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Sexism in your campaign settings
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<blockquote data-quote="Nisarg" data-source="post: 1674354" data-attributes="member: 19893"><p>The situation in question has only just arisen in this particular campaign. Whether it persists or not depends on whether the party stays in this part of the world for the next while. In other words, it will persist as long as they choose for it to persist.</p><p></p><p>However, again, in other campaigns I have had situations where women (or other kinds of particular groups) were treated differently (sometimes denigrated, other times just held to different standards), and this has never become a problem in any of my campaigns. </p><p>In terms of the character choice, what you're arguing is really no different than saying "I want to play a Jedi in star wars but not have to be a padawan or follow any of the jedi code". Well, in my Star Wars campaign, if you choose to play the Jedi (who have certain advantages, granted) you will have the disadvantage of having to follow the much more rigid social and ethical rules and insitutionality of the Jedi order. Of course your character CAN choose to turn away from that, but then that also has its own price. </p><p>Likewise, you can't ask to be a wookie who can speak basic. If you want to play a wookie, you will have to deal with the fact that most of the times you can't easily communicate. It isn't "species-ist against wookies", its just part of the package.</p><p>In certain fantasy games, if you play a female character, you have to accept that your female character will be treated differently. You can choose to play with that treatment (ie. use your femenine status within the system to your advantage) or you can choose to go against it (ie. rebel and choose to break the rules for women in that setting). All of it, if you've been forewarned of the situation and have a caring DM who wants to make sure you maximize your game experience, will lead to more interesting challenges for your characters. After all, in any RPG I've ever seen, the PCs who end up being the most "real" are not the ones who've had easy sailing and +5 holy avenger swords all the way through, its the ones who've had to suffer, who've had setbacks. All of my characters have their setbacks, their challenges, bad things happen to them; just each in different ways.</p><p></p><p>Nisarg</p></blockquote><p></p>
[QUOTE="Nisarg, post: 1674354, member: 19893"] The situation in question has only just arisen in this particular campaign. Whether it persists or not depends on whether the party stays in this part of the world for the next while. In other words, it will persist as long as they choose for it to persist. However, again, in other campaigns I have had situations where women (or other kinds of particular groups) were treated differently (sometimes denigrated, other times just held to different standards), and this has never become a problem in any of my campaigns. In terms of the character choice, what you're arguing is really no different than saying "I want to play a Jedi in star wars but not have to be a padawan or follow any of the jedi code". Well, in my Star Wars campaign, if you choose to play the Jedi (who have certain advantages, granted) you will have the disadvantage of having to follow the much more rigid social and ethical rules and insitutionality of the Jedi order. Of course your character CAN choose to turn away from that, but then that also has its own price. Likewise, you can't ask to be a wookie who can speak basic. If you want to play a wookie, you will have to deal with the fact that most of the times you can't easily communicate. It isn't "species-ist against wookies", its just part of the package. In certain fantasy games, if you play a female character, you have to accept that your female character will be treated differently. You can choose to play with that treatment (ie. use your femenine status within the system to your advantage) or you can choose to go against it (ie. rebel and choose to break the rules for women in that setting). All of it, if you've been forewarned of the situation and have a caring DM who wants to make sure you maximize your game experience, will lead to more interesting challenges for your characters. After all, in any RPG I've ever seen, the PCs who end up being the most "real" are not the ones who've had easy sailing and +5 holy avenger swords all the way through, its the ones who've had to suffer, who've had setbacks. All of my characters have their setbacks, their challenges, bad things happen to them; just each in different ways. Nisarg [/QUOTE]
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