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<blockquote data-quote="stonegod" data-source="post: 2823105" data-attributes="member: 36973"><p>I have been thinking about two possibilities. Both are warforged, discovered at the same time. I have some reasons for their existence in their backgrounds (its a mystery!) One is a fighter, the other an artificer. I have heard that SCAP is pretty brutal, so two front-line brawlers (and I plan on making the fighter pretty brawly) would be appropriate. The artificer would play a support role and be an okay second rank fighter; he would do buffing and focus on moving towards a "blastificer." I'd have fun playing either, though I am leaning towards the figther currently.</p><p></p><p>As an aside: I hope the final party has some people w/ a few more social skills. Perhaps the paladin or favored soul could pick them up. The Paizo adventures tend to require both.</p><p></p><p>I am posting the backgrounds now. Stats <a href="https://www.enworld.org/index.php?posts/2823325/" target="_blank">are elsewhere</a>.</p><p>[SBLOCK=Weapon/Forge Background]Two years ago, quite a stir was created in Cauldron when a group of explorers, supposedly "reclaiming" artifacts from a supposed ruin tied to the famous Surabar Spellmason, master crafter and archmage, discovered two massive adamantine boxes. Both were ornately carved, one with a stylized solider, the other with a stylized smith. The boxes, found in some sort of laboratory, could not be opened, so the explorers hefted them back to Cauldron, hoping to gain fame and glory from their unveiling.</p><p></p><p>Through the efforts of the group's bard, a large crowd gathered at the Cusp of Sunrise. Anyone who was anyone was their; the common rabble were not to be present at such an important event as the unmasking of the founder's great works. The party's mage had finally determined how to open the contraptions, and on that day, Cauldron would be surprised. Tension built, a big show was made, and finally, the boxes were opened!</p><p></p><p>Each swung open ponderously, the grating of metal on metal filling the room. Stale air from days past temporarily choked up the front row, but then the light finally illuminated what was inside. And what was inside? Two humanoid looking constructs, crafted from metal, wood and other materials. One was larger than the other, more "muscular" if such a thing could be said, both they seemed otherwise the same. The crowd clapped and cheered at such a site. Then, the unthinkable happened.</p><p></p><p>They <em>talked</em>. "Weapon Unit #3F ready." "Forging Unit #3E ready."</p><p></p><p>Such a thing was unheard of! <em>Talking</em> constructs! And indeed, after the initial shock wore off, the men and woman of high society discovered that these creations were <em>sentient</em>---they had memories (though very limited, impressions only of their creation), could feel emapthy, and even pain (though the longsword used to harm the one was quite damaged as well). </p><p></p><p>The Construct Conundrums (as they were called) were the talk of high-society for the next few months. It was discovered that they could be healed and thus were partially living, though reconstruction spells worked better. One, "Weapon", was much more adept at the military arts, while the other, "Forge", was a master crafter, able to infuse magic for a limited time into its creations. The adventuring party which discovered them became quite rich through arranging of shows, demonstrations, and the like.</p><p></p><p>Things would not remain that way. High society can only caught by one diversion for so long. In addition, the local churches, realizing that these "creatures" seemed to be feeling and perhaps possessing a soul, petitioned for their release from their effective captivity. Through a series of events, this was eventually granted. The adventuring group left town, high society stopped caring, and Weapon and Forge were left on their own.</p><p></p><p>This was a difficult transition period for the two contructs, but eventually they found employment elsewhere---Weapon as guard and Forge as a crafter, both for Penryn's Creations. Their presence helped business, of course, but both had a deep down feeling that they were not fulfilling their greater purpose, whatever that was. They would often wonder about who created them, how, and why, and where they others like them elsewhere?[/SBLOCK]</p><p>[SBLOCK=Weapon/Forge Appearance and Personality]The two Construct Conundrums are easy to tell apart. Weapon, the martial one, is easily taller and bulkier than Forge, the crafting one. Weapon holds "himself" more stiffly, and can easily lift very heavy loads and perform repetive tasks for long periods of time. Forge has a more relaxed stance, and can often be found fidgeting. There is another distinction between the two---Weapon has a very obvious scar in his adamantine plating where his "handlers" first demonstrated that he could feel pain.</p><p></p><p>Weapon and Forge are both new to the world. They have few experiences in it, and thus come off a bit naive (thus, their low Wisdom). Of the two, Forge has the stronger personality---"he" is curious and openly questions others about life and philosophy. Weapon is significantly more introverted, and rarely starts a conversation by his own. However, both have a keen intelligence, though Forge is by far the more eurdite.</p><p></p><p>Though new to the world, both have appearantly created memories pertinent to their design---Weapon has a keen grasp of tactics and weaponplay, and Forge intuitively understand the creation of things. They have a deep seated need to display these skills, and enjoy their usage.</p><p></p><p>Weapon is a dedicated protector, and will not stop performing his tasks or duties one started until completed. He does not know how to lie, and this can cause some problems. Forge is more creative, and more easily distracted by his "art"; this creative spark also gives him creative license in some of his "truths." Forge is by no means flighty, however.[/SBLOCK]</p><p>Anyone, feel free to read the background, as it could help identify where possible character links could occur.</p><p></p><p>Let me know your thoughts/preferences.</p></blockquote><p></p>
