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SG1: An Old Friend (Wik Judging)
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<blockquote data-quote="stonegod" data-source="post: 3819308" data-attributes="member: 36973"><p><strong><span style="font-size: 12px">Showdown: Round 3</span></strong></p><p></p><p>As <span style="color: darkred">Lorth</span> bleeds, <span style="color: darkolivegreen">Corran</span> pulls forth his weapon and raises it high above his head. With a shout to the Host, he brings the weapon down---only to have it bounce off an invisible force. Its only then that it sinks in.<span style="color: DarkOliveGreen"> "A <em>shield</em>! He's protected by a magical <em>shield</em>!" </span><span style="font-size: 9px"><span style="color: slategray">[Lorth fails to stabilize. AC 19 (w/ AP) misses. Spellcraft check succeeds]</span></span></p><p></p><p><span style="color: Purple">The wizard</span> grimaces at the announcement. With the breastplate and the magical protection, hitting the foe directly would be difficult. He needed the shifter monk! Diving for Lorth's bag, he finds the potion and pours it down Lorth's throat. The shifter's eyes fly open, his wounds closed. <span style="font-size: 9px"><span style="color: slategray">[Fully healed]</span></span></p><p></p><p><span style="color: powderblue">The artificer</span> flies over the bridge, down the treasure hall, and the flight of stairs. He can now see the room the two other guards must have been in. A simple sitting room, with a few decorations. But the main prize: The unopened door, that if Aldus is right, leads to the homunculi. But would they still be hostile?</p><p></p><p>The two heavies continue to swing their weapons. The one in the fog is disoriented, and its swing goes nowhere. <span style="font-size: 9px"><span style="color: slategray">[Failed due to concealment]</span></span> The other reaches for Corran's shoulder again, but the priest just barely manages to duck under the grab. The malevolent tingle singes! <span style="font-size: 9px"><span style="color: slategray">[Miss]</span></span></p><p></p><p>Unable to find a better vantage, <span style="color: sienna">Balnibar</span> presses his attack. Instead of helping directly, he jabs repeatedly, trying to assist Lorth. The tactic seems to work. <span style="font-size: 9px"><span style="color: slategray">[Brute distracted (aid another)]</span></span></p><p></p><p>Chuckling maniacally, the brute easily brings his sword down on the prone Lorth. The wound is less this time, but stings terribly nevertheless. <span style="font-size: 9px"><span style="color: slategray">[Lorth hit; 5hp]</span></span></p><p></p><p><strong><span style="font-size: 12px">Showdown: Round 4</span></strong></p><p style="text-align: center"><img src="http://www.enworld.org/attachment.php?attachmentid=31063" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://www.enworld.org/attachment.php?attachmentid=31064" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p> <p style="text-align: center"><strong>Ground floor (left) and Upper floor (right)</strong></p><p></p><p><span style="color: darkred">L</span>: 15 [5/10hp]</p><p><span style="color: darkolivegreen">C</span>: 22 [8/9hp]</p><p><span style="color: purple">G</span>: 21 [1/4hp]</p><p><span style="color: powderblue">M</span>: 19 [7/7, 5 nonlethal]</p><p><span style="color: yellow">C</span>: 18 </p><p>H: 18 [slightly wounded both]</p><p>R: 12 [Fleeing, one killed]</p><p><span style="color: sienna">B</span>: 10 [6/9hp, 3 nonlethal]</p><p><span style="color: red">L</span>: 8 [slightly wounded]</p><p></p><p>Map Key: <span style="color: sienna">B</span>: Balnibar, <span style="color: yellow">C</span>: Cheep, <span style="color: darkolivegreen">C</span>: Corran, C: Missile construct, <span style="color: purple">G</span>: Genithar, H: Angry Heavy, <span style="color: darkred">L</span>: Lorth, <span style="color: red">L</span>: Brute leader, <span style="color: powderblue">M</span>: Mathew, R: Wiry Thugs.</p><p>Conditions: The entire room is considered difficult terrain. Smoky region provides concealment to those on the other side, but can be moved into. <span style="color: darkred">Dark Red Border</span>: Dying, <span style="color: lime">Lime Border</span>: Entangled, <span style="color: red">Red Border</span>: Disabled, Transparent: Unconscious, <span style="color: yellow">Yellow Border</span>: Frightened, White Border: Staggered</p><p></p><p><span style="font-size: 9px"><span style="color: slategray">[Round 4 actions]</span></span></p></blockquote><p></p>
