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<blockquote data-quote="Aereas" data-source="post: 3121322" data-attributes="member: 31008"><p>OOC:</p><p>I had the character portraits in the wrong folder so the links above no longer work. Go <a href="http://s35.photobucket.com/albums/d192/aereas/NPCS/" target="_blank">here</a> to see all the NPC images.</p><p></p><p>Slitz: The only way to do that is by moving back into the room and not even bothering to leave the cave yet. I'm gonna assume you do just that unless I hear otherwise from you.</p><p></p><p>Boz:</p><p>[sblock]I'm not sure just what your talking about here. Why would the forcecage around Aldreneth have any effect on the cleric summoning a monster? There is approximatly a good 80 foot difference between the two. As for the trageting part, the sumoner doesn't even have to target a space until it appears (which was never gonna be inside the cage).</p><p>The cage is the solid version regardless of how it affects the summon spell.[/sblock]</p><p>On a technicality Boz can take an AoO on the one attacking the giant. He had to pass your space and doesn't care to tumble (mainly due to the movement restrictions but thats just getting even more technical).</p><p></p><p>Elsa:</p><p>Yes, once you get back. Although now that I recall your still in the begining of the actual dungeon of the adventure I may be inticed to find another method to get another char in if you would prefer.</p><p></p><p>BIC: As the trapped Aldreneth lets out a sigh a large infernal creature, with the beak of a vulture and wings sprouting behind it, appears infront of Boz and soon after eight more appear behind it making the total nine. Elsa simply moves a ways away.</p><p></p><p>The monk lets out a flurry of blindingly fast attacks, each one striking before the giant could even register the movement, and by the end of it the giants strength finaly gives way and he collapes to the ground defeated. The cleric that summoned the demon stands there watching almost as if she is anticipating something. The armored man finishes his decent to the cave floor and begins making his way to where his companion is at. The flying wizard, however, continues to be a nuisance by unleashing two more spells, one through the rod again. The first is a repeat of last round with the purple energy flowing out to envelop Laguz again, only with him being higher now, and much like last round he dissapears again once it runs its course. The second spell is something abit different. With a look of agitation a semi-transparent ball of white rushes towards Laguz striking him dead on. Then, much to the sorcers dismay, he suddenly becomes visible and beins plumeting to the ground at a speed much greater than comfort allows.</p><p></p><p></p><p></p><p>OOC2:</p><p>[sblock]The monk makes 5 attacks</p><p></p><p>Laguz:[sblock]You passed the save again. Unfortunatly that means youve become too much troule to worry about keeping alive. The spell was a greater dispel and it got your invis, fly and (if you had more) the next two spells with the highest going first. You can perform a single standard action before you fall face first into the ground. At that point you will be 30 feet off the ground.[/sblock]</p><p></p><p>Aldreneth:[Sblock]The first spell was hold monster again and the second was greater dispel. The demon is a Vrock, but you don't know much about that particular brand of demons except that.[/sblock]</p><p></p><p>Boz:[sblock]The creature before you is a Vrock. You know of thier SLA (At will—mirror image, telekinesis (DC 18), greater teleport (self plus 50 pounds of objects only); 1/day—heroism. Caster level 12th) as well as there Dance of Ruin, and Spores SQ.[/sblock]</p><p></p><p>Elsa: [sblock]The first spell was Hold monster and the second was greater dispel. I moved you away from the tunnel since you mentioned area 5. Yet that doesn't lead out. Is that still where you wanted to go?[/sblock]</p><p></p><p><a href="http://i35.photobucket.com/albums/d192/aereas/Vsvoicebattlemapcopy.jpg" target="_blank">Map squares = 10 feet</a></p><p>Mantis died last round (forgot to include it then), Howler and Mantis die this round, but the shadow is still in the room (just not on map).</p><p>Aldreneth - Purple</p><p>Slitz - Yellow</p><p>Laguz - Blue</p><p>Boz - Orange</p><p>Elsa - Teal</p><p>Giants = Red</p><p>New group = Green[/sblock]</p></blockquote><p></p>
[QUOTE="Aereas, post: 3121322, member: 31008"] OOC: I had the character portraits in the wrong folder so the links above no longer work. Go [url=http://s35.photobucket.com/albums/d192/aereas/NPCS/]here[/url] to see all the NPC images. Slitz: The only way to do that is by moving back into the room and not even bothering to leave the cave yet. I'm gonna assume you do just that unless I hear otherwise from you. Boz: [sblock]I'm not sure just what your talking about here. Why would the forcecage around Aldreneth have any effect on the cleric summoning a monster? There is approximatly a good 80 foot difference between the two. As for the trageting part, the sumoner doesn't even have to target a space until it appears (which was never gonna be inside the cage). The cage is the solid version regardless of how it affects the summon spell.[/sblock] On a technicality Boz can take an AoO on the one attacking the giant. He had to pass your space and doesn't care to tumble (mainly due to the movement restrictions but thats just getting even more technical). Elsa: Yes, once you get back. Although now that I recall your still in the begining of the actual dungeon of the adventure I may be inticed to find another method to get another char in if you would prefer. BIC: As the trapped Aldreneth lets out a sigh a large infernal creature, with the beak of a vulture and wings sprouting behind it, appears infront of Boz and soon after eight more appear behind it making the total nine. Elsa simply moves a ways away. The monk lets out a flurry of blindingly fast attacks, each one striking before the giant could even register the movement, and by the end of it the giants strength finaly gives way and he collapes to the ground defeated. The cleric that summoned the demon stands there watching almost as if she is anticipating something. The armored man finishes his decent to the cave floor and begins making his way to where his companion is at. The flying wizard, however, continues to be a nuisance by unleashing two more spells, one through the rod again. The first is a repeat of last round with the purple energy flowing out to envelop Laguz again, only with him being higher now, and much like last round he dissapears again once it runs its course. The second spell is something abit different. With a look of agitation a semi-transparent ball of white rushes towards Laguz striking him dead on. Then, much to the sorcers dismay, he suddenly becomes visible and beins plumeting to the ground at a speed much greater than comfort allows. OOC2: [sblock]The monk makes 5 attacks Laguz:[sblock]You passed the save again. Unfortunatly that means youve become too much troule to worry about keeping alive. The spell was a greater dispel and it got your invis, fly and (if you had more) the next two spells with the highest going first. You can perform a single standard action before you fall face first into the ground. At that point you will be 30 feet off the ground.[/sblock] Aldreneth:[Sblock]The first spell was hold monster again and the second was greater dispel. The demon is a Vrock, but you don't know much about that particular brand of demons except that.[/sblock] Boz:[sblock]The creature before you is a Vrock. You know of thier SLA (At will—mirror image, telekinesis (DC 18), greater teleport (self plus 50 pounds of objects only); 1/day—heroism. Caster level 12th) as well as there Dance of Ruin, and Spores SQ.[/sblock] Elsa: [sblock]The first spell was Hold monster and the second was greater dispel. I moved you away from the tunnel since you mentioned area 5. Yet that doesn't lead out. Is that still where you wanted to go?[/sblock] [url=http://i35.photobucket.com/albums/d192/aereas/Vsvoicebattlemapcopy.jpg]Map squares = 10 feet[/url] Mantis died last round (forgot to include it then), Howler and Mantis die this round, but the shadow is still in the room (just not on map). Aldreneth - Purple Slitz - Yellow Laguz - Blue Boz - Orange Elsa - Teal Giants = Red New group = Green[/sblock] [/QUOTE]
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