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<blockquote data-quote="Aereas" data-source="post: 2969932" data-attributes="member: 31008"><p>Following into a marching order everyone progresses forward. After only about 50 feet the pathway splits. Feeling thankful for the map you take the right path and folow it. Ignoreing the next turn you take a left at the third branch. The entire path is rough and jagged but little else seems to be posing a problem during the 3 mile hike. As you get to the 4th mile of the walk you begin to hear a low distant rumbling moan. As you continue walking the rythmic sound grows in volume becomeing so loud its nearly deafening.</p><p></p><p>Out of the dark passage, sharp and jagged rocks hang over a small ledge in the southeast part of a wide pit. The pit, roughly 150 feet in diameter, is set at the bottom of a large fissure among the arid, crystalline hills that border the demonskar. Puffs of eye-watering smoke seep from a pool at the bottom of the chasm, about 50 feet below. On the other side of the chasm, a pair of gigantic metal tubes protrude from the rock, extending nearly 50 feet and out of the fissure. The burning stink of sulfur and acid is everywhere, and the ground and walls are wet with foul smelling condensation. A ramp of roughly hewn stone steps wind down into the pit. As the wind rises and sweeps through the fissure, the two looming metal chimneys issue a thundering, deep bellow that echoes across the landscape. Barely arising over the sound of the bellowing is the faint sounds of something bubbling. With little effort you quickly realise its the pool.</p><p></p><p>After a few moments of looking around Laguz puts out his torch to save it. Faint amounts of light cast in from outside overshadowed by some foul vapors provide enough illumination to see well enough for the time.</p><p></p><p>OOC:</p><p>A balance check (DC12) is required to cross the stairs.</p><p>The chimneys bellow (louder than thier normal loud noise) at random times and while they do you have a -14 penalty to listen checks. Otherwise you just have a -4 penalty due to the sound.</p><p></p><p>I thought I had a standard marching order for everyone but I don't seem to. I know Boz would lead so I will go from there. Let me know if there is any issues with this proposed order:</p><p></p><p>Boz</p><p>Aldreneth</p><p>Laguz</p><p>Slitz</p><p></p><p>I will assume you each walk 5' apart from eachother. That leaves Boz just on the edge of Slitz's aura.</p><p></p><p><a href="http://i35.photobucket.com/albums/d192/aereas/VapraksVoicewhatplayerssee.jpg" target="_blank">Vaprak's Voice map</a></p></blockquote><p></p>
[QUOTE="Aereas, post: 2969932, member: 31008"] Following into a marching order everyone progresses forward. After only about 50 feet the pathway splits. Feeling thankful for the map you take the right path and folow it. Ignoreing the next turn you take a left at the third branch. The entire path is rough and jagged but little else seems to be posing a problem during the 3 mile hike. As you get to the 4th mile of the walk you begin to hear a low distant rumbling moan. As you continue walking the rythmic sound grows in volume becomeing so loud its nearly deafening. Out of the dark passage, sharp and jagged rocks hang over a small ledge in the southeast part of a wide pit. The pit, roughly 150 feet in diameter, is set at the bottom of a large fissure among the arid, crystalline hills that border the demonskar. Puffs of eye-watering smoke seep from a pool at the bottom of the chasm, about 50 feet below. On the other side of the chasm, a pair of gigantic metal tubes protrude from the rock, extending nearly 50 feet and out of the fissure. The burning stink of sulfur and acid is everywhere, and the ground and walls are wet with foul smelling condensation. A ramp of roughly hewn stone steps wind down into the pit. As the wind rises and sweeps through the fissure, the two looming metal chimneys issue a thundering, deep bellow that echoes across the landscape. Barely arising over the sound of the bellowing is the faint sounds of something bubbling. With little effort you quickly realise its the pool. After a few moments of looking around Laguz puts out his torch to save it. Faint amounts of light cast in from outside overshadowed by some foul vapors provide enough illumination to see well enough for the time. OOC: A balance check (DC12) is required to cross the stairs. The chimneys bellow (louder than thier normal loud noise) at random times and while they do you have a -14 penalty to listen checks. Otherwise you just have a -4 penalty due to the sound. I thought I had a standard marching order for everyone but I don't seem to. I know Boz would lead so I will go from there. Let me know if there is any issues with this proposed order: Boz Aldreneth Laguz Slitz I will assume you each walk 5' apart from eachother. That leaves Boz just on the edge of Slitz's aura. [url=http://i35.photobucket.com/albums/d192/aereas/VapraksVoicewhatplayerssee.jpg]Vaprak's Voice map[/url] [/QUOTE]
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