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Shackled City AP - Help my PC's avoid a TPK
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<blockquote data-quote="Olaf the Stout" data-source="post: 4717512" data-attributes="member: 13703"><p>I am currently running my group through the Shackled City Adventure Path. We are up to Zenith's Trajectory. Last session the party continued their search of Bhal-Hamatugn in search of Zenith.</p><p></p><p>The party is as follow:</p><p></p><p>Dwarven Warblade 7 </p><p>Human Conjurer 7 </p><p>Half-Elf Cleric 7 </p><p>Halfling Rogue 7 </p><p>Human Hexblade 6 (due to a death in Flood season)</p><p></p><p>The session before last the party defeated the 4 Kuo-toan guarding the entrance as well as the 4 Kuo-toans sleeping in the room near the front of Bhal-Hamatugn. They then proceeded to head downstairs via the prison cells where they dealt with the Mummy relatively easily.</p><p></p><p>From there they found the secret back entrance to the area 5, the central room of the complex. They had a bit of difficulty with the Kou-toan Whips but still managed to kill all of the Kuo-toans and heal back up to full before Ashunna, a CR 9 advanced Erinyes showed up.</p><p></p><p>Here's where things got messy. When Aushunna appeared the PC's were all standing on the platform next to the big statue. A 32 on a Knowledge:The Planes roll, combined with seeing her shoot off 4 arrows in 1 round told the PC's they were in trouble.</p><p></p><p>2 PC's jumped straight off the edge of the platform to the ground below (happily taking the 3d6 damage from the ground rather than staying in the open). The Rogue panicked, opened the door on the platform he had just unlocked (the door led to the Kuo-toan head priest's chambers) and then shut it behind him. They other 2 PC's ran down the stairs, jumped off just before they got to the bottom and then tried to hide behind the pillars supporting the platform above them.</p><p></p><p>Ashunna shot another 4 arrows at the Cleric who was prone next to the steps (he failed his Jump and Balance checks when he jumped off the stairs), hitting a couple of times. The party then started moving towards the secret door they used to enter the room in order to get out of the room and away from the Erinyes.</p><p></p><p>The rogue, after hearing more armour clinking in the room but not being able to see what it was coming from, panicked again, ran back out into the main area, and used his Boots of Spider Climb to walk underneath the platform he was standing on and move towards the secret door.</p><p></p><p>Since everyone had bunched together nicely, Aushunna dropped down and cast Unholy Blight amongst the party, hitting all 5 of them. The party retreated into the 5ft passage they came in. However, with little in the way of ranged weapons there wasn't a lot the PC's could do to hurt the Erinyes.</p><p></p><p>The Conjurer cast fly on the Warblade and Polymorped the Hexblade into a Troll but it still wasn't enough. Even though I rolled appallingly with Ashunna's ranged attacks she still had the party quickly burning through almost all of their healing potions.</p><p></p><p>The Rogue was knocked unconscious 3 times and all of the others PC's got close a number of times. They just couldn't deal with her mobility. The Warblade was the only one who could fly and when he got close to her she could just Greater Teleport away, regroup and attack the party again. Even if the PC's were right next to her she could just cast the spell defensively (at a +20 to the roll). She did fail her Concentration check once, took 2 hits from AoO's and then passed the second Concentration check to get her spell off.</p><p></p><p>Her at will DC 19 Unholy Blight meant that 3 or 4 of the party would fail their Will save each time and take 20-odd damage. The Rogue failed every Will save against the spell and kept dropping in and out of consciousness.</p><p></p><p>The session ended with Aushunna teleporting from the side tunnel the party had retreated to, back to the main chamber after taking about 45 points of damage (less than half her hit point total). She will probably return to attack the PC's in 1-2 rounds.</p><p></p><p>So what do the PC's do now? A TPK is looking increasingly likely. The one possible hope for them (in my opinion at least) is to use a Rope Trick to hide. Aushunna will be able to see where the PC's are but she won't be able to do anything about it.</p><p></p><p>Once her 10 minutes are up and she disappears the PC's should be able to flee Bhal-Hamatugn, rest up and come back for revenge. My only worry is that once the kuo-toan High Priest gets his armour on (it will take him a couple more minutes) he will find out where the Erinyes is, discover the Rope Trick, and dispell it. This will leave the PC's facing both Aushunna and the Kuo-toan Cleric at the same time.