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<blockquote data-quote="[OMENRPG]Ben" data-source="post: 5626947" data-attributes="member: 6677983"><p>Har har, victims! I will show you who the victims are!</p><p></p><p><strong>Chernguk</strong></p><p></p><p>Race: Goblin</p><p>Class: Scout, 1, Dungeon Specialist variant</p><p>Class Feature: Move 10', add +1d6 damage. </p><p></p><p><strong>Stats</strong></p><p></p><p>DEX: 19 (+4)</p><p>INT: 16 (+3)</p><p>CON: 15 (+2)</p><p>WIS: 14 (+2)</p><p>STR: 12 (+1)</p><p>CHA: 11 (+0)</p><p></p><p><strong>Combat Stats</strong></p><p></p><p>BAB: 0 _______ FORT: +2________ REF: +6___________ WILL: +2</p><p>AC: 18 (Studded Leather)</p><p>HP: 10</p><p>Light Crossbow: +5 (past PB range) / +6 (Point Blank Shot). 1d6, 19-20/x2, 90 ft range</p><p>Throwing axe (x3): +5 (past PB range) / +6 (PBS). 1d4, 20 x2, 10 ft range</p><p></p><p><strong>Feats</strong></p><p>Level 1: Point Blank Shot</p><p>Trapfinding (Uses Search, PHBII errata)</p><p></p><p><strong>Skills</strong></p><p></p><p>Balance: 7</p><p>Climb: 7</p><p>Escape Artist: 7</p><p>Hide: 11</p><p>Knowledge Dungeoneering: 7</p><p>Listen: 6</p><p>Move Silently: 11</p><p>Search: 7</p><p>Sense motive: 6</p><p>Spot: 6</p><p>Tumble: 7</p><p></p><p><strong>Equipment</strong></p><p></p><p>Studded leather: 25</p><p>Light Crossbow: 35</p><p>Crossbow Bolts (50): 5</p><p>Throwing Axes (3): 24</p><p>Dagger (3): 3</p><p>Backpack: 2</p><p>Rations: 5 </p><p>Metal Pot: 1</p><p>Flint and Steel: 1</p><p>Grappling Hook (2): 2</p><p>100' of Rope: 2</p><p>Waterskin: 1</p><p>Pouch Belt: 1</p><p>Waterproof Bolt Quiver: 5</p><p></p><p>Remaining currency: 8 gp</p><p></p><p><strong>Character Background</strong></p><p></p><p>Chernguk Skaltch</p><p></p><p>Chernguk was born in the warrens of the goblin slums, far removed from any dignity or righteous morality that otherwise contributed to the civilization. His mother was killed in a fight over some food to feed him, and he never knew his father. From a very young age, the streets were his only known home, but soon he found that the inherent discrimination afforded to his race, and the fact that he had to steal and beg in order to survive, living above-ground was a very dangerous proposition. </p><p></p><p>Therefore, Chernguk moved underground, where he was far more comfortable. He learned from the others that lived in the sewers how to survive, and how to carve out a profitable existence beneath the filth of the light-dwellers. He flitted from place to place, group to group, always tense and always distrusting, developing a love and a hatred for the underbelly which he called home. He first saw the freedom and the camaraderie afforded to the sewer rats when he was an adolescent, and skulked and followed behind a group of a particularly unfortunate group. They were all mortally wounded, but still managed to complete their mission. The fervor with which they approached life, and the fatalism that pervaded their mentality, was very appealing to Chernguk. </p><p></p><p>He pried what supplies he could from their heavily damaged bodies, and a few years later, dared to call himself a Sewer Rat to others. He excels in scouting ahead, his natural darkvision providing an uncanny ability that many fellow Rats find unnerving and envious. He wishes to survive, even though he has always lived on the cusp of death. He will do whatever he needs to do in order to: first survive, then accomplish his mission, then protect his companions. </p><p></p><p>He is relatively quiet, but once talking seems unable to stop. He is averse to most forms of light, even artificial light used by the other Rats, and vocally makes it clear that this is so. He understands that many of the other races less suited for underground living require such light, and begrudgingly agrees to it as long as he is not negatively affected. </p><p></p><p>He is incredibly skilled at scouting, sneaking, and scurrying into precarious or difficult positions that other rats would be incapable of reaching. He wishes to minimize damage, as he is a natural scavenger, so therefore prefers to use accurate and precise weapons such as daggers or crossbows. A single shot to a vital organ, and the entire corpse can be consumed for weeks on end.</p><p></p><p><strong>Character Apperance</strong></p><p></p><p>Chernguk descends from the a race of smaller subterranean goblinoids, and has lived almost the entirety of of his life underground. He has mottled, pale skin replete with violet varicose veins snaking up his limbs, neck, and top of his bald head. He wears little other than the leather plates, connected together roughly with bolts and studs, and his gear that covers his body in pouches and straps. Hanging beneath his right arm, attached to a sling, is a sleek crossbow and a peculiar looking sealed quiver. A tightly bound backpack has two other quivers strapped to the sides, and jingles slightly with grappling hooks and gear. He has bone knee pads that look to be the skull caps of some large sewer rodent, and several other bones and skulls adorn his wear. A thick wrapping serves as makeshift pants, and his long toes are wrapped in thin leather boots that allow his freedom of motion in each digit.</p><p></p><p>His thin lips conceal small, spiked, carnivorous teeth. They are murky gray and nearly translucent, constantly being wetted by his ever mobile tongue. His small nub of a nose has been rubbed down several times, and is scabbed and permanently scarred. He has large eyes that have a milky blue iris and massive, reflective pupils, which contract to tiny specks in the presence of light.</p></blockquote><p></p>
