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<blockquote data-quote="stonegod" data-source="post: 2828505" data-attributes="member: 36973"><p><strong>Weapon, LN Warforged Fighter 1</strong></p><p></p><p>Here is the final submission of Weapon, ready for activation. I have added his local hero trait (scarred), clarified his role, and noted a few other things.</p><p></p><p>[sblock=Statistics]<strong>Weapon</strong> CR 1 (0 xp)</p><p>Male-personality warforged fighter 1</p><p>LN Medium living construct </p><p><strong>Init</strong> +3; <strong>Senses</strong> Listen -2, Spot -2</p><p><strong>Languages</strong> Common</p><p></p><p><strong>AC</strong> 19, touch 11, flat-footed 18; light fortification</p><p><strong>hp</strong> 13 (1 HD); <strong>DR</strong> 2/adamantine</p><p><strong>Immune</strong> poison, sleep effects, paralysis, nausea, fatigue, exhaustion, sickness effects, energy drain</p><p><strong>Fort</strong> +5, <strong>Ref</strong> +1, <strong>Will</strong> -3</p><p></p><p>Spd 20 ft.</p><p><strong>Melee</strong> cold iron heavy flail +5 (1d10+7/19-20)</p><p><strong>Melee</strong> alchemical silver bastard sword +5 (1d10+6/19-20)</p><p><strong>Melee</strong> slam +5 (1d4+6)</p><p><strong>Base</strong> Atk +1; <strong>Grp</strong> +5</p><p><strong>Attack Options</strong> Power Attack</p><p><strong>Combat Gear</strong> <em>oil of repair light damage</em></p><p></p><p><strong>Abilities</strong> Str 18, Dex 13, Con 16, Int 13, Wis 6, Cha 6</p><p><strong>Feats</strong> Adamantine Body, Power Attack</p><p><strong>SQ</strong> Warforged traits, Scarred Soul</p><p><strong>Skills</strong> Climb +5, Craft: Armorsmithing +5, Jump +5</p><p><strong>Possessions</strong> combat gear plus cold-iron heavy flail, alchemical silver bastard sword, <em>scroll of repair light damage</em>, backpack, warforged repair kit, 5 torches</p><p></p><p><strong>Warfoged Traits (Ex)</strong> Immunities; cannot heal naturally; healing subschool repairs half damage; <em>heat metal</em> other spells can target plating; inert at negative hit points; does not eat, sleep or breathe; light fortification; slam attack</p><p><strong>Scarred Soul (Ex)</strong> Weapon has led a particularly tough life due to the way he has been used and abused. This has left him a bit jumpy and haunted. Het gets a +2 to initiative and a -1 to Will saves.[/sblock]</p><p>[sblock=Apperance and Personality]The two Construct Conundrums are easy to tell apart. Weapon, the martial one, is easily taller and bulkier than Forge, the crafting one. Weapon holds "himself" more stiffly, and can easily lift very heavy loads and perform repetive tasks for long periods of time. There is another distinction between the two---Weapon has a very obvious scar in his adamantine plating where his "handlers" first demonstrated that he could feel pain.</p><p></p><p>Weapon is new to the world. He has few experiences in it, and thus comes off a bit naive (thus, his low Wisdom). Weapon is significantly introverted, and rarely starts a conversation by his own. Weapon, however, preceives threats easily, and is prone to defend himself if the slightest bit threatened; this is most like a result of his treatement at the hands of his "handlers" and the mental reflection of the physical scar he bares.</p><p></p><p>Though new to the world, Weapon was appearantly created with memories pertinent to his design---Weapon has a keen grasp of tactics and weaponplay, and his quite adaptable. He has a deep seated need to display these skills, and enjoys using them.</p><p></p><p>Weapon is a dedicated protector, and will not stop performing his tasks or duties once started until completed. He does not know how to lie, and this can cause some problems.</p><p></p><p>Weapon is 6' 10" and weights almost 400 pounds. As far has he is aware of, he is 2 years old. He has no solid memories of his past.[/sblock]</p><p>[sblock=Background]Two years ago, quite a stir was created in Cauldron when a group of explorers, "reclaiming" artifacts from a supposed ruin tied to the famous Surabar Spellmason, master crafter and archmage, discovered two massive adamantine boxes. Both were ornately carved, one with a stylized solider, the other with a stylized smith. The boxes, found in some sort of laboratory, could not be opened, so the explorers hefted them back to Cauldron, hoping to gain fame and glory from their unveiling.