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<blockquote data-quote="Aereas" data-source="post: 2937079" data-attributes="member: 31008"><p>As a swirling mass of knives spring into existince around Aldreneth, Boz plunges his sword into the chest of the gnoll infront of him. Pulling the blade out of the dying creature he carelessly strolls before his new prey, witnessing a spray of acid wash over them and clinging to thier skin in the process). Laguz mends some of his own wounds pulling himself a few steps further from death's door (no fireball goes off).</p><p></p><p># 3 and 4 swing thier axes at Boz, 3 missing completly. #4 stares in amazement as his axe hits Boz right in the chest but doesn't even break skin. Four arrows fly at Aldreneth and nearly all clatter harmlessy off his armor, one arrow going almost 15 feet wide, and only 1 manages to find that hole in his defenses as it slices the side of his neck. #9 rushes forward and lunges with his axe drawing a line of blood from the lizard's left side while #10 charges at Box and actually manages to injure the devil-man's arm.</p><p></p><p>OOC:</p><p>[sblock]</p><p>Boz:</p><p>[Sblock]#4 hits for 0 dmg, 10 hits for 5 damage.[/sblock]</p><p></p><p>Aldreneth:</p><p>[Sblock]#6 hits you for 5 damage.[/sblock]</p><p></p><p>Slitz:</p><p>[Sblock]#9 hits you for 7 damage.[/sblock]</p><p></p><p>Laguz:</p><p>[sblock]The wholeness of body ability requires a standard action to use (as does all supernatural abilities unless otherwise noted). Also you would have to move 30 feet up just to be able to see the middle group of gnolls. Considering your low health I am assuming you want to heal first so I am ignoring the fireball for this round. However, when you cast it (prolly hnext round) you don't need to reroll and can just use the same results.[/sblock]</p><p></p><p></p><p><a href="http://i35.photobucket.com/albums/d192/aereas/Cave.jpg" target="_blank">Battle map</a></p><p>The grate is your firepit.</p><p>Grass is...grass</p><p>The white area is the actual cliffside and is unusable.</p><p>The light gray is the path that led here.</p><p>Dark grey is the cave</p><p>*mistake on the map* I made the walkway into the cave too small. It extends 1 row higher.</p><p>#1-4 are the gnolls</p><p>A= Aldreneth</p><p>S= Slitz</p><p>B= Boz</p><p>L= Laguz[/sblock]</p></blockquote><p></p>
[QUOTE="Aereas, post: 2937079, member: 31008"] As a swirling mass of knives spring into existince around Aldreneth, Boz plunges his sword into the chest of the gnoll infront of him. Pulling the blade out of the dying creature he carelessly strolls before his new prey, witnessing a spray of acid wash over them and clinging to thier skin in the process). Laguz mends some of his own wounds pulling himself a few steps further from death's door (no fireball goes off). # 3 and 4 swing thier axes at Boz, 3 missing completly. #4 stares in amazement as his axe hits Boz right in the chest but doesn't even break skin. Four arrows fly at Aldreneth and nearly all clatter harmlessy off his armor, one arrow going almost 15 feet wide, and only 1 manages to find that hole in his defenses as it slices the side of his neck. #9 rushes forward and lunges with his axe drawing a line of blood from the lizard's left side while #10 charges at Box and actually manages to injure the devil-man's arm. OOC: [sblock] Boz: [Sblock]#4 hits for 0 dmg, 10 hits for 5 damage.[/sblock] Aldreneth: [Sblock]#6 hits you for 5 damage.[/sblock] Slitz: [Sblock]#9 hits you for 7 damage.[/sblock] Laguz: [sblock]The wholeness of body ability requires a standard action to use (as does all supernatural abilities unless otherwise noted). Also you would have to move 30 feet up just to be able to see the middle group of gnolls. Considering your low health I am assuming you want to heal first so I am ignoring the fireball for this round. However, when you cast it (prolly hnext round) you don't need to reroll and can just use the same results.[/sblock] [url=http://i35.photobucket.com/albums/d192/aereas/Cave.jpg]Battle map[/url] The grate is your firepit. Grass is...grass The white area is the actual cliffside and is unusable. The light gray is the path that led here. Dark grey is the cave *mistake on the map* I made the walkway into the cave too small. It extends 1 row higher. #1-4 are the gnolls A= Aldreneth S= Slitz B= Boz L= Laguz[/sblock] [/QUOTE]
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