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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sexy Spell Points System
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2808775" data-attributes="member: 20805"><p>One nit-pick: </p><p>should probably read "2/3 rds Maximum - (2 * Base Fort Save)"</p><p></p><p>Two questions:</p><p> </p><p></p><p>Why? This makes Touch of Fatigue and similar spells the weapon of choice against casters. It also makes a Barbarian Caster who never Rages... It would be cleaner to leave this out, since becoming fatigued a second time makes you exhausted.. etc,,.</p><p></p><p></p><p></p><p>Why? Spell casting is a matter of the will of the character over the material world. Creatures immune to Fatigue are that way primarily due to CON related issues. This fatigue could be a special version that saps CHR and thus affects all casters equally. Altho this rule does support that intelligent undead tend to be powerful casters, I am not sure it is balanced in a game world where PC's can attain protection from fatigue. Instead a statement that below threshold point pools inflict the condition of Fatigued regardless of immunity or temporary protection. Nor can it be removed via magic.</p><p></p><p></p><p>Well, okay.. three questions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Have you looked at Elements of Magic: Revised ? I ask because it looks like you have taken on a very daunting task that has already been done {in a very good and balanced way IMHO}</p><p></p><p>I do like the Fatigue option.. I may snag it for my EoM game..and the alliteration <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2808775, member: 20805"] One nit-pick: should probably read "2/3 rds Maximum - (2 * Base Fort Save)" Two questions: Why? This makes Touch of Fatigue and similar spells the weapon of choice against casters. It also makes a Barbarian Caster who never Rages... It would be cleaner to leave this out, since becoming fatigued a second time makes you exhausted.. etc,,. Why? Spell casting is a matter of the will of the character over the material world. Creatures immune to Fatigue are that way primarily due to CON related issues. This fatigue could be a special version that saps CHR and thus affects all casters equally. Altho this rule does support that intelligent undead tend to be powerful casters, I am not sure it is balanced in a game world where PC's can attain protection from fatigue. Instead a statement that below threshold point pools inflict the condition of Fatigued regardless of immunity or temporary protection. Nor can it be removed via magic. Well, okay.. three questions :) Have you looked at Elements of Magic: Revised ? I ask because it looks like you have taken on a very daunting task that has already been done {in a very good and balanced way IMHO} I do like the Fatigue option.. I may snag it for my EoM game..and the alliteration :lol: [/QUOTE]
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