</p><p></p><p>Through the efforts of the group's bard, a large crowd gathered at the Cusp of Sunrise. Anyone who was anyone was their; the common rabble were not to be present at such an important event as the unmasking of the founder's great works. The party's mage had finally determined how to open the contraptions, and on that day, Cauldron would be surprised. Tension built, a big show was made, and finally, the boxes were opened!</p><p></p><p>Each swung open ponderously, the grating of metal on metal filling the room. Stale air from days past temporarily choked up the front row, but then the light finally illuminated what was inside. And what was inside? Two humanoid looking constructs, crafted from metal, wood and other materials. One was larger than the other, more "muscular" if such a thing could be said, both they seemed otherwise the same. The crowd clapped and cheered at such a site. Then, the unthinkable happened.</p><p></p><p>They talked. "Weapon Unit #3F ready." "Forging Unit #3E ready."</p><p></p><p>Such a thing was unheard of! Talking constructs! And indeed, after the initial shock wore off, the men and woman of high society discovered that these creations were sentient---they had memories (though very limited, impressions only of their creation), could feel emapthy, and even pain (though the longsword used to harm the one was quite damaged as well).</p><p></p><p>The Construct Conundrums (as they were called) were the talk of high-society for the next few months. It was discovered that they could be healed and thus were partially living, though reconstruction spells worked better. One, "Weapon", was much more adept at the military arts, while the other, "Forge", was a master crafter, able to infuse magic for a limited time into its creations. The adventuring party which discovered them became quite rich through arranging of shows, demonstrations, and the like.</p><p></p><p>Things would not remain that way. High society can only caught by one diversion for so long. In addition, the local churches, realizing that these "creatures" seemed to be feeling and perhaps possessing a soul, petitioned for their release from their effective captivity. Through a series of events, this was eventually granted. The adventuring group left town, high society stopped caring, and Weapon and Forge were left on their own.</p><p></p><p>This was a difficult transition period for the two contructs, but eventually they found employment elsewhere---Weapon as guard and Forge as a crafter, both for Penryn's Creations. Their presence helped business, of course, but both had a deep down feeling that they were not fulfilling their greater purpose, whatever that was. They would often wonder about who created them, how, and why, and were they others like them elsewhere?[/sblock]</p><p>[sblock=Role]Weapon fills a role as a melee fighter. This can be as a primary or secondary fighter; Paizo adventures tend to benefit frome extra muscle. He is very adaptable, and can withstand various sorts of punishment. He is an eternal watchman as he does not need to sleep, and impaccable in his defense and attack. He is designed to face a variety of foes; thus, his wide weapon selection.[/sblock]</p><p>[sblock=Other Notes]Though he can heal himself to a point with his crafting skills, Weapon does benefit from arcane support, and is willing to assisti n in purchasing scrolls and oils of <em>repair</em>; he already has one for a mage to scribe. </p><p></p><p>For you edification, you can find out more about my play style by looking at the following. I have been in drothgery's Scions of the Silver Flame (which ended after the big crash) as Saalin, the Aundairian expat turned preistly wizard and in Isida's Secret Scion, where I played Tondrek, an idiot-savant half-orc artificer. Both are Eberron games. Unfortunately, I joined Isida's game in 2006, so none of my posts are there except my RG background. Here are the links:</p><p> - <a href="https://www.enworld.org/index.php?threads/152753/" target="_blank">Silver Flame IC</a></p><p> - <a href="https://www.enworld.org/index.php?threads/150918/" target="_blank">Silver Flame OCC</a></p><p> - <a href="https://www.enworld.org/index.php?threads/135067/" target="_blank">Secret Scion RG</a>[/sblock]</p><p></p><p>Image courtesy of google images; original is <a href="http://evildm.datavortex.net/cc-characters.html" target="_blank">here</a></p></blockquote><p></p>
