Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
SFKH3 Face of the Enemy (Thoughts)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ralts Bloodthorne" data-source="post: 4140303" data-attributes="member: 6390"><p>I just got back from K-Mart, where I picked up "Face of the Enemy" for Star Frontiers. Personally, I was a little surprised they wanted $4.95 for a module of all things. Seriously, almost $5? What the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> were they thinking? That's a 12 pack of soda, a pack of cigarettes, and a gallon of milk. I'm gonna have to figure out how to make my Dad think that he had me spend the $5 of beer when he sobers up for that price.</p><p></p><p>Anyway, the cover is color, which is cool, can it looks a lot better than the last couple of modules I've bought. The pic of the Sathar getting blown in half is pretty cool, but I wished the chick wasn't wearing so much clothing. I miss the old T&A covers.</p><p></p><p>The module itself is print, and the maps are a lot better than the Volturnus maps were. There's a spaceship map, a map of a region of a planet, a new alien race, and all kinds of cool stuff inside the module. I haven't read most of it, but I do like it.</p><p></p><p>Despite the rumors, Star Frontiers is still using the % system, instead of that horrid multi-dice crap like AD&D still uses. My God, that game is a pig, using 6 different dice instead of just the nice clean % set like Star Frontiers.</p><p></p><p>Unlike what the cover says, you're going to need good ranks in computer skills in order to play the module effectively, and make positively sure that you force your players to call which die is the 10's before they roll.</p><p></p><p>Anyway, apparently the module opens up after a previous one. I searched the rack at K-Mart and didn't find the one prior to that, so once again T$R screws us all over by not shipping the first in what is obviously a set, or even mentioning on the back cover that this is the second module, so you're screwed as far as the plot goes this far.</p><p></p><p>The module has the obligatory "interact with natives" crap that it always does, but you can get away with having your players use them for target practice. It's not like the module can't keep going with the retarded locals blown away.</p><p></p><p>Once the group finds the Sathar wreck, it's all boring crap. Sure, there's some fights with some crappy little Sathar drones, but usually the players will destroy the drones and half the ship with their grenade launchers, so you'll probably have to do a little fudging on happenstance in order to make it work.</p><p></p><p>The Sathar Mothership is the near the final of the module, and it's pretty cool. If the players do it right, they'll end up in possession of a Sathar frigate for the final battle. There's a lot of skill rolls, but a sharp group can just shoot their way through the ship and end up in possession of it.</p><p></p><p>Following the Sathar's coordinates sounds a little far-fetched, but I'm pretty sure that the players will do if I make it seem like it wouldn't be a good idea or that I'm not prepared for it. You can always count on them to make things worse.</p><p></p><p>Now, read the last fight carefully. I wasn't expecting to find out that Sathar are Mind Flayer slaves, and I certianlly didn't expect for the characters to have to use that frigate to fight a giant floating brain in the middle of space, surrounded by other brains. I hate psionics, and here T$R is forcing me to use them whether I want to or not.</p><p></p><p>All in all, from what I've read, this module is OK, but they should have left the Mind Flayers out of it, and at least published the psionics rules from the crappy AD&D rules in the back, instead of forcing me to go buy the AD&D Player's Handbook and Dungeon Master's Guide so I could use the psionic attacks by the giant brain.</p><p></p><p>Is it worth $5?</p><p></p><p>No.</p><p></p><p>The maps are OK, and can probably be reused. The Sathar information is disappointing at best, and the entries for the Mind Flayer overlords are crap. Additionally, the second time I read the module through, the vowels fell out of mission briefing section, showing T$R's bad quality inspection.</p><p></p><p>On the plus side, I found a $10 bill on my way home from K-Mart, so everything isn't all bad.</p><p></p><p>--Tiny Tim</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 4140303, member: 6390"] I just got back from K-Mart, where I picked up "Face of the Enemy" for Star Frontiers. Personally, I was a little surprised they wanted $4.95 for a module of all things. Seriously, almost $5? What the :) :) :) :) were they thinking? That's a 12 pack of soda, a pack of cigarettes, and a gallon of milk. I'm gonna have to figure out how to make my Dad think that he had me spend the $5 of beer when he sobers up for that price. Anyway, the cover is color, which is cool, can it looks a lot better than the last couple of modules I've bought. The pic of the Sathar getting blown in half is pretty cool, but I wished the chick wasn't wearing so much clothing. I miss the old T&A covers. The module itself is print, and the maps are a lot better than the Volturnus maps were. There's a spaceship map, a map of a region of a planet, a new alien race, and all kinds of cool stuff inside the module. I haven't read most of it, but I do like it. Despite the rumors, Star Frontiers is still using the % system, instead of that horrid multi-dice crap like AD&D still uses. My God, that game is a pig, using 6 different dice instead of just the nice clean % set like Star Frontiers. Unlike what the cover says, you're going to need good ranks in computer skills in order to play the module effectively, and make positively sure that you force your players to call which die is the 10's before they roll. Anyway, apparently the module opens up after a previous one. I searched the rack at K-Mart and didn't find the one prior to that, so once again T$R screws us all over by not shipping the first in what is obviously a set, or even mentioning on the back cover that this is the second module, so you're screwed as far as the plot goes this far. The module has the obligatory "interact with natives" crap that it always does, but you can get away with having your players use them for target practice. It's not like the module can't keep going with the retarded locals blown away. Once the group finds the Sathar wreck, it's all boring crap. Sure, there's some fights with some crappy little Sathar drones, but usually the players will destroy the drones and half the ship with their grenade launchers, so you'll probably have to do a little fudging on happenstance in order to make it work. The Sathar Mothership is the near the final of the module, and it's pretty cool. If the players do it right, they'll end up in possession of a Sathar frigate for the final battle. There's a lot of skill rolls, but a sharp group can just shoot their way through the ship and end up in possession of it. Following the Sathar's coordinates sounds a little far-fetched, but I'm pretty sure that the players will do if I make it seem like it wouldn't be a good idea or that I'm not prepared for it. You can always count on them to make things worse. Now, read the last fight carefully. I wasn't expecting to find out that Sathar are Mind Flayer slaves, and I certianlly didn't expect for the characters to have to use that frigate to fight a giant floating brain in the middle of space, surrounded by other brains. I hate psionics, and here T$R is forcing me to use them whether I want to or not. All in all, from what I've read, this module is OK, but they should have left the Mind Flayers out of it, and at least published the psionics rules from the crappy AD&D rules in the back, instead of forcing me to go buy the AD&D Player's Handbook and Dungeon Master's Guide so I could use the psionic attacks by the giant brain. Is it worth $5? No. The maps are OK, and can probably be reused. The Sathar information is disappointing at best, and the entries for the Mind Flayer overlords are crap. Additionally, the second time I read the module through, the vowels fell out of mission briefing section, showing T$R's bad quality inspection. On the plus side, I found a $10 bill on my way home from K-Mart, so everything isn't all bad. --Tiny Tim [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
SFKH3 Face of the Enemy (Thoughts)
Top