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Sexism in your campaign settings
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<blockquote data-quote="Blue" data-source="post: 1669555" data-attributes="member: 20564"><p>It's a call that ultimately depends on the group (DM & players). As was pointed out above, it's a game, and if something like sexism is really taking away from the fun for some people, look at changing it.</p><p></p><p>In my wprld (a homebrew), there is a lot of sexism. But not always male dominant. Even in the main patriarchal euro-centric human/halfling kingdom, one quarter (the "Western Marches") is ruled hereditarily by women, originally changing in a right-of-succession battle that almost caused a civil war. This is at odds with the rest of the place, which is male dominated.</p><p></p><p>On the other hand, in the dwarven kingdoms it's the sexes are treated entirely equal (though there is one additional council of mothers of the various great clans, so I guess women are slightly above, but that's not all women, just mothers.)</p><p></p><p>Now, I have more male players then female players, but they all seem to have fun, and that's the important point. I intentionally designed the cultures to have lots of grey areas because he have a mature group and the exploration of such is fun. Heck, one of the earlier parts of the campaign had the PCs choosing the idea that not all Orcs (who are definitely descriminated against) are bad.</p><p></p><p>It seems you already have a good dialog with your female players - bring up to them if this is an issue to explore, and if it's prelevant everywhere or just in the area they currently are. Perhaps their stonge female role models are out there.</p><p></p><p>=Blue</p></blockquote><p></p>
[QUOTE="Blue, post: 1669555, member: 20564"] It's a call that ultimately depends on the group (DM & players). As was pointed out above, it's a game, and if something like sexism is really taking away from the fun for some people, look at changing it. In my wprld (a homebrew), there is a lot of sexism. But not always male dominant. Even in the main patriarchal euro-centric human/halfling kingdom, one quarter (the "Western Marches") is ruled hereditarily by women, originally changing in a right-of-succession battle that almost caused a civil war. This is at odds with the rest of the place, which is male dominated. On the other hand, in the dwarven kingdoms it's the sexes are treated entirely equal (though there is one additional council of mothers of the various great clans, so I guess women are slightly above, but that's not all women, just mothers.) Now, I have more male players then female players, but they all seem to have fun, and that's the important point. I intentionally designed the cultures to have lots of grey areas because he have a mature group and the exploration of such is fun. Heck, one of the earlier parts of the campaign had the PCs choosing the idea that not all Orcs (who are definitely descriminated against) are bad. It seems you already have a good dialog with your female players - bring up to them if this is an issue to explore, and if it's prelevant everywhere or just in the area they currently are. Perhaps their stonge female role models are out there. =Blue [/QUOTE]
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