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Shackled City AP starting crew
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<blockquote data-quote="billd91" data-source="post: 4068575" data-attributes="member: 3400"><p>We've done pretty much the same thing with the group I'm running. They went with:</p><p></p><p>player 1: scout and paladin</p><p>player 2: swashbuckler and sorcerer</p><p>player 3: barbarian and druid</p><p></p><p>So, they were pretty short on primary healing.</p><p></p><p>They've since added a dragon shaman from a 4th player. That and copious cure moderate wound wand buying has made them pretty healing resilient. </p><p>The sorcerer has also been replaced by a war mage (whose spells that aren't affected by SR have been VERY helpful).</p><p>They've just stared Chapter 6 and have WAY fewer PC deaths than most of the people reporting in the body count thread on the Paizo boards. It doesn't hurt that the scout's player is a hard core player, not a huge min-maxer, but very good with tactical options.</p><p>Between the scout, swashbuckler, and dragon shaman, they tumble like crazy with very mobile fighting styles. It's worked pretty well for them.</p><p></p><p>As far as my recommendations to the OP, a main line fighter will be a good match with your conjurer. It gives you, as a player, a lot of options and keeps you active in most things the party will be doing.</p></blockquote><p></p>
[QUOTE="billd91, post: 4068575, member: 3400"] We've done pretty much the same thing with the group I'm running. They went with: player 1: scout and paladin player 2: swashbuckler and sorcerer player 3: barbarian and druid So, they were pretty short on primary healing. They've since added a dragon shaman from a 4th player. That and copious cure moderate wound wand buying has made them pretty healing resilient. The sorcerer has also been replaced by a war mage (whose spells that aren't affected by SR have been VERY helpful). They've just stared Chapter 6 and have WAY fewer PC deaths than most of the people reporting in the body count thread on the Paizo boards. It doesn't hurt that the scout's player is a hard core player, not a huge min-maxer, but very good with tactical options. Between the scout, swashbuckler, and dragon shaman, they tumble like crazy with very mobile fighting styles. It's worked pretty well for them. As far as my recommendations to the OP, a main line fighter will be a good match with your conjurer. It gives you, as a player, a lot of options and keeps you active in most things the party will be doing. [/QUOTE]
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