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*TTRPGs General
[SG-1] So my game has taken an interesting turn...
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<blockquote data-quote="SurfMonkey01" data-source="post: 1313142" data-attributes="member: 1898"><p><strong>My new spin</strong></p><p></p><p>I'm toying with the idea that, in light of a catastrophic failure like this, as well as a few other situations that ended badly, that General Hammond will be relieved of his post and replaced with a newcomer. This newcome, General Jack Slate, will be a Marine and will carry both a more take-charge and a more gung-ho attitude to things. He will be less about the exploration and more about the gathering of weapons and defenses. He will be less trusting of aliens in the SGC, even going so far as to exclude them from briefings whenever possible (which will be interesting because the new characters my players are making are a Jaffa and an Asgard). Slate will also -- although this won't be known for some time -- be part of a newly minted spin on the NID. His position will grant them a good deal of power and leeway, and will allow him to place agents roughly wherever he wishes. All of this will do wonders for the NID's new "we don't exist" policy. </p><p></p><p>So that's what I'm toying with. I figure it gives me a chance to be more comfortable playing the Commander in Chief of the facility (I hate playing Hammond cause he's so established from the show, but I hate skipping over all the stuff he'd be involved in), as well as a truly interesting roleplaying opportunity for all characters involved -- plus, the gang would have the chance to do something truly HUGE if they find out about and expose Slate. So, whatcha think?</p></blockquote><p></p>
[QUOTE="SurfMonkey01, post: 1313142, member: 1898"] [b]My new spin[/b] I'm toying with the idea that, in light of a catastrophic failure like this, as well as a few other situations that ended badly, that General Hammond will be relieved of his post and replaced with a newcomer. This newcome, General Jack Slate, will be a Marine and will carry both a more take-charge and a more gung-ho attitude to things. He will be less about the exploration and more about the gathering of weapons and defenses. He will be less trusting of aliens in the SGC, even going so far as to exclude them from briefings whenever possible (which will be interesting because the new characters my players are making are a Jaffa and an Asgard). Slate will also -- although this won't be known for some time -- be part of a newly minted spin on the NID. His position will grant them a good deal of power and leeway, and will allow him to place agents roughly wherever he wishes. All of this will do wonders for the NID's new "we don't exist" policy. So that's what I'm toying with. I figure it gives me a chance to be more comfortable playing the Commander in Chief of the facility (I hate playing Hammond cause he's so established from the show, but I hate skipping over all the stuff he'd be involved in), as well as a truly interesting roleplaying opportunity for all characters involved -- plus, the gang would have the chance to do something truly HUGE if they find out about and expose Slate. So, whatcha think? [/QUOTE]
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[SG-1] So my game has taken an interesting turn...
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