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<blockquote data-quote="Oryan77" data-source="post: 2876345" data-attributes="member: 18701"><p>The reason I question the OP's motives though is the fact that the DM claims that homosexuality is supposed to be common in the world...and "accepted" (I guess anyway). So if it's common & accepted, why is the DM creating a situation where the <em>players</em> are supposed to be surprised that an informant is gay....or that an organization is all lesbian? The PC's shouldn't be surprised, because it's "normal". It should be no more shocking than if the male informant had a wife, or the organization is all straight women. My point is, why bring attention to that subject matter in your world unless the PC's are meant to react towards it? The OP wanted to know if that might be distracting. Based on that, I'd say it could be distracting because it doesn't add anything to the world other than trying to get a reaction from players when the intention isn't supposed to be negative.</p><p></p><p>When I'm playing and the DM wants to add atmosphere in a tavern, all I need to know is that people are flirting and dancing.....I don't ask if it's a man flirting with a woman. So if gays are common in this world, why point out that it's a man flirting or dancing with another man? I should just assume that might be the case. I believe the reason might be to push your views on a player and get the player/PC to react to that.</p><p></p><p></p><p>If homosexuality is common in the DMs world, than this issue would not be an issue in that setting. The culture already has a way around the lineage problem. If they don't have a way around the problem, then it's not common is it? So what is the point of turning it into an issue if it's common? You're thinking of this as if the OP's world was our real life world where it's not common & accepted all over and the PC's are meant to deal with the issue.</p><p></p><p>It's like adding slavery to a game to make the world more "alive". You add slavery to get a reaction from the players. The reaction is what makes the world feel alive. 99.9% of us will be against slavery, so there's a reason to shove it in their face...to get them to react towards slavery. So if being gay is common (and not meant to be immoral like slavery is), then what is the player supposed to get from this issue? What's the purpose of pointing it out occasionally in the game? How exactly is it making the world feel more alive? If I'm supposed to be used to seeing gays in the world, why would I need to be told by the DM that this NPC is gay? I've never been told that an NPC was straight in the campaigns where heterosexuality is common. I just don't see the point other than trying to be controversial. :\</p></blockquote><p></p>
[QUOTE="Oryan77, post: 2876345, member: 18701"] The reason I question the OP's motives though is the fact that the DM claims that homosexuality is supposed to be common in the world...and "accepted" (I guess anyway). So if it's common & accepted, why is the DM creating a situation where the [i]players[/i] are supposed to be surprised that an informant is gay....or that an organization is all lesbian? The PC's shouldn't be surprised, because it's "normal". It should be no more shocking than if the male informant had a wife, or the organization is all straight women. My point is, why bring attention to that subject matter in your world unless the PC's are meant to react towards it? The OP wanted to know if that might be distracting. Based on that, I'd say it could be distracting because it doesn't add anything to the world other than trying to get a reaction from players when the intention isn't supposed to be negative. When I'm playing and the DM wants to add atmosphere in a tavern, all I need to know is that people are flirting and dancing.....I don't ask if it's a man flirting with a woman. So if gays are common in this world, why point out that it's a man flirting or dancing with another man? I should just assume that might be the case. I believe the reason might be to push your views on a player and get the player/PC to react to that. If homosexuality is common in the DMs world, than this issue would not be an issue in that setting. The culture already has a way around the lineage problem. If they don't have a way around the problem, then it's not common is it? So what is the point of turning it into an issue if it's common? You're thinking of this as if the OP's world was our real life world where it's not common & accepted all over and the PC's are meant to deal with the issue. It's like adding slavery to a game to make the world more "alive". You add slavery to get a reaction from the players. The reaction is what makes the world feel alive. 99.9% of us will be against slavery, so there's a reason to shove it in their face...to get them to react towards slavery. So if being gay is common (and not meant to be immoral like slavery is), then what is the player supposed to get from this issue? What's the purpose of pointing it out occasionally in the game? How exactly is it making the world feel more alive? If I'm supposed to be used to seeing gays in the world, why would I need to be told by the DM that this NPC is gay? I've never been told that an NPC was straight in the campaigns where heterosexuality is common. I just don't see the point other than trying to be controversial. :\ [/QUOTE]
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