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Sexism in your campaign settings
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<blockquote data-quote="Brother MacLaren" data-source="post: 1671735" data-attributes="member: 15999"><p>The problem is that the player isn't playing a generic "woman," nor is the DM. Generalities are not very useful when dealing with individuals. Every character has a specific set of motivations and biases, and many adventurers are quite far out of the mainstream culture (like some superheroes - loners, outcasts, perceived as suicidal). Gender is one factor among many shaping one's personality - others include culture, religion, race (more like species or even distinct orders in a fantasy world), age, experiences, etc. And, of course, there's interplay between these. Some cultures amplify gender differences, others downplay it.</p><p></p><p>There are these online tests that are meant to determine your gender from answers to various questions. I recall that most of my friends tested pretty near the middle (55% female, 45% male, or vice-versa) with quite a few ending up either 50/50 or on the "wrong" side. There are other factors that are much more influential.</p><p></p><p>I'd have to say that in 21st-century America, based on the people I know, gender does not appear to be among the top three significant factors in one's behavior and worldview; those would be religion (degree of observance as well as the denomination), political alignment, and age. Race and education/job are also very high up there.</p><p></p><p>What I meant by mentioning LOTR, by the way, was not the gender roles per se, but rather the idea that there were countries where people were just so darn good that there was no crime, no poverty, no misery. Because the story really isn't set much there, it's tolerable. But, if there were a lot more interaction with the inhabitants of the Shire or Rivendell it would have become grating to read about countries where everybody is so much better than we are. Likewise for medieval kingdoms without slavery, sexism, caste systems, or oppression - it works fine as the refuge between adventures for your typical dungeon crawl, but if there's a lot of interaction with the locals I'd rather that they have most of the problems that we've had.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 1671735, member: 15999"] The problem is that the player isn't playing a generic "woman," nor is the DM. Generalities are not very useful when dealing with individuals. Every character has a specific set of motivations and biases, and many adventurers are quite far out of the mainstream culture (like some superheroes - loners, outcasts, perceived as suicidal). Gender is one factor among many shaping one's personality - others include culture, religion, race (more like species or even distinct orders in a fantasy world), age, experiences, etc. And, of course, there's interplay between these. Some cultures amplify gender differences, others downplay it. There are these online tests that are meant to determine your gender from answers to various questions. I recall that most of my friends tested pretty near the middle (55% female, 45% male, or vice-versa) with quite a few ending up either 50/50 or on the "wrong" side. There are other factors that are much more influential. I'd have to say that in 21st-century America, based on the people I know, gender does not appear to be among the top three significant factors in one's behavior and worldview; those would be religion (degree of observance as well as the denomination), political alignment, and age. Race and education/job are also very high up there. What I meant by mentioning LOTR, by the way, was not the gender roles per se, but rather the idea that there were countries where people were just so darn good that there was no crime, no poverty, no misery. Because the story really isn't set much there, it's tolerable. But, if there were a lot more interaction with the inhabitants of the Shire or Rivendell it would have become grating to read about countries where everybody is so much better than we are. Likewise for medieval kingdoms without slavery, sexism, caste systems, or oppression - it works fine as the refuge between adventures for your typical dungeon crawl, but if there's a lot of interaction with the locals I'd rather that they have most of the problems that we've had. [/QUOTE]
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