[QUOTE="stonegod, post: 2823105, member: 36973"] I have been thinking about two possibilities. Both are warforged, discovered at the same time. I have some reasons for their existence in their backgrounds (its a mystery!) One is a fighter, the other an artificer. I have heard that SCAP is pretty brutal, so two front-line brawlers (and I plan on making the fighter pretty brawly) would be appropriate. The artificer would play a support role and be an okay second rank fighter; he would do buffing and focus on moving towards a "blastificer." I'd have fun playing either, though I am leaning towards the figther currently. As an aside: I hope the final party has some people w/ a few more social skills. Perhaps the paladin or favored soul could pick them up. The Paizo adventures tend to require both. I am posting the backgrounds now. Stats [URL="https://www.enworld.org/index.php?posts/2823325/"]are elsewhere[/URL]. [SBLOCK=Weapon/Forge Background]Two years ago, quite a stir was created in Cauldron when a group of explorers, supposedly "reclaiming" artifacts from a supposed ruin tied to the famous Surabar Spellmason, master crafter and archmage, discovered two massive adamantine boxes. Both were ornately carved, one with a stylized solider, the other with a stylized smith. The boxes, found in some sort of laboratory, could not be opened, so the explorers hefted them back to Cauldron, hoping to gain fame and glory from their unveiling. Through the efforts of the group's bard, a large crowd gathered at the Cusp of Sunrise. Anyone who was anyone was their; the common rabble were not to be present at such an important event as the unmasking of the founder's great works. The party's mage had finally determined how to open the contraptions, and on that day, Cauldron would be surprised. Tension built, a big show was made, and finally, the boxes were opened! Each swung open ponderously, the grating of metal on metal filling the room. Stale air from days past temporarily choked up the front row, but then the light finally illuminated what was inside. And what was inside? Two humanoid looking constructs, crafted from metal, wood and other materials. One was larger than the other, more "muscular" if such a thing could be said, both they seemed otherwise the same. The crowd clapped and cheered at such a site. Then, the unthinkable happened. They [i]talked[/i]. "Weapon Unit #3F ready." "Forging Unit #3E ready." Such a thing was unheard of! [i]Talking[/i] constructs! And indeed, after the initial shock wore off, the men and woman of high society discovered that these creations were [i]sentient[/i]---they had memories (though very limited, impressions only of their creation), could feel emapthy, and even pain (though the longsword used to harm the one was quite damaged as well). The Construct Conundrums (as they were called) were the talk of high-society for the next few months. It was discovered that they could be healed and thus were partially living, though reconstruction spells worked better. One, "Weapon", was much more adept at the military arts, while the other, "Forge", was a master crafter, able to infuse magic for a limited time into its creations. The adventuring party which discovered them became quite rich through arranging of shows, demonstrations, and the like. Things would not remain that way. High society can only caught by one diversion for so long. In addition, the local churches, realizing that these "creatures" seemed to be feeling and perhaps possessing a soul, petitioned for their release from their effective captivity. Through a series of events, this was eventually granted. The adventuring group left town, high society stopped caring, and Weapon and Forge were left on their own. This was a difficult transition period for the two contructs, but eventually they found employment elsewhere---Weapon as guard and Forge as a crafter, both for Penryn's Creations. Their presence helped business, of course, but both had a deep down feeling that they were not fulfilling their greater purpose, whatever that was. They would often wonder about who created them, how, and why, and where they others like them elsewhere?[/SBLOCK] [SBLOCK=Weapon/Forge Appearance and Personality]The two Construct Conundrums are easy to tell apart. Weapon, the martial one, is easily taller and bulkier than Forge, the crafting one. Weapon holds "himself" more stiffly, and can easily lift very heavy loads and perform repetive tasks for long periods of time. Forge has a more relaxed stance, and can often be found fidgeting. There is another distinction between the two---Weapon has a very obvious scar in his adamantine plating where his "handlers" first demonstrated that he could feel pain. Weapon and Forge are both new to the world. They have few experiences in it, and thus come off a bit naive (thus, their low Wisdom). Of the two, Forge has the stronger personality---"he" is curious and openly questions others about life and philosophy. Weapon is significantly more introverted, and rarely starts a conversation by his own. However, both have a keen intelligence, though Forge is by far the more eurdite. Though new to the world, both have appearantly created memories pertinent to their design---Weapon has a keen grasp of tactics and weaponplay, and Forge intuitively understand the creation of things. They have a deep seated need to display these skills, and enjoy their usage. Weapon is a dedicated protector, and will not stop performing his tasks or duties one started until completed. He does not know how to lie, and this can cause some problems. Forge is more creative, and more easily distracted by his "art"; this creative spark also gives him creative license in some of his "truths." Forge is by no means flighty, however.[/SBLOCK] Anyone, feel free to read the background, as it could help identify where possible character links could occur. Let me know your thoughts/preferences. [/QUOTE]
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