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Sexuality in your games.
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<blockquote data-quote="Oryan77" data-source="post: 2877518" data-attributes="member: 18701"><p>Nope, I don't. But telling me, "You encounter a gang of Half-elves in the street" is much different than telling me, "You encounter a well-known lesbian gang in the street". I just can't think of any way for a DM to point out the fact NPC's are gay during the game without it coming off as trying to get me to react as a player or character. Like I said, I've never needed a DM to tell me that the thugs we encountered are heterosexual. I've never needed to be told that I see hetersexual men drinking at a table. I've never needed to be told if an organization was full of straight women. Now if my PC starts flirting with a woman, and I get turned down because she's gay....that's a positive way to handle sexuality in the game and remind me that lesbians are common. But my assumption is that the DM is going to randomly tell players about all the gayness they see around them. Again...why and how does this make a world feel more alive than if I was to tell players that heterosexuality is common in my world and they see lots of straight people?</p><p></p><p></p><p>Actually, I never said anything about <em>not</em> mentioning this background info in a briefing about the DM's setting. I'm not sure how players are supposed to know homesexuality is common in the world if they are never briefed on it. So I'm not sure why you thought that I was saying DM's shouldn't even brief players about the sexual practices in the campaign. </p><p></p><p>If being gay is common in the DM's world, I have absolutely no problem with them telling me that info when they are giving me a heads up about the culture in their campaign. My whole rant though is that after that briefing, I don't need to be reminded about that issue over & over (as if giving flavor to the session) for the sake of pushing it in my face. I would feel that the DM is trying to get a reaction out of me as a player. This would be a distraction if that's how it's handled, and that's what the OP was asking. And if the intention is to get a reaction out of my character....why? If it's common in the world, why would my PC be shocked that the enemy has a gay lover? When the OP first wrote about the scenario of the gay NPC idea, my first thought was that I was supposed to be <em>surprised</em> by the fact he's gay. But if being gay is supposed to be normal, what are the DM's motives for trying to surprise me? That's where I have a problem.</p><p></p><p>Of course I don't know this DM or their group. And I don't know exactly how the DM plans to integrate sexuality in their campaign. They may handle it great and make it interesting. The original post just comes across as the DM wanting to point out all of the homosexuality going on every chance they get as if to add flavor to the world. But that may not be the case <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>See, you're trying to disagree with me for the sake of finding something to debate against me. You just agreed to my point, but you replied as if we have opposite outlooks. "Constitutes a big chunk of the fun of playing RPGs".....yep, that's why I said we use slavery to get a reaction from the players. Slavery is looked down upon by most players, so we throw slavery in the game & make it common because it's different from the society we live in today. DM's do it so the players can say, "That's terrible! We must free that man and put a stop to that slavers practices!" There's the "fun of playing RPGs". I'm not sure if you were referring to me not liking slavery in my games, or talking generally to the public...but if you were talking to me, again, I don't see how you came to that conclusion. I use slavery all the time in my games. I use it to get a reaction from the players and characters. But using homosexuality in the same way seems wrong to me.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 2877518, member: 18701"] Nope, I don't. But telling me, "You encounter a gang of Half-elves in the street" is much different than telling me, "You encounter a well-known lesbian gang in the street". I just can't think of any way for a DM to point out the fact NPC's are gay during the game without it coming off as trying to get me to react as a player or character. Like I said, I've never needed a DM to tell me that the thugs we encountered are heterosexual. I've never needed to be told that I see hetersexual men drinking at a table. I've never needed to be told if an organization was full of straight women. Now if my PC starts flirting with a woman, and I get turned down because she's gay....that's a positive way to handle sexuality in the game and remind me that lesbians are common. But my assumption is that the DM is going to randomly tell players about all the gayness they see around them. Again...why and how does this make a world feel more alive than if I was to tell players that heterosexuality is common in my world and they see lots of straight people? Actually, I never said anything about [i]not[/i] mentioning this background info in a briefing about the DM's setting. I'm not sure how players are supposed to know homesexuality is common in the world if they are never briefed on it. So I'm not sure why you thought that I was saying DM's shouldn't even brief players about the sexual practices in the campaign. If being gay is common in the DM's world, I have absolutely no problem with them telling me that info when they are giving me a heads up about the culture in their campaign. My whole rant though is that after that briefing, I don't need to be reminded about that issue over & over (as if giving flavor to the session) for the sake of pushing it in my face. I would feel that the DM is trying to get a reaction out of me as a player. This would be a distraction if that's how it's handled, and that's what the OP was asking. And if the intention is to get a reaction out of my character....why? If it's common in the world, why would my PC be shocked that the enemy has a gay lover? When the OP first wrote about the scenario of the gay NPC idea, my first thought was that I was supposed to be [i]surprised[/i] by the fact he's gay. But if being gay is supposed to be normal, what are the DM's motives for trying to surprise me? That's where I have a problem. Of course I don't know this DM or their group. And I don't know exactly how the DM plans to integrate sexuality in their campaign. They may handle it great and make it interesting. The original post just comes across as the DM wanting to point out all of the homosexuality going on every chance they get as if to add flavor to the world. But that may not be the case :) See, you're trying to disagree with me for the sake of finding something to debate against me. You just agreed to my point, but you replied as if we have opposite outlooks. "Constitutes a big chunk of the fun of playing RPGs".....yep, that's why I said we use slavery to get a reaction from the players. Slavery is looked down upon by most players, so we throw slavery in the game & make it common because it's different from the society we live in today. DM's do it so the players can say, "That's terrible! We must free that man and put a stop to that slavers practices!" There's the "fun of playing RPGs". I'm not sure if you were referring to me not liking slavery in my games, or talking generally to the public...but if you were talking to me, again, I don't see how you came to that conclusion. I use slavery all the time in my games. I use it to get a reaction from the players and characters. But using homosexuality in the same way seems wrong to me. [/QUOTE]
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