[QUOTE="stonegod, post: 3819308, member: 36973"] [b][size=3]Showdown: Round 3[/size][/b] As [color=darkred]Lorth[/color] bleeds, [color=darkolivegreen]Corran[/color] pulls forth his weapon and raises it high above his head. With a shout to the Host, he brings the weapon down---only to have it bounce off an invisible force. Its only then that it sinks in.[COLOR=DarkOliveGreen] "A [i]shield[/i]! He's protected by a magical [i]shield[/i]!" [/COLOR][size=1][color=slategray][Lorth fails to stabilize. AC 19 (w/ AP) misses. Spellcraft check succeeds][/color][/size][color=slategray][/color] [COLOR=Purple]The wizard[/COLOR] grimaces at the announcement. With the breastplate and the magical protection, hitting the foe directly would be difficult. He needed the shifter monk! Diving for Lorth's bag, he finds the potion and pours it down Lorth's throat. The shifter's eyes fly open, his wounds closed. [size=1][color=slategray][Fully healed][/color][/size][color=slategray][/color] [color=powderblue]The artificer[/color] flies over the bridge, down the treasure hall, and the flight of stairs. He can now see the room the two other guards must have been in. A simple sitting room, with a few decorations. But the main prize: The unopened door, that if Aldus is right, leads to the homunculi. But would they still be hostile? The two heavies continue to swing their weapons. The one in the fog is disoriented, and its swing goes nowhere. [size=1][color=slategray][Failed due to concealment][/color][/size][color=slategray][/color] The other reaches for Corran's shoulder again, but the priest just barely manages to duck under the grab. The malevolent tingle singes! [size=1][color=slategray][Miss][/color][/size][color=slategray][/color] Unable to find a better vantage, [color=sienna]Balnibar[/color] presses his attack. Instead of helping directly, he jabs repeatedly, trying to assist Lorth. The tactic seems to work. [size=1][color=slategray][Brute distracted (aid another)][/color][/size][color=slategray][/color] Chuckling maniacally, the brute easily brings his sword down on the prone Lorth. The wound is less this time, but stings terribly nevertheless. [size=1][color=slategray][Lorth hit; 5hp][/color][/size][color=slategray][/color] [b][size=3]Showdown: Round 4[/size][/b] [center][img]http://www.enworld.org/attachment.php?attachmentid=31063[/img][img]http://www.enworld.org/attachment.php?attachmentid=31064[/img] [b]Ground floor (left) and Upper floor (right)[/b][/center] [color=darkred]L[/color]: 15 [5/10hp] [color=darkolivegreen]C[/color]: 22 [8/9hp] [color=purple]G[/color]: 21 [1/4hp] [color=powderblue]M[/color]: 19 [7/7, 5 nonlethal] [color=yellow]C[/color]: 18 H: 18 [slightly wounded both] R: 12 [Fleeing, one killed] [color=sienna]B[/color]: 10 [6/9hp, 3 nonlethal] [color=red]L[/color]: 8 [slightly wounded] Map Key: [color=sienna]B[/color]: Balnibar, [color=yellow]C[/color]: Cheep, [color=darkolivegreen]C[/color]: Corran, C: Missile construct, [color=purple]G[/color]: Genithar, H: Angry Heavy, [color=darkred]L[/color]: Lorth, [color=red]L[/color]: Brute leader, [color=powderblue]M[/color]: Mathew, R: Wiry Thugs. Conditions: The entire room is considered difficult terrain. Smoky region provides concealment to those on the other side, but can be moved into. [color=darkred]Dark Red Border[/color]: Dying, [color=lime]Lime Border[/color]: Entangled, [color=red]Red Border[/color]: Disabled, Transparent: Unconscious, [color=yellow]Yellow Border[/color]: Frightened, White Border: Staggered [size=1][color=slategray][Round 4 actions][/color][/size][color=slategray][/color] [/QUOTE]
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