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<blockquote data-quote="Kristivas" data-source="post: 2884554" data-attributes="member: 34179"><p>Why would you penalize the player of the character who stalks the lesbian to try and catch her? In a world of fighters and barbarians and whatnot, I think this would be a great roleplaying tool. If you're going to push the fact that there are so many gay/bi relationships in your world, I wouldn't fault someone for having their character go on a lesbian-hunt. With it being so common, I can't imagine testosterone-charged warrior (or voyueristing[sp] rogue) types NOT wanting to seek out such.. things..</p><p></p><p></p><p>I didn't read through everyone's replies, but here's the only experience one of my groups ever had with the subject during play.</p><p></p><p>We let someone DM who had yet to do so, and the game started out fine. Then, it turned out we needed to get the left half of an ancient shield from an eccentric noble, who's great grandfather had taken it from the field of a battle many years ago, after it was split by a demon lord.</p><p></p><p>Pretty interesting plot, we were really getting into the game. Our character reached the noble's castle and met with him. It turns out, he had a little 'thing' for the paladin (highest charisma, also a he). This nobleman professed his love for the paladin, and declared he would give the half of the shield to our group if one of two conditions were met. One, was that he would have his way with the paladin for a night. The other was a duel to the death. It was then impressed upon the group how much of a kick-ass warrior this nobleman was.</p><p></p><p>The real problem was this: the paladin's player had a serious dislike for the homosexual lifestyle. He wasn't outright hateful towards them or anything, he was just one of those guys "you can do your own thing, but keep it far away from me". So, you can probably guess how it turned out.</p><p></p><p>He accepted the duel and was losing. Throughout the battle, the nobleman kept blowing kisses and whatnot. As soon as our paladin fell (he refused to give up and was determined to kill the guy.. I think it sparked something internally, but then again I'm no psychologist) the rest of the party rushed the dueling area, promptly killed the guy, managed to save the paladin before he hit negative 10, and ended up escaping the castle with the left half of the shield (after having to kill 20 or so guards).</p><p></p><p>But, by now, the paladin's player was really really mad. He almost beat the hell out of the DM. The game ended right there, and it was quite awhile before we played again.</p><p></p><p></p><p>Now, you might think to yourself, "So? Those guys just aren't mature enough for that kind of gaming and my group is." and you'd probably be right. Still, up to that point, we'd been able to handle just about every other kind of scenario you can imagine. It just kinda blew me away at how fast things degenerated.</p></blockquote><p></p>
[QUOTE="Kristivas, post: 2884554, member: 34179"] Why would you penalize the player of the character who stalks the lesbian to try and catch her? In a world of fighters and barbarians and whatnot, I think this would be a great roleplaying tool. If you're going to push the fact that there are so many gay/bi relationships in your world, I wouldn't fault someone for having their character go on a lesbian-hunt. With it being so common, I can't imagine testosterone-charged warrior (or voyueristing[sp] rogue) types NOT wanting to seek out such.. things.. I didn't read through everyone's replies, but here's the only experience one of my groups ever had with the subject during play. We let someone DM who had yet to do so, and the game started out fine. Then, it turned out we needed to get the left half of an ancient shield from an eccentric noble, who's great grandfather had taken it from the field of a battle many years ago, after it was split by a demon lord. Pretty interesting plot, we were really getting into the game. Our character reached the noble's castle and met with him. It turns out, he had a little 'thing' for the paladin (highest charisma, also a he). This nobleman professed his love for the paladin, and declared he would give the half of the shield to our group if one of two conditions were met. One, was that he would have his way with the paladin for a night. The other was a duel to the death. It was then impressed upon the group how much of a kick-ass warrior this nobleman was. The real problem was this: the paladin's player had a serious dislike for the homosexual lifestyle. He wasn't outright hateful towards them or anything, he was just one of those guys "you can do your own thing, but keep it far away from me". So, you can probably guess how it turned out. He accepted the duel and was losing. Throughout the battle, the nobleman kept blowing kisses and whatnot. As soon as our paladin fell (he refused to give up and was determined to kill the guy.. I think it sparked something internally, but then again I'm no psychologist) the rest of the party rushed the dueling area, promptly killed the guy, managed to save the paladin before he hit negative 10, and ended up escaping the castle with the left half of the shield (after having to kill 20 or so guards). But, by now, the paladin's player was really really mad. He almost beat the hell out of the DM. The game ended right there, and it was quite awhile before we played again. Now, you might think to yourself, "So? Those guys just aren't mature enough for that kind of gaming and my group is." and you'd probably be right. Still, up to that point, we'd been able to handle just about every other kind of scenario you can imagine. It just kinda blew me away at how fast things degenerated. [/QUOTE]
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