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Sexism in Table-Top Gaming: My Thoughts On It, and What We Can Do About It
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<blockquote data-quote="Alzrius" data-source="post: 6204326" data-attributes="member: 8461"><p>In regards to the former question ("why do they choose those") I actually don't find it all that interesting - how do you conclusively determine what someone else's motivations are? Even if they tell you, how do you know they're being honest?</p><p></p><p>In regards to the latter question, if the person(s) setting the limitations doesn't follow them, then that does smack of hypocrisy...but I prefer to give them the benefit of the doubt for at least a little while, in that maybe they have a reason for why they're violating their own rule. Of course, that degree of trust is presumed that the reason will (sooner, rather than later) be made clear.</p><p></p><p></p><p></p><p>I don't disagree, notwithstanding the above caveat about them giving a good reason for it.</p><p></p><p></p><p></p><p>I'm having a hard time wrapping my head around this example, simply because that's not at all what my GM would have done. </p><p></p><p>Simply put, I'll agree that establishing limitations that are arbitrary in their application (which, I'll note, is different than a question of their scope) tends to call into question their reason for existing in the first place. But then, I was raising my initial objection to the idea that limitations are bad without that particular point being applied. In other words, presuming that limitations on what you can play are enforced fairly (or, to use a less loaded term, are applied using a consistent methodology), there's nothing inherently wrong with them, to me.</p><p></p><p></p><p></p><p>You are so dead to me, now. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Alzrius, post: 6204326, member: 8461"] In regards to the former question ("why do they choose those") I actually don't find it all that interesting - how do you conclusively determine what someone else's motivations are? Even if they tell you, how do you know they're being honest? In regards to the latter question, if the person(s) setting the limitations doesn't follow them, then that does smack of hypocrisy...but I prefer to give them the benefit of the doubt for at least a little while, in that maybe they have a reason for why they're violating their own rule. Of course, that degree of trust is presumed that the reason will (sooner, rather than later) be made clear. I don't disagree, notwithstanding the above caveat about them giving a good reason for it. I'm having a hard time wrapping my head around this example, simply because that's not at all what my GM would have done. Simply put, I'll agree that establishing limitations that are arbitrary in their application (which, I'll note, is different than a question of their scope) tends to call into question their reason for existing in the first place. But then, I was raising my initial objection to the idea that limitations are bad without that particular point being applied. In other words, presuming that limitations on what you can play are enforced fairly (or, to use a less loaded term, are applied using a consistent methodology), there's nothing inherently wrong with them, to me. You are so dead to me, now. :p [/QUOTE]
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Sexism in Table-Top Gaming: My Thoughts On It, and What We Can Do About It
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