Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Sewer system puzzles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="djdaidouji" data-source="post: 4223447" data-attributes="member: 64664"><p>Now, I've posted this kind of thing in General before, but I'm still not sure if this is the place for it, or the Plots and Places forum. Please tell me so I don't make a mistake again, or at least so I don't feel like I'm making a mistake.</p><p></p><p>Anyway, I'm a fairly new GM, making my own adventures for 4e when it comes out. Right now, I have a few sewer-related adventures planned, but at the moment its just...combat, combat, combat. At the moment, the PCs are living in the sewers with a group of NPCs, hiding away from corrupt police. (I was asking about this about a week ago if anyone remembers.) </p><p></p><p>The current plan is:</p><p>1) The PCs are asked to go on a scouting duty around the general vicinity, scaring away the few monsters that are roaming. This will be a few very easy encounters, I'm going to be introducing at least 2 people to DnD and RPGs in general, so I'm going to start off very basic. This will be about 1 or 2 full encounters worth, and give them a broken up parcel.</p><p></p><p>2) A child has fallen ill, though luckily one of the NPCs is a doctor. He asks the PCs to go up to his apocathery/clinic and retrieve some herbs which should help the healing, as the only Cleric in the group is a PC (if a player picks cleric, that is) and wouldn't have access to sickness curing spells yet. The PC's are directed to a certain manhole that is hidden deep in a maze of alleys, which the corrupt guard force probably hasn't found. (Perhaps a different NPC is a thief who used it to escape earlier, relaying the info the the PCs for a price.) From there, they navigate the city without attracting attention from the guards. (See 2.5 after), which is fairly easy as the apocathery is only a few blocks from the alley. The only problem is that some guards come by while they are in the apocathery and hang out in the alley, goofing off. The PCs can either wait it out or find another way down.</p><p>Between going to the manhole and finding their way back, not including any guards, should net them 3 encounters, a good deal of treasure from the apocathery, as well as a minor quest XP.</p><p></p><p>2.5) If the PCs are caught, they can fight their way out, though if an alarm is raised, they have very little chance of escaping. The guards use non-lethal damage to make them submit, and put them in a make shift jail. The PC's rogue will have little problem having them escape out the back window of the cell, though they are introduced to an NPC thief who was also caught, crying and praying for his brothers to come save him. When the PCs escape, they can either bring the thief or leave him. Either way, later on in the sewers they'll encounter his "brothers" as a random encounter, and find out they had no real intention of saving him. </p><p></p><p>3) After the PCs bring the medicine back, they get a good rest. They can choose to explore more, or find a lost child. I don't feel like going into the whole thing, but it turns out it's sewer kobolds, and the main encounter is going to be like 10 minions or so, all going for the child, and the PCs have to hold them back.</p><p></p><p>Alright. So, all of this is pretty much just combat encounters. I can do skill challenges for navigating the sewers, but thats all I can really think of. Does anyone have any ideas for puzzles or other things that can be done in the sewer? I'm thinking things like having to get across a rushing drain when they find the bridge over it has collapsed, or puzzles including moving the direction of the flow, but I'm at a loss. Does anyone have any good ideas?</p></blockquote><p></p>
[QUOTE="djdaidouji, post: 4223447, member: 64664"] Now, I've posted this kind of thing in General before, but I'm still not sure if this is the place for it, or the Plots and Places forum. Please tell me so I don't make a mistake again, or at least so I don't feel like I'm making a mistake. Anyway, I'm a fairly new GM, making my own adventures for 4e when it comes out. Right now, I have a few sewer-related adventures planned, but at the moment its just...combat, combat, combat. At the moment, the PCs are living in the sewers with a group of NPCs, hiding away from corrupt police. (I was asking about this about a week ago if anyone remembers.) The current plan is: 1) The PCs are asked to go on a scouting duty around the general vicinity, scaring away the few monsters that are roaming. This will be a few very easy encounters, I'm going to be introducing at least 2 people to DnD and RPGs in general, so I'm going to start off very basic. This will be about 1 or 2 full encounters worth, and give them a broken up parcel. 2) A child has fallen ill, though luckily one of the NPCs is a doctor. He asks the PCs to go up to his apocathery/clinic and retrieve some herbs which should help the healing, as the only Cleric in the group is a PC (if a player picks cleric, that is) and wouldn't have access to sickness curing spells yet. The PC's are directed to a certain manhole that is hidden deep in a maze of alleys, which the corrupt guard force probably hasn't found. (Perhaps a different NPC is a thief who used it to escape earlier, relaying the info the the PCs for a price.) From there, they navigate the city without attracting attention from the guards. (See 2.5 after), which is fairly easy as the apocathery is only a few blocks from the alley. The only problem is that some guards come by while they are in the apocathery and hang out in the alley, goofing off. The PCs can either wait it out or find another way down. Between going to the manhole and finding their way back, not including any guards, should net them 3 encounters, a good deal of treasure from the apocathery, as well as a minor quest XP. 2.5) If the PCs are caught, they can fight their way out, though if an alarm is raised, they have very little chance of escaping. The guards use non-lethal damage to make them submit, and put them in a make shift jail. The PC's rogue will have little problem having them escape out the back window of the cell, though they are introduced to an NPC thief who was also caught, crying and praying for his brothers to come save him. When the PCs escape, they can either bring the thief or leave him. Either way, later on in the sewers they'll encounter his "brothers" as a random encounter, and find out they had no real intention of saving him. 3) After the PCs bring the medicine back, they get a good rest. They can choose to explore more, or find a lost child. I don't feel like going into the whole thing, but it turns out it's sewer kobolds, and the main encounter is going to be like 10 minions or so, all going for the child, and the PCs have to hold them back. Alright. So, all of this is pretty much just combat encounters. I can do skill challenges for navigating the sewers, but thats all I can really think of. Does anyone have any ideas for puzzles or other things that can be done in the sewer? I'm thinking things like having to get across a rushing drain when they find the bridge over it has collapsed, or puzzles including moving the direction of the flow, but I'm at a loss. Does anyone have any good ideas? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sewer system puzzles
Top