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Sexuality in your games.
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<blockquote data-quote="WayneLigon" data-source="post: 2876104" data-attributes="member: 3649"><p>It would depend on the needs of the scenario. In the two main campaign worlds I've done, in one it's just a normal part of life. No-one thinks much about it and doesn't really bring it up in the same way that you don't point out the fact you've got blond hair. I've brought it up a couple of times, because it is a facet of the world and part of the thing that makes it different from most of our Earthly cultures -- sometimes the players and characters stumble onto that.</p><p></p><p>In one episode, three of the characters devided that after seeing no female company for several weeks (they had been on shipboard and there didn't happen to be any female crew) they were going to go to the local red light district. They get there and are greeted with lights that are red, as well as green, white, and blue. Red is for men that want women, green is for women that want men, white is for men who want men and blue is for ladies who want ladies. They find a nice Red spot and have a lot of fun as we fade to black, but it reminds them once more that this is not Dark Ages Europe.</p><p></p><p>Keeping it low key and occassional will be the watchwords here. Even in a more accepting society, there's still not going to be a <em>lot </em> of gay people, though there will be a lot of people who are bisexual to a greater degree than as commonly see in our world, especially among men. Still it's probably not something they might see but maybe once a month or so, depending on how many people they come into contact with, and it shouldn't play a significant role in an adventure very often at all, just because of that comparative rarity. It'll be a factor of an NPC's personality or life, but even then it doesn't have to come into play, just as him being a coin collector or having a minor gambling problem doesn't come into play in the scenario.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 2876104, member: 3649"] It would depend on the needs of the scenario. In the two main campaign worlds I've done, in one it's just a normal part of life. No-one thinks much about it and doesn't really bring it up in the same way that you don't point out the fact you've got blond hair. I've brought it up a couple of times, because it is a facet of the world and part of the thing that makes it different from most of our Earthly cultures -- sometimes the players and characters stumble onto that. In one episode, three of the characters devided that after seeing no female company for several weeks (they had been on shipboard and there didn't happen to be any female crew) they were going to go to the local red light district. They get there and are greeted with lights that are red, as well as green, white, and blue. Red is for men that want women, green is for women that want men, white is for men who want men and blue is for ladies who want ladies. They find a nice Red spot and have a lot of fun as we fade to black, but it reminds them once more that this is not Dark Ages Europe. Keeping it low key and occassional will be the watchwords here. Even in a more accepting society, there's still not going to be a [I]lot [/I] of gay people, though there will be a lot of people who are bisexual to a greater degree than as commonly see in our world, especially among men. Still it's probably not something they might see but maybe once a month or so, depending on how many people they come into contact with, and it shouldn't play a significant role in an adventure very often at all, just because of that comparative rarity. It'll be a factor of an NPC's personality or life, but even then it doesn't have to come into play, just as him being a coin collector or having a minor gambling problem doesn't come into play in the scenario. [/QUOTE]
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