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<blockquote data-quote="Shemeska" data-source="post: 1921221" data-attributes="member: 11697"><p>Sex: It's there and there's moments that I cannot under any rationale include in my storyhour (in this case both from sex and extraordinary violence at the same time). We don't tone it down, but it only pops up as it applies to the characters (ie picking on a PC and an NPC who got married, a Tanar'ri brothel being moved in next door to the building the PCs owned because they PO'd my namesake in Sigil, etc)</p><p></p><p>Drugs: It's there but I don't focus on it really.</p><p></p><p>Violence: As it applies, but I don't intentionally go out of my way to make things more bloody or gross. However with the game focused so often on the lower planes there are moments that have been incredibly bloody/grotesque but it's always fit the moment and made a particular point. One moment, both from the combination of violence and blindsiding emotional cruelty, made my players cry OOC. It's reserved for when it will make the most impact for character development/plot otherwise it may be glossed over some.</p><p></p><p>Language: I don't tone down the language in the game or at the table, but oddly enough we don't use foul language all that often.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 1921221, member: 11697"] Sex: It's there and there's moments that I cannot under any rationale include in my storyhour (in this case both from sex and extraordinary violence at the same time). We don't tone it down, but it only pops up as it applies to the characters (ie picking on a PC and an NPC who got married, a Tanar'ri brothel being moved in next door to the building the PCs owned because they PO'd my namesake in Sigil, etc) Drugs: It's there but I don't focus on it really. Violence: As it applies, but I don't intentionally go out of my way to make things more bloody or gross. However with the game focused so often on the lower planes there are moments that have been incredibly bloody/grotesque but it's always fit the moment and made a particular point. One moment, both from the combination of violence and blindsiding emotional cruelty, made my players cry OOC. It's reserved for when it will make the most impact for character development/plot otherwise it may be glossed over some. Language: I don't tone down the language in the game or at the table, but oddly enough we don't use foul language all that often. [/QUOTE]
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