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Sexism in your campaign settings
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<blockquote data-quote="Gez" data-source="post: 1669580" data-attributes="member: 1328"><p>Some parts of my campaign worlds are, indeed, heavily sexist.</p><p></p><p>There's a few catches, though. The treatment of men and women varies depending on the race (humans and dwarves are the most likely to have separate places for men and women, gnomes and elves are the biggest believers in gender equality), social class (the local upper class may be more open, or to the contrary more reactionary, than the <em>vulgum pecus</em>), and culture (things are different in country A than they are in country B).</p><p>Also, there's always counterbalance. In Chandrale, the really sexist culture IMC, while the power is officially in the hands of rich patriarchal "families" (more guilds or maffias than actual bloodlines, despite the name); there's a powerful organization of female witches (the AU class), which is respected enough to grant its senior member an equal status to the patriarchs.</p><p></p><p>Likewise, Dwarven fighters are traditionally men, while dwarven wizards are traditionally women. So, a female warrior might have trouble getting paid some respect from dwarves, but they won't trust either a male arcanist.</p><p></p><p>Regardless of classes (both social and character), exceptions abound. After all, your class level is much more important than your sex for a lot of things. Even the most stubborn dwarf will acknowledge the worth of an "amazon" if she's above level 5.</p><p></p><p></p><p>I have never had any problem with the other gamers (and yes, there's a girl, sometimes two). They don't object either to issues of racism and xenophobia, or to the rampant violence, criminality and corruption. I guess that, if I were to present these things in a way which implied I thought it was Good And For The Best, they would; but I don't. I just say, "Here's the world, it's far from perfect, actually it's kinda screwed, even; but hey, you're supposed to be heroes, aren't you? You can change things, if so you want. It's up to you guys and gals."</p></blockquote><p></p>
[QUOTE="Gez, post: 1669580, member: 1328"] Some parts of my campaign worlds are, indeed, heavily sexist. There's a few catches, though. The treatment of men and women varies depending on the race (humans and dwarves are the most likely to have separate places for men and women, gnomes and elves are the biggest believers in gender equality), social class (the local upper class may be more open, or to the contrary more reactionary, than the [i]vulgum pecus[/i]), and culture (things are different in country A than they are in country B). Also, there's always counterbalance. In Chandrale, the really sexist culture IMC, while the power is officially in the hands of rich patriarchal "families" (more guilds or maffias than actual bloodlines, despite the name); there's a powerful organization of female witches (the AU class), which is respected enough to grant its senior member an equal status to the patriarchs. Likewise, Dwarven fighters are traditionally men, while dwarven wizards are traditionally women. So, a female warrior might have trouble getting paid some respect from dwarves, but they won't trust either a male arcanist. Regardless of classes (both social and character), exceptions abound. After all, your class level is much more important than your sex for a lot of things. Even the most stubborn dwarf will acknowledge the worth of an "amazon" if she's above level 5. I have never had any problem with the other gamers (and yes, there's a girl, sometimes two). They don't object either to issues of racism and xenophobia, or to the rampant violence, criminality and corruption. I guess that, if I were to present these things in a way which implied I thought it was Good And For The Best, they would; but I don't. I just say, "Here's the world, it's far from perfect, actually it's kinda screwed, even; but hey, you're supposed to be heroes, aren't you? You can change things, if so you want. It's up to you guys and gals." [/QUOTE]
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