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<blockquote data-quote="The Shaman" data-source="post: 1922071" data-attributes="member: 26473"><p>Most of my games would get a "PG-13" rating, while my now-inactive <em>Sidewinder: Recoiled</em> campaign earns a solid "R."</p><p></p><p>Sex happens - a PC seduced an NPC in a Modern game I ran awhile back, and there was a fair amount of wenching that went on in my old D&D campaign. Explicit details aren't provided - "You and the serving girl slip off to a quiet corner" (empty chamber, whatever). "After you've done your deed, what do you do?"</p><p></p><p>Sex was much more prominent in my Western game - prostitutes ("soiled doves," "sportin' women") were a big thing, and integral to the plot in many cases, and let's just say the PCs weren't going to get information by talking to them over a whiskey at a card table. The details of PC and NPC encounters weren't explicitly described, but the sounds of headboards banging, bedsprings squeaking, and loud gasping were commonplace in some of the more notorious "dance halls" and saloons in town.</p><p></p><p>Rape is a gaming taboo with me - not at my table. Ever.</p><p></p><p>Drugs are commonplace in most of my campaigns, as they are common in most societies in the real world. I had about a dozen different concoctions that I created for my D&D game, and one adventure centered on cleaning up a town where addiction was rampant thanks to a minor BBEG. Drinking games were a form of non-lethal competition, and the high-CON fighter was something of a master at this. Both pharmaceuticals and recreational drugs appear in my Modern campaign, so far only among the NPCs - none of the PCs dabble.</p><p></p><p>Addicts, including alcoholics, do appear as NPCs.</p><p></p><p>Peyote and opium are both featured prominently in my Western campaign, along with copious amounts of alcohol. (As an aside, my character in a 2e <em>Boot Hill</em> game many years ago was actually a better shot while drunk than sober - his accuracy dropped, but the increased bravery more than compensated! Needless to say, he spent a lot of time with a bottle in his hands!)</p><p></p><p>For the most part I don't glorify violence and bloodshed - if I give a graphic description of some kind, it's usually to create feeling of horror for the players and their characters. The torn and bloody remains of a human sacrifice may include some over-the-top elements like entrails spilled on the ground or what-have-you, but most of my <u>combat</u> descriptions are brief and to the point - "Your shot strikes him in the chest and he falls to the ground, motionless" - with a little bit of added detail for critical hits or massive damage - "Your bullet strikes him in the forehead and blood sprays over the wall behind him as he crumples to the floor."</p><p></p><p>Again, the only place I went a bit further afield with this was the description of cowboys mutilated by renegade Kiowas in my <em>S:R</em> game. Ritual mutilation of enemies was a big deal, and I wanted to emphasize that.</p><p></p><p>Torture occurs, but I don't get into graphic details - this may change if I have a chance to run a particular Modern game setting I've been working on, simply because it was prevalent in the historical setting where the game takes place. As far as how it's handled in-game, a player who decides that her PC is going to torture an NPC makes an Intimidate roll - I don't give bonuses for explicit descriptions of the methods used. The same is true of NPCs torturing PCs or cohorts - I'll describe the implements of torture in the torture chamber, but not how they're used.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 1922071, member: 26473"] Most of my games would get a "PG-13" rating, while my now-inactive [i]Sidewinder: Recoiled[/i] campaign earns a solid "R." Sex happens - a PC seduced an NPC in a Modern game I ran awhile back, and there was a fair amount of wenching that went on in my old D&D campaign. Explicit details aren't provided - "You and the serving girl slip off to a quiet corner" (empty chamber, whatever). "After you've done your deed, what do you do?" Sex was much more prominent in my Western game - prostitutes ("soiled doves," "sportin' women") were a big thing, and integral to the plot in many cases, and let's just say the PCs weren't going to get information by talking to them over a whiskey at a card table. The details of PC and NPC encounters weren't explicitly described, but the sounds of headboards banging, bedsprings squeaking, and loud gasping were commonplace in some of the more notorious "dance halls" and saloons in town. Rape is a gaming taboo with me - not at my table. Ever. Drugs are commonplace in most of my campaigns, as they are common in most societies in the real world. I had about a dozen different concoctions that I created for my D&D game, and one adventure centered on cleaning up a town where addiction was rampant thanks to a minor BBEG. Drinking games were a form of non-lethal competition, and the high-CON fighter was something of a master at this. Both pharmaceuticals and recreational drugs appear in my Modern campaign, so far only among the NPCs - none of the PCs dabble. Addicts, including alcoholics, do appear as NPCs. Peyote and opium are both featured prominently in my Western campaign, along with copious amounts of alcohol. (As an aside, my character in a 2e [i]Boot Hill[/i] game many years ago was actually a better shot while drunk than sober - his accuracy dropped, but the increased bravery more than compensated! Needless to say, he spent a lot of time with a bottle in his hands!) For the most part I don't glorify violence and bloodshed - if I give a graphic description of some kind, it's usually to create feeling of horror for the players and their characters. The torn and bloody remains of a human sacrifice may include some over-the-top elements like entrails spilled on the ground or what-have-you, but most of my [U]combat[/U] descriptions are brief and to the point - "Your shot strikes him in the chest and he falls to the ground, motionless" - with a little bit of added detail for critical hits or massive damage - "Your bullet strikes him in the forehead and blood sprays over the wall behind him as he crumples to the floor." Again, the only place I went a bit further afield with this was the description of cowboys mutilated by renegade Kiowas in my [i]S:R[/i] game. Ritual mutilation of enemies was a big deal, and I wanted to emphasize that. Torture occurs, but I don't get into graphic details - this may change if I have a chance to run a particular Modern game setting I've been working on, simply because it was prevalent in the historical setting where the game takes place. As far as how it's handled in-game, a player who decides that her PC is going to torture an NPC makes an Intimidate roll - I don't give bonuses for explicit descriptions of the methods used. The same is true of NPCs torturing PCs or cohorts - I'll describe the implements of torture in the torture chamber, but not how they're used. [/QUOTE]
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