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Sexism in Table-Top Gaming: My Thoughts On It, and What We Can Do About It
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<blockquote data-quote="Libertad" data-source="post: 6203403" data-attributes="member: 6750502"><p>Being sensitive towards issues in gaming which disproportionately affect women in a respectful way is not sexist, at least not in the way most people consider it.</p><p></p><p>1.) Approximately <a href="http://www.woar.org/resources/sexual-assault-statistics.php" target="_blank">1 in 3</a> to <a href="http://www.nytimes.com/2011/12/15/health/nearly-1-in-5-women-in-us-survey-report-sexual-assault.html?_r=0" target="_blank">1 in 5</a> women will be sexually assaulted within their lifetimes. 1 in 6 men have been sexually abused by age 18: <a href="https://1in6.org/the-1-in-6-statistic/" target="_blank">https://1in6.org/the-1-in-6-statistic/</a></p><p></p><p>In the US, about 10% of rape victims are male: <a href="http://www.rainn.org/get-information/types-of-sexual-assault/male-sexual-assault" target="_blank">http://www.rainn.org/get-information/types-of-sexual-assault/male-sexual-assault</a></p><p> </p><p>Acting out rape scenarios in gaming sessions can go wrong real fast, even if the person performing it is a woman player. Other players may be bothered due to personal trauma of themselves or a friend, but they might be afraid to speak up. Especially if they've been shouted down or degraded for it in the past.</p><p></p><p>2.) The strength caps are unrealistic because there are women in the real world who would be 18+ Strength under the 1st and 3rd Edition D&D rules (the most common editions I've seen people apply the cap). In these cases the DM applying the house rule is not being "realistic," and he rarely applies the realism consistently.</p><p></p><p>3.) I've never said that the "women can bear pain better" thing was true. Gender stereotypes affect both men and women. My point was that these aforementioned DMs are all too willing to inflict stereotypes which negatively affect women, but ignore the ones which can negatively affect men.</p></blockquote><p></p>
[QUOTE="Libertad, post: 6203403, member: 6750502"] Being sensitive towards issues in gaming which disproportionately affect women in a respectful way is not sexist, at least not in the way most people consider it. 1.) Approximately [URL="http://www.woar.org/resources/sexual-assault-statistics.php"]1 in 3[/URL] to [URL="http://www.nytimes.com/2011/12/15/health/nearly-1-in-5-women-in-us-survey-report-sexual-assault.html?_r=0"]1 in 5[/URL] women will be sexually assaulted within their lifetimes. 1 in 6 men have been sexually abused by age 18: [URL]https://1in6.org/the-1-in-6-statistic/[/URL] In the US, about 10% of rape victims are male: [URL]http://www.rainn.org/get-information/types-of-sexual-assault/male-sexual-assault[/URL] Acting out rape scenarios in gaming sessions can go wrong real fast, even if the person performing it is a woman player. Other players may be bothered due to personal trauma of themselves or a friend, but they might be afraid to speak up. Especially if they've been shouted down or degraded for it in the past. 2.) The strength caps are unrealistic because there are women in the real world who would be 18+ Strength under the 1st and 3rd Edition D&D rules (the most common editions I've seen people apply the cap). In these cases the DM applying the house rule is not being "realistic," and he rarely applies the realism consistently. 3.) I've never said that the "women can bear pain better" thing was true. Gender stereotypes affect both men and women. My point was that these aforementioned DMs are all too willing to inflict stereotypes which negatively affect women, but ignore the ones which can negatively affect men. [/QUOTE]
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