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Sexuality in your games.
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<blockquote data-quote="ShadowDenizen" data-source="post: 2876944" data-attributes="member: 16485"><p>But.. But... Sexuality. HEE! *Giggles like a 12-year old.* <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>AHEM.</p><p>OK, that's out of my system. On to the task at hand.</p><p></p><p>Let me preface this post by saying that I am a gay man. And, as I've been role-playing since my pre-teens, I've pretty much run the gamut of gaming experience in regards to homosexuality (both In-Character and OOC.)</p><p></p><p>The only time I personally draw the line is when the tone of the game is clearly mean-spirited and derogatory in regards to homesexuality, and makes me uncomfortable as a player. (And yes, I've run across that more than once, though fortunately it was primarily in high school.) That doesn't really sound like a problem in your game.</p><p></p><p>In game, I find that including GLBT characters is entirely dependent on your group, and their comfort level. (Some groups I've played in over the years placed zero emphasis on sexuality, others had some mainly hetero romances, some have been "exclusively gay" groups, and some have been a potpourri of relationships of all natures.) </p><p></p><p>If your group is cool with it, then by all means include elements of that "in-game"; you might be surprised at the enriching results you get. (I'm currently running Shackled City, and we have a good mix of characters and players (including another gaymer, and I try to cater to everyone's characters equally, both romantically and storyline-wise.)</p><p></p><p>That said, I don't think including gay characters <em>necessarily</em> makes a world more "believable"; world-building is dependent on many things, and sexuality is (IMO) a very miniscule part of that. And it's easy to fall into the pit-trap of making the gay characters stereotypes, and thus inherently uninteresting.</p></blockquote><p></p>
[QUOTE="ShadowDenizen, post: 2876944, member: 16485"] But.. But... Sexuality. HEE! *Giggles like a 12-year old.* :D AHEM. OK, that's out of my system. On to the task at hand. Let me preface this post by saying that I am a gay man. And, as I've been role-playing since my pre-teens, I've pretty much run the gamut of gaming experience in regards to homosexuality (both In-Character and OOC.) The only time I personally draw the line is when the tone of the game is clearly mean-spirited and derogatory in regards to homesexuality, and makes me uncomfortable as a player. (And yes, I've run across that more than once, though fortunately it was primarily in high school.) That doesn't really sound like a problem in your game. In game, I find that including GLBT characters is entirely dependent on your group, and their comfort level. (Some groups I've played in over the years placed zero emphasis on sexuality, others had some mainly hetero romances, some have been "exclusively gay" groups, and some have been a potpourri of relationships of all natures.) If your group is cool with it, then by all means include elements of that "in-game"; you might be surprised at the enriching results you get. (I'm currently running Shackled City, and we have a good mix of characters and players (including another gaymer, and I try to cater to everyone's characters equally, both romantically and storyline-wise.) That said, I don't think including gay characters [i]necessarily[/i] makes a world more "believable"; world-building is dependent on many things, and sexuality is (IMO) a very miniscule part of that. And it's easy to fall into the pit-trap of making the gay characters stereotypes, and thus inherently uninteresting. [/QUOTE]
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