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SF Adventures in the Solar System?
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9632633" data-attributes="member: 7044704"><p>It uses the original novella Armageddon 2419 and its sequel War Against the Han for its setting, which only the earlier comics tie into. If you're expecting interplanetary travel, swashbuckling space opera or aliens you're not getting them. It's all about US guerillas (still fighting after more than 400 years) trying to retake North America from the Han, a "race of degenerate Mongolian stock" who conquered the continent in the early 2100s and now lord over the place with a fleet of disintegrator-armed airships supported by repulsor beams. The racist twaddle is exactly what you'd expect from that setup, and TSR awkwardly tries to ignore it as much as possible without changing the basic premise. Where every later iteration of Buck (including the vast majority of the comics) lean into space opera tropes, the original is really a "displaced in time to a dystopian future" tale wearing a big thick coat of American exceptionalism and Yellow Peril jingoism woven together. Unless you're familiar with the origins of the Buck Rogers franchise, about the only familiar things here are going to be a few characters, and even some of those are going to feel off who know the IP from the TV show or the mid-period or later comics.</p><p></p><p>Also a simplistic and quite limited game system which manages to make XXVc look pretty good by comparison.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9632633, member: 7044704"] It uses the original novella Armageddon 2419 and its sequel War Against the Han for its setting, which only the earlier comics tie into. If you're expecting interplanetary travel, swashbuckling space opera or aliens you're not getting them. It's all about US guerillas (still fighting after more than 400 years) trying to retake North America from the Han, a "race of degenerate Mongolian stock" who conquered the continent in the early 2100s and now lord over the place with a fleet of disintegrator-armed airships supported by repulsor beams. The racist twaddle is exactly what you'd expect from that setup, and TSR awkwardly tries to ignore it as much as possible without changing the basic premise. Where every later iteration of Buck (including the vast majority of the comics) lean into space opera tropes, the original is really a "displaced in time to a dystopian future" tale wearing a big thick coat of American exceptionalism and Yellow Peril jingoism woven together. Unless you're familiar with the origins of the Buck Rogers franchise, about the only familiar things here are going to be a few characters, and even some of those are going to feel off who know the IP from the TV show or the mid-period or later comics. Also a simplistic and quite limited game system which manages to make XXVc look pretty good by comparison. [/QUOTE]
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