spring-loaded blade traps would have the same effect; etc.</p></blockquote><p></p>
[QUOTE="friedmad, post: 5523431, member: 30583"] personally, i would love to use dismemberments in my game. i would only allow dismemberments in the following situations: 1. if a monster has a bite attack and is at least one size category than its target, it can choose to sever a limb on a critical hit. 2. if a monster has a swallow whole ability and has more than an animal intelligence, it can choose to bite off a limb instead of swallowing the entire creature. 3. if a monster has the improved sunder feat (e.g. Hook Horror), and completely sunders an opponent's weapon, there is a 50% chance it instead slashed off/broke/disabled the appendage holidng the sundered weapon instead. this applies to characters as well, who have taken the improved sunder feat, except that they can choose to remove the limb or break the weapon. 4. if a monster has the Rend ability, upon successful completion of the claw/claw attack that leads to the rend attack, it can instead choose to make a sundering attack against an opponent's limb in lieu of the automatic render damage. 5. any character using a slashing weapon and rolling a possible crit to hit, followed by a natural 20 on the Confirm roll, can choose to sever a limb instead of dealing the damage multiplier. 6. vorpal weapons will sever a limb instead of the head as in the stated core rules, at the discretion of the creature/NPC/PC wielding it. 7. any character taking the House feat Limb Severing (prereqs: Cleave, Improved Grapple, Improved Sunder, character level 8) would have two ways to sever a limb: a. subtract 4 from the attack roll of its First Attack of the round, to deliberately-target a limb, using the creature's full AC (plus and minus and circumstantial bonuses/penalties (i.e. flat-footed, disabled, held, etc)). if successful, roll to confirm the same way a crit would be confirmed. the limb is then severed if successful. b. if any normal attack results in a confirmed critical, a limb is severed in lieu of dealing critical damage, at the choice of the attacking creature. 8. any creature dealing enough damage in a single attack to force a fortitude save vs. massive damage or die, would instead be converted into a limb-sever (thus replacing the 'save-or-die' concept with the 'save-or-suck' concept. some traps, natural conditions, speel effects would have the same concepts applied to them as logically possible in a fantasy setting, provided players are aware of them ahead of time. e.g. flesh-to-stone spell can be used, then a mallet used to dismember a limb; sliding stone trap could be designed to crush and effectively incapacitate an arm or a leg; spring-loaded blade traps would have the same effect; etc. [/QUOTE]
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Severing limbs in combat - 3.0 & 3.5
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