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<blockquote data-quote="Aereas" data-source="post: 3024010" data-attributes="member: 31008"><p>With a plan set in motion everyone heads off into the tunnels and towards the giants. After reaching the area just before the gate the group pauses to allow Elsa to summon her 3 shadows and send them off. As she is just finishing the third spell faint sounds of battle and cries of terror waft out of the passageway. Shortly after the giant lying in wait by the wheel scrambles down and heads to the next area as well. Moments after that the sounds become completly drowned out by the deafning sound of the pipes billowing throught the cave. Sticking to the plan you wait until the full minute has run its course and then begin shouting to try and figure out how to get past the portcullis. With the pipes still drowning out nearly all sound Slitz ends up getting volunteered to crawl through the cave and open the gate. Unlike last time Slitz has no trouble and soon everyone is standing in V4.</p><p></p><p>Still having to shout to be heard over the pipes everyone begins heading to V7. About halfway there the pipes drop back down allowing things to be heard without shouting. Once you reach V7 you see a few things strewn about as if there was a battle here. Lying in the middle of the room face down on the ground is a giant lying motionless. A few cuts and slashes decorate his body but none of them at all lethal.</p><p></p><p></p><p>OOC: I forgot about the Fort saves in V1 and V2 so everyone who hasn't yet will need to make those. For this time through I'm gonna make things easy and just assume you all pass the balance check for the path leading down to V1.</p><p></p><p>Aldreneth: While you passed the listed DC, the groups plan involves you to be further away than I originaly expected. As such you end up failing due to distance.</p></blockquote><p></p>
[QUOTE="Aereas, post: 3024010, member: 31008"] With a plan set in motion everyone heads off into the tunnels and towards the giants. After reaching the area just before the gate the group pauses to allow Elsa to summon her 3 shadows and send them off. As she is just finishing the third spell faint sounds of battle and cries of terror waft out of the passageway. Shortly after the giant lying in wait by the wheel scrambles down and heads to the next area as well. Moments after that the sounds become completly drowned out by the deafning sound of the pipes billowing throught the cave. Sticking to the plan you wait until the full minute has run its course and then begin shouting to try and figure out how to get past the portcullis. With the pipes still drowning out nearly all sound Slitz ends up getting volunteered to crawl through the cave and open the gate. Unlike last time Slitz has no trouble and soon everyone is standing in V4. Still having to shout to be heard over the pipes everyone begins heading to V7. About halfway there the pipes drop back down allowing things to be heard without shouting. Once you reach V7 you see a few things strewn about as if there was a battle here. Lying in the middle of the room face down on the ground is a giant lying motionless. A few cuts and slashes decorate his body but none of them at all lethal. OOC: I forgot about the Fort saves in V1 and V2 so everyone who hasn't yet will need to make those. For this time through I'm gonna make things easy and just assume you all pass the balance check for the path leading down to V1. Aldreneth: While you passed the listed DC, the groups plan involves you to be further away than I originaly expected. As such you end up failing due to distance. [/QUOTE]
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