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*TTRPGs General
Sexism in your campaign settings
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<blockquote data-quote="mythago" data-source="post: 1670316" data-attributes="member: 3019"><p>Separate post because it's a separate issue:</p><p></p><p>A lot of campaigns are sexist for the same reason they are racist or whatever--not because the GM is a jerk, but because the GM is unimaginative. So may people, when creating a world, just assume that a world is vaguely sometime-in-the-middle-ages Europe, everybody's white, most of the NPCs are male, and you don't see many people or things outside of the GM's own experience and gaming background. When you do, those things are likely to be very two-dimensional: yes, there is a token Kush kingdom of jungle-dwelling warriors, and there's the island-nation of Lysboz where frowny Amazon warriors keep men in submission... *yawn*</p><p> </p><p>There's a huge, huge amount of room between that kind of run-of-the-mill world and a carefully multicultural pseudo-Utopia. Perhaps nobody ever thought of slavery because, duh, we have a caste of Untouchables to do that work, or warforged, and they don't count. Women warriors? Tons of 'em, that's the only other life path for a childless widow who doesn't want to be killed and buried with her husband. And everybody knows that roguery is a man's job. Racism? Nobody cares what color your skin is, because we all know that it's whether you're from one of the <em>right</em> families. If you didn't descend from one of the Twelve, gods help you. </p><p> </p><p>Etcetera. There are so many other ways to play out power struggles and social tensions without slipping into "well, I don't know any girls, so I don't have any girl NPCs other than the sultry evil drow cleric who tries to seduce the party."</p></blockquote><p></p>
[QUOTE="mythago, post: 1670316, member: 3019"] Separate post because it's a separate issue: A lot of campaigns are sexist for the same reason they are racist or whatever--not because the GM is a jerk, but because the GM is unimaginative. So may people, when creating a world, just assume that a world is vaguely sometime-in-the-middle-ages Europe, everybody's white, most of the NPCs are male, and you don't see many people or things outside of the GM's own experience and gaming background. When you do, those things are likely to be very two-dimensional: yes, there is a token Kush kingdom of jungle-dwelling warriors, and there's the island-nation of Lysboz where frowny Amazon warriors keep men in submission... *yawn* There's a huge, huge amount of room between that kind of run-of-the-mill world and a carefully multicultural pseudo-Utopia. Perhaps nobody ever thought of slavery because, duh, we have a caste of Untouchables to do that work, or warforged, and they don't count. Women warriors? Tons of 'em, that's the only other life path for a childless widow who doesn't want to be killed and buried with her husband. And everybody knows that roguery is a man's job. Racism? Nobody cares what color your skin is, because we all know that it's whether you're from one of the [i]right[/i] families. If you didn't descend from one of the Twelve, gods help you. Etcetera. There are so many other ways to play out power struggles and social tensions without slipping into "well, I don't know any girls, so I don't have any girl NPCs other than the sultry evil drow cleric who tries to seduce the party." [/QUOTE]
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