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<blockquote data-quote="Wulf Ratbane" data-source="post: 895383" data-attributes="member: 94"><p>You should have quoted the second half of my post, where I was more clear:</p><p></p><p><span style="color: orange">It just seems to me that if you really want a "mature" game then you'd better have a "mature" DM who can work those themes into his campaign without consulting charts and dice.</span></p><p></p><p>Lovers, husbands, wives, pregnancy, children-- these are all major plot points that require a deft hand to <em>believably and maturely</em> weave into a campaign.</p><p></p><p></p><p></p><p>Story matters that are <em>more pressing</em>? I thought the purpose of the book was to satisfy players that wanted romance in their games. What could possibly be more pressing than love... true love...?</p><p></p><p>If you have more important story matters, then improvise. "Sure, Rathnor, the serving wench is all yours." DONE.</p><p></p><p>But seriously... I'm going to give you more credit than you give yourself. After 24 years I bet you can improvise a lot faster than you can consult a table; your judgement on that "important spur of the moment stuff" is going to fit better with the direction of your campaign; and finally your improvisation is going to be a lot more believable than a show-stopping chart consultation and die-roll.</p><p></p><p>If I were the type of player who honestly, seriously craved romantic story arcs, I would not long be satisfied with a DM who relegated the matter to random chance. </p><p></p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 895383, member: 94"] You should have quoted the second half of my post, where I was more clear: [color="orange"]It just seems to me that if you really want a "mature" game then you'd better have a "mature" DM who can work those themes into his campaign without consulting charts and dice.[/color] Lovers, husbands, wives, pregnancy, children-- these are all major plot points that require a deft hand to [i]believably and maturely[/i] weave into a campaign. Story matters that are [i]more pressing[/i]? I thought the purpose of the book was to satisfy players that wanted romance in their games. What could possibly be more pressing than love... true love...? If you have more important story matters, then improvise. "Sure, Rathnor, the serving wench is all yours." DONE. But seriously... I'm going to give you more credit than you give yourself. After 24 years I bet you can improvise a lot faster than you can consult a table; your judgement on that "important spur of the moment stuff" is going to fit better with the direction of your campaign; and finally your improvisation is going to be a lot more believable than a show-stopping chart consultation and die-roll. If I were the type of player who honestly, seriously craved romantic story arcs, I would not long be satisfied with a DM who relegated the matter to random chance. Wulf [/QUOTE]
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