</p><p></p><p>Does anyone else have any other ideas? I really don't want to see a TPK here but it is looking increasingly likely.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 4717512, member: 13703"] I am currently running my group through the Shackled City Adventure Path. We are up to Zenith's Trajectory. Last session the party continued their search of Bhal-Hamatugn in search of Zenith. The party is as follow: Dwarven Warblade 7 Human Conjurer 7 Half-Elf Cleric 7 Halfling Rogue 7 Human Hexblade 6 (due to a death in Flood season) The session before last the party defeated the 4 Kuo-toan guarding the entrance as well as the 4 Kuo-toans sleeping in the room near the front of Bhal-Hamatugn. They then proceeded to head downstairs via the prison cells where they dealt with the Mummy relatively easily. From there they found the secret back entrance to the area 5, the central room of the complex. They had a bit of difficulty with the Kou-toan Whips but still managed to kill all of the Kuo-toans and heal back up to full before Ashunna, a CR 9 advanced Erinyes showed up. Here's where things got messy. When Aushunna appeared the PC's were all standing on the platform next to the big statue. A 32 on a Knowledge:The Planes roll, combined with seeing her shoot off 4 arrows in 1 round told the PC's they were in trouble. 2 PC's jumped straight off the edge of the platform to the ground below (happily taking the 3d6 damage from the ground rather than staying in the open). The Rogue panicked, opened the door on the platform he had just unlocked (the door led to the Kuo-toan head priest's chambers) and then shut it behind him. They other 2 PC's ran down the stairs, jumped off just before they got to the bottom and then tried to hide behind the pillars supporting the platform above them. Ashunna shot another 4 arrows at the Cleric who was prone next to the steps (he failed his Jump and Balance checks when he jumped off the stairs), hitting a couple of times. The party then started moving towards the secret door they used to enter the room in order to get out of the room and away from the Erinyes. The rogue, after hearing more armour clinking in the room but not being able to see what it was coming from, panicked again, ran back out into the main area, and used his Boots of Spider Climb to walk underneath the platform he was standing on and move towards the secret door. Since everyone had bunched together nicely, Aushunna dropped down and cast Unholy Blight amongst the party, hitting all 5 of them. The party retreated into the 5ft passage they came in. However, with little in the way of ranged weapons there wasn't a lot the PC's could do to hurt the Erinyes. The Conjurer cast fly on the Warblade and Polymorped the Hexblade into a Troll but it still wasn't enough. Even though I rolled appallingly with Ashunna's ranged attacks she still had the party quickly burning through almost all of their healing potions. The Rogue was knocked unconscious 3 times and all of the others PC's got close a number of times. They just couldn't deal with her mobility. The Warblade was the only one who could fly and when he got close to her she could just Greater Teleport away, regroup and attack the party again. Even if the PC's were right next to her she could just cast the spell defensively (at a +20 to the roll). She did fail her Concentration check once, took 2 hits from AoO's and then passed the second Concentration check to get her spell off. Her at will DC 19 Unholy Blight meant that 3 or 4 of the party would fail their Will save each time and take 20-odd damage. The Rogue failed every Will save against the spell and kept dropping in and out of consciousness. The session ended with Aushunna teleporting from the side tunnel the party had retreated to, back to the main chamber after taking about 45 points of damage (less than half her hit point total). She will probably return to attack the PC's in 1-2 rounds. So what do the PC's do now? A TPK is looking increasingly likely. The one possible hope for them (in my opinion at least) is to use a Rope Trick to hide. Aushunna will be able to see where the PC's are but she won't be able to do anything about it. Once her 10 minutes are up and she disappears the PC's should be able to flee Bhal-Hamatugn, rest up and come back for revenge. My only worry is that once the kuo-toan High Priest gets his armour on (it will take him a couple more minutes) he will find out where the Erinyes is, discover the Rope Trick, and dispell it. This will leave the PC's facing both Aushunna and the Kuo-toan Cleric at the same time. Does anyone else have any other ideas? I really don't want to see a TPK here but it is looking increasingly likely. Olaf the Stout [/QUOTE]
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