[QUOTE="[OMENRPG]Ben, post: 5626947, member: 6677983"] Har har, victims! I will show you who the victims are! [B]Chernguk[/B] Race: Goblin Class: Scout, 1, Dungeon Specialist variant Class Feature: Move 10', add +1d6 damage. [B]Stats[/B] DEX: 19 (+4) INT: 16 (+3) CON: 15 (+2) WIS: 14 (+2) STR: 12 (+1) CHA: 11 (+0) [B]Combat Stats[/B] BAB: 0 _______ FORT: +2________ REF: +6___________ WILL: +2 AC: 18 (Studded Leather) HP: 10 Light Crossbow: +5 (past PB range) / +6 (Point Blank Shot). 1d6, 19-20/x2, 90 ft range Throwing axe (x3): +5 (past PB range) / +6 (PBS). 1d4, 20 x2, 10 ft range [B]Feats[/B] Level 1: Point Blank Shot Trapfinding (Uses Search, PHBII errata) [B]Skills[/B] Balance: 7 Climb: 7 Escape Artist: 7 Hide: 11 Knowledge Dungeoneering: 7 Listen: 6 Move Silently: 11 Search: 7 Sense motive: 6 Spot: 6 Tumble: 7 [B]Equipment[/B] Studded leather: 25 Light Crossbow: 35 Crossbow Bolts (50): 5 Throwing Axes (3): 24 Dagger (3): 3 Backpack: 2 Rations: 5 Metal Pot: 1 Flint and Steel: 1 Grappling Hook (2): 2 100' of Rope: 2 Waterskin: 1 Pouch Belt: 1 Waterproof Bolt Quiver: 5 Remaining currency: 8 gp [B]Character Background[/B] Chernguk Skaltch Chernguk was born in the warrens of the goblin slums, far removed from any dignity or righteous morality that otherwise contributed to the civilization. His mother was killed in a fight over some food to feed him, and he never knew his father. From a very young age, the streets were his only known home, but soon he found that the inherent discrimination afforded to his race, and the fact that he had to steal and beg in order to survive, living above-ground was a very dangerous proposition. Therefore, Chernguk moved underground, where he was far more comfortable. He learned from the others that lived in the sewers how to survive, and how to carve out a profitable existence beneath the filth of the light-dwellers. He flitted from place to place, group to group, always tense and always distrusting, developing a love and a hatred for the underbelly which he called home. He first saw the freedom and the camaraderie afforded to the sewer rats when he was an adolescent, and skulked and followed behind a group of a particularly unfortunate group. They were all mortally wounded, but still managed to complete their mission. The fervor with which they approached life, and the fatalism that pervaded their mentality, was very appealing to Chernguk. He pried what supplies he could from their heavily damaged bodies, and a few years later, dared to call himself a Sewer Rat to others. He excels in scouting ahead, his natural darkvision providing an uncanny ability that many fellow Rats find unnerving and envious. He wishes to survive, even though he has always lived on the cusp of death. He will do whatever he needs to do in order to: first survive, then accomplish his mission, then protect his companions. He is relatively quiet, but once talking seems unable to stop. He is averse to most forms of light, even artificial light used by the other Rats, and vocally makes it clear that this is so. He understands that many of the other races less suited for underground living require such light, and begrudgingly agrees to it as long as he is not negatively affected. He is incredibly skilled at scouting, sneaking, and scurrying into precarious or difficult positions that other rats would be incapable of reaching. He wishes to minimize damage, as he is a natural scavenger, so therefore prefers to use accurate and precise weapons such as daggers or crossbows. A single shot to a vital organ, and the entire corpse can be consumed for weeks on end. [B]Character Apperance[/B] Chernguk descends from the a race of smaller subterranean goblinoids, and has lived almost the entirety of of his life underground. He has mottled, pale skin replete with violet varicose veins snaking up his limbs, neck, and top of his bald head. He wears little other than the leather plates, connected together roughly with bolts and studs, and his gear that covers his body in pouches and straps. Hanging beneath his right arm, attached to a sling, is a sleek crossbow and a peculiar looking sealed quiver. A tightly bound backpack has two other quivers strapped to the sides, and jingles slightly with grappling hooks and gear. He has bone knee pads that look to be the skull caps of some large sewer rodent, and several other bones and skulls adorn his wear. A thick wrapping serves as makeshift pants, and his long toes are wrapped in thin leather boots that allow his freedom of motion in each digit. His thin lips conceal small, spiked, carnivorous teeth. They are murky gray and nearly translucent, constantly being wetted by his ever mobile tongue. His small nub of a nose has been rubbed down several times, and is scabbed and permanently scarred. He has large eyes that have a milky blue iris and massive, reflective pupils, which contract to tiny specks in the presence of light. [/QUOTE]
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