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<blockquote data-quote="Sunderstone" data-source="post: 1800346" data-attributes="member: 23497"><p>Heya Mark;</p><p>My players tend to go 65% role play and 35% Roll play which is excellent IMO. We can turn even the worst Hack and Slash Dungeon Crawls into very memorable experiences. </p><p>Alot of this is due to the fact that my players get into their characters really well. They write histories, they like stats that are not super heroic, and they tend to play off eachother very well. I think Im pretty lucky to have a crew like that.</p><p>As a DM, Ill play an NPC to help as long as it IS NOT a Rogue. I leave the trapfinding and lockpicking to the players being that I have inside information. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The players have rolled up some pretty good stuff this time around. We have a trampy Human Cleric of Sune, a Tiefling Paladin of Torm trying to redeem himself from his lower-planar roots, a Half-Orc Barbarian, and a Halfling Monk of the Hin Fist (Monastic order in the Forgotten Realms) who will be multi-classing with Rogue. Im gonna bring an NPC LN Wizardess who might even be LE in alignment (players will not know this of course). She'll be powerhungry and depending on the PC interaction, they may sway her to the side of good. If not she'll secretly grow into a recurring nemesis to the party later.</p><p></p><p></p><p>As far as the Tiefling's Detect Evil goes, I may give her something to conceal her alignment. Better yet, I'll play on his Tiefling heritage and bring up a moral issue of his redemption and mine.</p><p></p><p>this should be alot of fun.</p></blockquote><p></p>
[QUOTE="Sunderstone, post: 1800346, member: 23497"] Heya Mark; My players tend to go 65% role play and 35% Roll play which is excellent IMO. We can turn even the worst Hack and Slash Dungeon Crawls into very memorable experiences. Alot of this is due to the fact that my players get into their characters really well. They write histories, they like stats that are not super heroic, and they tend to play off eachother very well. I think Im pretty lucky to have a crew like that. As a DM, Ill play an NPC to help as long as it IS NOT a Rogue. I leave the trapfinding and lockpicking to the players being that I have inside information. :) The players have rolled up some pretty good stuff this time around. We have a trampy Human Cleric of Sune, a Tiefling Paladin of Torm trying to redeem himself from his lower-planar roots, a Half-Orc Barbarian, and a Halfling Monk of the Hin Fist (Monastic order in the Forgotten Realms) who will be multi-classing with Rogue. Im gonna bring an NPC LN Wizardess who might even be LE in alignment (players will not know this of course). She'll be powerhungry and depending on the PC interaction, they may sway her to the side of good. If not she'll secretly grow into a recurring nemesis to the party later. As far as the Tiefling's Detect Evil goes, I may give her something to conceal her alignment. Better yet, I'll play on his Tiefling heritage and bring up a moral issue of his redemption and mine. this should be alot of fun. [/QUOTE]
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