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Sexism in your campaign settings
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<blockquote data-quote="StalkingBlue" data-source="post: 1671764" data-attributes="member: 645"><p>All of 1-3 are problems in the game, although I haven't seen 4. To be fair, I'm getting the impression that only some part of that is the way S'mon presents female NPCs - a major part is how some of the male players react to female NPCs and immediately discard them as either pure eye candy or potentially lethal traps best given a wide berth. Certainly talking to such female NPCs or trying to build political rapport to any of them has never occurred to any of the male players. I'm afraid I have been taking my lead from them on a number of occasions, especially in the first couple of months or so after I joined the game. </p><p>OTOh, to try and be fair to us players, female NPCs in the game are sorta easy to discard. As S'mon himself has said earlier in this thread, they all seem to fit either one of two sterotypes: </p><p>- young, seductive, often scantily-clad, usually in positions where they are either consort to someone in power or easy to perceive as such; or </p><p>- withered crones who slink up from somewhere whispering scary words of omen, upgrading the enchantments on the hero's weapon, to then fade away and become invisible again. </p><p>I know S'mon is well able to portray women, for example in my game he has played a believable, strong female PC who doesn't fit either of the sterotypes from his own game. </p><p></p><p>I suspect that if I were to make female PCs who conformed to the above sterotypes, it would be easier for the group to place them in context and find a stance towards them. It still wouldn't give me a better chance to succeed on the political stage the campaign focus is moving to, but it might lessen puzzlement and friction as people try to wrestle my characters into a shape (I feel) more comfortable for them to deal with. </p><p></p><p></p><p></p><p>My respect to you for being aware of it and working on it, that is what counts. If you have women in the group, maybe they'd be happy to give you feedback or make suggestions? </p><p></p><p>I have only recently realised I have one player in my game for whom race issues may be somewhat sensitive. Much of my game setting as I present it is built on inherent mutual racism and distrust between various humanoid races, but I've realised I'll need to ease up on that and learn to see the signs of where I might be going too far, making the game unfun for that player.</p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 1671764, member: 645"] All of 1-3 are problems in the game, although I haven't seen 4. To be fair, I'm getting the impression that only some part of that is the way S'mon presents female NPCs - a major part is how some of the male players react to female NPCs and immediately discard them as either pure eye candy or potentially lethal traps best given a wide berth. Certainly talking to such female NPCs or trying to build political rapport to any of them has never occurred to any of the male players. I'm afraid I have been taking my lead from them on a number of occasions, especially in the first couple of months or so after I joined the game. OTOh, to try and be fair to us players, female NPCs in the game are sorta easy to discard. As S'mon himself has said earlier in this thread, they all seem to fit either one of two sterotypes: - young, seductive, often scantily-clad, usually in positions where they are either consort to someone in power or easy to perceive as such; or - withered crones who slink up from somewhere whispering scary words of omen, upgrading the enchantments on the hero's weapon, to then fade away and become invisible again. I know S'mon is well able to portray women, for example in my game he has played a believable, strong female PC who doesn't fit either of the sterotypes from his own game. I suspect that if I were to make female PCs who conformed to the above sterotypes, it would be easier for the group to place them in context and find a stance towards them. It still wouldn't give me a better chance to succeed on the political stage the campaign focus is moving to, but it might lessen puzzlement and friction as people try to wrestle my characters into a shape (I feel) more comfortable for them to deal with. My respect to you for being aware of it and working on it, that is what counts. If you have women in the group, maybe they'd be happy to give you feedback or make suggestions? I have only recently realised I have one player in my game for whom race issues may be somewhat sensitive. Much of my game setting as I present it is built on inherent mutual racism and distrust between various humanoid races, but I've realised I'll need to ease up on that and learn to see the signs of where I might be going too far, making the game unfun for that player. [/QUOTE]
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