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<blockquote data-quote="Aereas" data-source="post: 2932669" data-attributes="member: 31008"><p>OOC:</p><p>The cave is about 3 miles from the statue. You have another 5 miles before the ambush site of the demons (you don't know exactly where it was at though). Aside from that you don't know exactly how far it is but the range youve heard from townsfolk tell between 15 and 30 miles..</p><p></p><p>With standard group init your suppose to just roll 1d20 for each side and add everyones respective modifiers to that and you get order. That doesn't work online because you still have a set order to post in. How I do it is I take the average of the groups initiative based on Dex only. Then I add half the bonus of any feats or abilities that grant a bonus to initiative to that total. This way you don't gain your full benefit from those abilities/feats but it usually aids you a little more than having it averaged into the mix (Slitz's aura will be one of the exceptions). I drop any decimal numbers and only use it for tie breakers. So this groups init would be +3.5 (+4.5 with Slitz's aura active).</p><p>In situations where your fighting a hoard of different creatures I will usually only take the average of the 4-5 highest and give a +1 or +2 bonus for every additional set of 4-5 (+1 if there slow creatures and +2 if they have high bonuses to init).</p><p>Hopefully all that makes sense</p></blockquote><p></p>
[QUOTE="Aereas, post: 2932669, member: 31008"] OOC: The cave is about 3 miles from the statue. You have another 5 miles before the ambush site of the demons (you don't know exactly where it was at though). Aside from that you don't know exactly how far it is but the range youve heard from townsfolk tell between 15 and 30 miles.. With standard group init your suppose to just roll 1d20 for each side and add everyones respective modifiers to that and you get order. That doesn't work online because you still have a set order to post in. How I do it is I take the average of the groups initiative based on Dex only. Then I add half the bonus of any feats or abilities that grant a bonus to initiative to that total. This way you don't gain your full benefit from those abilities/feats but it usually aids you a little more than having it averaged into the mix (Slitz's aura will be one of the exceptions). I drop any decimal numbers and only use it for tie breakers. So this groups init would be +3.5 (+4.5 with Slitz's aura active). In situations where your fighting a hoard of different creatures I will usually only take the average of the 4-5 highest and give a +1 or +2 bonus for every additional set of 4-5 (+1 if there slow creatures and +2 if they have high bonuses to init). Hopefully all that makes sense [/QUOTE]
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