[QUOTE="stonegod, post: 2828505, member: 36973"] [b]Weapon, LN Warforged Fighter 1[/b] Here is the final submission of Weapon, ready for activation. I have added his local hero trait (scarred), clarified his role, and noted a few other things. [sblock=Statistics][b]Weapon[/b] CR 1 (0 xp) Male-personality warforged fighter 1 LN Medium living construct [B]Init[/B] +3; [B]Senses[/B] Listen -2, Spot -2 [B]Languages[/B] Common [B]AC[/B] 19, touch 11, flat-footed 18; light fortification [B]hp[/B] 13 (1 HD); [B]DR[/B] 2/adamantine [B]Immune[/B] poison, sleep effects, paralysis, nausea, fatigue, exhaustion, sickness effects, energy drain [B]Fort[/B] +5, [B]Ref[/B] +1, [B]Will[/B] -3 Spd 20 ft. [B]Melee[/B] cold iron heavy flail +5 (1d10+7/19-20) [B]Melee[/B] alchemical silver bastard sword +5 (1d10+6/19-20) [B]Melee[/B] slam +5 (1d4+6) [B]Base[/B] Atk +1; [B]Grp[/B] +5 [B]Attack Options[/B] Power Attack [B]Combat Gear[/B] [i]oil of repair light damage[/i] [B]Abilities[/B] Str 18, Dex 13, Con 16, Int 13, Wis 6, Cha 6 [B]Feats[/B] Adamantine Body, Power Attack [B]SQ[/B] Warforged traits, Scarred Soul [B]Skills[/B] Climb +5, Craft: Armorsmithing +5, Jump +5 [b]Possessions[/B] combat gear plus cold-iron heavy flail, alchemical silver bastard sword, [i]scroll of repair light damage[/i], backpack, warforged repair kit, 5 torches [b]Warfoged Traits (Ex)[/b] Immunities; cannot heal naturally; healing subschool repairs half damage; [i]heat metal[/i] other spells can target plating; inert at negative hit points; does not eat, sleep or breathe; light fortification; slam attack [b]Scarred Soul (Ex)[/b] Weapon has led a particularly tough life due to the way he has been used and abused. This has left him a bit jumpy and haunted. Het gets a +2 to initiative and a -1 to Will saves.[/sblock] [sblock=Apperance and Personality]The two Construct Conundrums are easy to tell apart. Weapon, the martial one, is easily taller and bulkier than Forge, the crafting one. Weapon holds "himself" more stiffly, and can easily lift very heavy loads and perform repetive tasks for long periods of time. There is another distinction between the two---Weapon has a very obvious scar in his adamantine plating where his "handlers" first demonstrated that he could feel pain. Weapon is new to the world. He has few experiences in it, and thus comes off a bit naive (thus, his low Wisdom). Weapon is significantly introverted, and rarely starts a conversation by his own. Weapon, however, preceives threats easily, and is prone to defend himself if the slightest bit threatened; this is most like a result of his treatement at the hands of his "handlers" and the mental reflection of the physical scar he bares. Though new to the world, Weapon was appearantly created with memories pertinent to his design---Weapon has a keen grasp of tactics and weaponplay, and his quite adaptable. He has a deep seated need to display these skills, and enjoys using them. Weapon is a dedicated protector, and will not stop performing his tasks or duties once started until completed. He does not know how to lie, and this can cause some problems. Weapon is 6' 10" and weights almost 400 pounds. As far has he is aware of, he is 2 years old. He has no solid memories of his past.