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Sexism in your campaign settings
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<blockquote data-quote="Nisarg" data-source="post: 1672009" data-attributes="member: 19893"><p>I'd argue that the game aspect is very important (and believe me I'm a huge advocate of remembering its a game, just check out the posts on RPGnet I've made if you don't believe me). But it doesn't discount what I said.</p><p></p><p>The game aspect means that the DM has a responsibility that the PLAYERS and the ENVIRONMENT of the game are not sexist or cause conflict to a female gamer. In other words he should avoid her getting hit on or harassed or demeaned in the REAL LIFE environment of the gaming group.</p><p>In the play of the game itself, however, the simulation is the "consensus reality" that all agree to play in. If it makes sense that in that world the attractive female CHARACTER is going to be hit on or harassed by a male CHARACTER, then it should happen. It should not happen in real life, but in the simulated world of the game.</p><p></p><p>To demand otherwise would be like a feminist playing in a chess championship and demanding that the game be about capturing the queen rather than the king, because the current model is sexist. Or arguing that a square board is a "sign of the patriarchy" and that the game must be changed to a round board which is more appropriately "female".</p><p></p><p>You create a fair environment in which to play the game. Within the reality of the game itself, the principle rule, and what is nescessary for the "fun" of the game, is that it be an understood simulation. This might mean that the DM explains beforehand that the world isn't sexist, but if the world itself is sexist that doesn't mean the game is. It also doesn't mean that a woman couldn't have fun playing a female character in such a world. After all, RPGs are all about challenge. ANd if the challenge is fighting the 8th level wizard or if the challenge is playing a woman in a sexist setting, both are a form of challenge that can both be "fun" if the goal is playing in character and making choices to overcome said challenges.</p><p></p><p>Nisarg</p></blockquote><p></p>
[QUOTE="Nisarg, post: 1672009, member: 19893"] I'd argue that the game aspect is very important (and believe me I'm a huge advocate of remembering its a game, just check out the posts on RPGnet I've made if you don't believe me). But it doesn't discount what I said. The game aspect means that the DM has a responsibility that the PLAYERS and the ENVIRONMENT of the game are not sexist or cause conflict to a female gamer. In other words he should avoid her getting hit on or harassed or demeaned in the REAL LIFE environment of the gaming group. In the play of the game itself, however, the simulation is the "consensus reality" that all agree to play in. If it makes sense that in that world the attractive female CHARACTER is going to be hit on or harassed by a male CHARACTER, then it should happen. It should not happen in real life, but in the simulated world of the game. To demand otherwise would be like a feminist playing in a chess championship and demanding that the game be about capturing the queen rather than the king, because the current model is sexist. Or arguing that a square board is a "sign of the patriarchy" and that the game must be changed to a round board which is more appropriately "female". You create a fair environment in which to play the game. Within the reality of the game itself, the principle rule, and what is nescessary for the "fun" of the game, is that it be an understood simulation. This might mean that the DM explains beforehand that the world isn't sexist, but if the world itself is sexist that doesn't mean the game is. It also doesn't mean that a woman couldn't have fun playing a female character in such a world. After all, RPGs are all about challenge. ANd if the challenge is fighting the 8th level wizard or if the challenge is playing a woman in a sexist setting, both are a form of challenge that can both be "fun" if the goal is playing in character and making choices to overcome said challenges. Nisarg [/QUOTE]
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