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Sexism in Table-Top Gaming: My Thoughts On It, and What We Can Do About It
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<blockquote data-quote="ExploderWizard" data-source="post: 6207172" data-attributes="member: 66434"><p>And that point would be that female characters are stuck with less potential for greatness in certain classes in a <em>fantasy </em>game just because a rule says so. Its so funny because OD&D and B/X play just fine without these stat modifiers. If you happen to roll an 18 STR for your female halfling its all good and won't break the game. Personally I find the whole exceptional strength range more game breaking than removing the caps for females would be. The limitations imposed are arbitrary and ridiculous. Why can't a half-orc male be as strong as a human male? Same arbitrary reasoning. </p><p></p><p>Equality in stat generation doesn't have to equate to a modern worldview for the campaign world. In the population at large, on average, men will be stronger than women. The population average is what is going to drive tradition and culture, not a few outlier adventurers. There can be a handful of 18/00 female fighters running around in the world without a universal opinion that women are stronger than men. Not using the stat caps will have little effect on the campaign game world but a huge effect (for the better) on how others perceive your attitudes towards players in your game.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6207172, member: 66434"] And that point would be that female characters are stuck with less potential for greatness in certain classes in a [I]fantasy [/I]game just because a rule says so. Its so funny because OD&D and B/X play just fine without these stat modifiers. If you happen to roll an 18 STR for your female halfling its all good and won't break the game. Personally I find the whole exceptional strength range more game breaking than removing the caps for females would be. The limitations imposed are arbitrary and ridiculous. Why can't a half-orc male be as strong as a human male? Same arbitrary reasoning. Equality in stat generation doesn't have to equate to a modern worldview for the campaign world. In the population at large, on average, men will be stronger than women. The population average is what is going to drive tradition and culture, not a few outlier adventurers. There can be a handful of 18/00 female fighters running around in the world without a universal opinion that women are stronger than men. Not using the stat caps will have little effect on the campaign game world but a huge effect (for the better) on how others perceive your attitudes towards players in your game. [/QUOTE]
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Sexism in Table-Top Gaming: My Thoughts On It, and What We Can Do About It
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