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Sexism in your campaign settings
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<blockquote data-quote="reanjr" data-source="post: 1669526" data-attributes="member: 20740"><p>Maybe it's possible you became more "historic" in your campaign flavor. I wouldn't necessarily say that putting only males into positions of power (even consciously) in a medieval European type setting sexist. Of almost all the cultures throughout the world (even those with no relation to one another) there has been a strong patriarchal bent.</p><p></p><p>For me, it depends on the setting. If I am trying to emulate a historic world, I tend to put men in power. If I am running something modern or a little more fantasy-based, I do things egalitarian. Maybe some cultures would be male-dominant, but as a rule, they wouldn't; and there quite possibly could be some female-dominant ones as well.</p><p></p><p>If your campaign hasn't expanded from its starting location much and it has become a problem then make some more egalitarian or matriarchal societies farther out for the PCs to travel to.</p><p></p><p>---</p><p></p><p>As an aside, how many people have blacks in their campaign world? If you do, are they seafaring people? Do they live in hot climates? Are they primitive? This one is actually alot less historical and (in my opinion) a much bigger problem. Personally, I tend to make the base of operations for the PCs predominantly white (as all my players are white and are in all likelihood going to play white characters). But, as I said for matriarchal societies, I tend to use all different cultures in my campaigns.</p></blockquote><p></p>
[QUOTE="reanjr, post: 1669526, member: 20740"] Maybe it's possible you became more "historic" in your campaign flavor. I wouldn't necessarily say that putting only males into positions of power (even consciously) in a medieval European type setting sexist. Of almost all the cultures throughout the world (even those with no relation to one another) there has been a strong patriarchal bent. For me, it depends on the setting. If I am trying to emulate a historic world, I tend to put men in power. If I am running something modern or a little more fantasy-based, I do things egalitarian. Maybe some cultures would be male-dominant, but as a rule, they wouldn't; and there quite possibly could be some female-dominant ones as well. If your campaign hasn't expanded from its starting location much and it has become a problem then make some more egalitarian or matriarchal societies farther out for the PCs to travel to. --- As an aside, how many people have blacks in their campaign world? If you do, are they seafaring people? Do they live in hot climates? Are they primitive? This one is actually alot less historical and (in my opinion) a much bigger problem. Personally, I tend to make the base of operations for the PCs predominantly white (as all my players are white and are in all likelihood going to play white characters). But, as I said for matriarchal societies, I tend to use all different cultures in my campaigns. [/QUOTE]
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