[/sblock] [sblock=Background]Two years ago, quite a stir was created in Cauldron when a group of explorers, "reclaiming" artifacts from a supposed ruin tied to the famous Surabar Spellmason, master crafter and archmage, discovered two massive adamantine boxes. Both were ornately carved, one with a stylized solider, the other with a stylized smith. The boxes, found in some sort of laboratory, could not be opened, so the explorers hefted them back to Cauldron, hoping to gain fame and glory from their unveiling. Through the efforts of the group's bard, a large crowd gathered at the Cusp of Sunrise. Anyone who was anyone was their; the common rabble were not to be present at such an important event as the unmasking of the founder's great works. The party's mage had finally determined how to open the contraptions, and on that day, Cauldron would be surprised. Tension built, a big show was made, and finally, the boxes were opened! Each swung open ponderously, the grating of metal on metal filling the room. Stale air from days past temporarily choked up the front row, but then the light finally illuminated what was inside. And what was inside? Two humanoid looking constructs, crafted from metal, wood and other materials. One was larger than the other, more "muscular" if such a thing could be said, both they seemed otherwise the same. The crowd clapped and cheered at such a site. Then, the unthinkable happened. They talked. "Weapon Unit #3F ready." "Forging Unit #3E ready." Such a thing was unheard of! Talking constructs! And indeed, after the initial shock wore off, the men and woman of high society discovered that these creations were sentient---they had memories (though very limited, impressions only of their creation), could feel emapthy, and even pain (though the longsword used to harm the one was quite damaged as well). The Construct Conundrums (as they were called) were the talk of high-society for the next few months. It was discovered that they could be healed and thus were partially living, though reconstruction spells worked better. One, "Weapon", was much more adept at the military arts, while the other, "Forge", was a master crafter, able to infuse magic for a limited time into its creations. The adventuring party which discovered them became quite rich through arranging of shows, demonstrations, and the like. Things would not remain that way. High society can only caught by one diversion for so long. In addition, the local churches, realizing that these "creatures" seemed to be feeling and perhaps possessing a soul, petitioned for their release from their effective captivity. Through a series of events, this was eventually granted. The adventuring group left town, high society stopped caring, and Weapon and Forge were left on their own. This was a difficult transition period for the two contructs, but eventually they found employment elsewhere---Weapon as guard and Forge as a crafter, both for Penryn's Creations. Their presence helped business, of course, but both had a deep down feeling that they were not fulfilling their greater purpose, whatever that was. They would often wonder about who created them, how, and why, and were they others like them elsewhere?[/sblock] [sblock=Role]Weapon fills a role as a melee fighter. This can be as a primary or secondary fighter; Paizo adventures tend to benefit frome extra muscle. He is very adaptable, and can withstand various sorts of punishment. He is an eternal watchman as he does not need to sleep, and impaccable in his defense and attack. He is designed to face a variety of foes; thus, his wide weapon selection.[/sblock] [sblock=Other Notes]Though he can heal himself to a point with his crafting skills, Weapon does benefit from arcane support, and is willing to assisti n in purchasing scrolls and oils of [i]repair[/i]; he already has one for a mage to scribe. For you edification, you can find out more about my play style by looking at the following. I have been in drothgery's Scions of the Silver Flame (which ended after the big crash) as Saalin, the Aundairian expat turned preistly wizard and in Isida's Secret Scion, where I played Tondrek, an idiot-savant half-orc artificer. Both are Eberron games. Unfortunately, I joined Isida's game in 2006, so none of my posts are there except my RG background. Here are the links: - [URL="https://www.enworld.org/index.php?threads/152753/"]Silver Flame IC[/URL] - [URL="https://www.enworld.org/index.php?threads/150918/"]Silver Flame OCC[/URL] - [URL="https://www.enworld.org/index.php?threads/135067/"]Secret Scion RG[/URL][/sblock] Image courtesy of google images; original is [url=http://evildm.datavortex.net/cc-characters.html]here[/url] [/QUOTE]
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