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General Tabletop Discussion
*TTRPGs General
Sexism in Table-Top Gaming: My Thoughts On It, and What We Can Do About It
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<blockquote data-quote="Salamandyr" data-source="post: 6203703" data-attributes="member: 40233"><p>To be fair to those advocates, they usually are willing to do so. It's just that what those areas are is often notional, and subject to argument. Back in the 80's there was a fairly popular nerd t-shirt for ladies that read "-1 Strength/+1 Charisma". Most games I saw that went hardcore for different attribute modifiers based on sex usually tried to "balance" by giving female characters bonuses to charisma, or wisdom, or magic ability, based on the idea that women were naturally more charming, or had "feminine intuition", et cetera. It strikes me as a case of boys talking to boys, about those mysterious beings who might you know, someday talk to them, but they were <em>trying</em>.</p><p></p><p>The last time D&D was published with different stats for male and female characters was the 70's. I don't recall a major game since the 80's that included them. In current popular culture, to postulate that women have superior attributes to men in certain areas is noncontroversial, but the reverse is frowned upon, for reasons too complicated to get into here.</p><p></p><p>Since at least my late teens, I've never seen a reason to include different attribute modifiers for male or female characters. Roleplaying games are about acting out power fantasies and as a general rule, I don't like things that hamper people's ability to act out their fantasy (those who participated in the monk thread can now rail at me for hypocrisy).</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6203703, member: 40233"] To be fair to those advocates, they usually are willing to do so. It's just that what those areas are is often notional, and subject to argument. Back in the 80's there was a fairly popular nerd t-shirt for ladies that read "-1 Strength/+1 Charisma". Most games I saw that went hardcore for different attribute modifiers based on sex usually tried to "balance" by giving female characters bonuses to charisma, or wisdom, or magic ability, based on the idea that women were naturally more charming, or had "feminine intuition", et cetera. It strikes me as a case of boys talking to boys, about those mysterious beings who might you know, someday talk to them, but they were [I]trying[/I]. The last time D&D was published with different stats for male and female characters was the 70's. I don't recall a major game since the 80's that included them. In current popular culture, to postulate that women have superior attributes to men in certain areas is noncontroversial, but the reverse is frowned upon, for reasons too complicated to get into here. Since at least my late teens, I've never seen a reason to include different attribute modifiers for male or female characters. Roleplaying games are about acting out power fantasies and as a general rule, I don't like things that hamper people's ability to act out their fantasy (those who participated in the monk thread can now rail at me for hypocrisy). [/QUOTE]
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Sexism in Table-Top Gaming: My Thoughts On It, and What We Can Do About It
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