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SG1: An Old Friend (Wik Judging)
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<blockquote data-quote="Dirk Nightbreese" data-source="post: 3762970" data-attributes="member: 54252"><p><span style="color: gray">ooc; congrats Mellub! i'm quite happy to hear of your impending return to the states, for a well deserved rest! I also must echo RedClaw's sentiments, a delay of game is cool, I'm back from my travels now, also let me add my own thanks for your service.</span></p><p><span style="color: gray">On another note, it seems as if this party is very stereotypical, in that we've got a forward combatant, a cleric and rogue for healing and skills respectively, as well as battlefield support, a wizard in the back with a bit of magical power, and luckily a 5th for the odd assorted support. I'll attempt to remember my role in the future, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> but it seems like all of the bases are covered in regards to a balanced group, so let's do this! Remember, the thug is still flat footed and surprised! Mellub and Corran can take advantage of this!</span></p><p></p><p>The Wizard, bobbing his head behind the broad shoulders of the shifter to peer as far into the room and at it's occupants as possible, waits for Lorth's movement. Should the monk move in, Genithar will dash behind Corran, firing a bolt at the flinger. Should the monk not move in, he will bide his time and wait for the opportune moment.</p><p></p><p>In any case, he keeps a wary eye on the thickly armored human, waiting to catch a glimpse of any arcane powers he might possess as he shouts toward the flitting Cheep, <span style="color: purple">'Aldus! Is there a way to shut the flinger off!?'</span></p><p></p><p><span style="color: gray">ooc; should lorth move to attack, G moves and fires, should lorth not move, delay. Know: Arcana on any spell-like abilities coming off the heavy, please.</span></p></blockquote><p></p>
[QUOTE="Dirk Nightbreese, post: 3762970, member: 54252"] [color=gray]ooc; congrats Mellub! i'm quite happy to hear of your impending return to the states, for a well deserved rest! I also must echo RedClaw's sentiments, a delay of game is cool, I'm back from my travels now, also let me add my own thanks for your service. On another note, it seems as if this party is very stereotypical, in that we've got a forward combatant, a cleric and rogue for healing and skills respectively, as well as battlefield support, a wizard in the back with a bit of magical power, and luckily a 5th for the odd assorted support. I'll attempt to remember my role in the future, ;) but it seems like all of the bases are covered in regards to a balanced group, so let's do this! Remember, the thug is still flat footed and surprised! Mellub and Corran can take advantage of this![/color] The Wizard, bobbing his head behind the broad shoulders of the shifter to peer as far into the room and at it's occupants as possible, waits for Lorth's movement. Should the monk move in, Genithar will dash behind Corran, firing a bolt at the flinger. Should the monk not move in, he will bide his time and wait for the opportune moment. In any case, he keeps a wary eye on the thickly armored human, waiting to catch a glimpse of any arcane powers he might possess as he shouts toward the flitting Cheep, [color=purple]'Aldus! Is there a way to shut the flinger off!?'[/color] [color=gray]ooc; should lorth move to attack, G moves and fires, should lorth not move, delay. Know: Arcana on any spell-like abilities coming off the heavy, please.[/color] [/QUOTE]
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