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Sexism in Table-Top Gaming: My Thoughts On It, and What We Can Do About It
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<blockquote data-quote="Alzrius" data-source="post: 6203913" data-attributes="member: 8461"><p>Speaking purely to the broader issue of players having limitations on what kind of character they can have, this isn't something that's universally condemnatory (or at least I don't believe it is). In terms of world-building, what isn't allowed can be just as important as what is, and it's entirely possible to have characters that - whether by game mechanics or role-playing - are disruptive because they go beyond the boundaries set by the GM or the source material.</p><p></p><p>For example, our GM once announced that his next campaign was going to have a Gothic Horror theme. We were all happy with this, but two of the players had already decided that they really wanted to play tag-team luchador wrestlers, one of which spoke in faux-Spanish, and the other talked like Hulk Hogan. The GM didn't ban their characters, instead trying to work around them, but it caused the tone of the campaign to take a big hit.</p><p></p><p>This is without getting into the issue that ability scores are the aspect of character generation where players have the least agency, being restricted to random rolls or a limited allocation of points.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6203913, member: 8461"] Speaking purely to the broader issue of players having limitations on what kind of character they can have, this isn't something that's universally condemnatory (or at least I don't believe it is). In terms of world-building, what isn't allowed can be just as important as what is, and it's entirely possible to have characters that - whether by game mechanics or role-playing - are disruptive because they go beyond the boundaries set by the GM or the source material. For example, our GM once announced that his next campaign was going to have a Gothic Horror theme. We were all happy with this, but two of the players had already decided that they really wanted to play tag-team luchador wrestlers, one of which spoke in faux-Spanish, and the other talked like Hulk Hogan. The GM didn't ban their characters, instead trying to work around them, but it caused the tone of the campaign to take a big hit. This is without getting into the issue that ability scores are the aspect of character generation where players have the least agency, being restricted to random rolls or a limited allocation of points. [/QUOTE]
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Sexism in Table-Top Gaming: My Thoughts On It, and What We Can Do About It
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