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<blockquote data-quote="Lazybones" data-source="post: 1181914" data-attributes="member: 143"><p>ECL 4 (In the Lucky Monkey)</p><p></p><p>“Zenna,” Tiefling Female Wizard 2/Cleric 1 (Azuth)</p><p>Str 8, Dex 14, Con 12, Int 17, Wis 13, Cha 9</p><p>Fort +3, Ref +2, Will +6</p><p>Atk +0 melee (1d4-1/19-20 dagger), +3 ranged (1d8/19-20 light crossbow)</p><p>AC 12 (dex), hp 14</p><p>SA darkvision, darkness 1/day, fire, cold, electricity resistance 5, turn undead</p><p>Feats/Skills: Scribe Scroll, Self-Sufficient, Spell Focus (Enchantment), Concentration +9, Decipher Script +8, Heal +2, Hide +5, Knowledge (arcana) +9, Knowledge (history) +4, Knowledge (religion) +5, Spellcraft +11, Survival +2</p><p>Spells (Wizard, 4/3): 0/daze, 0/ghost sound, 0/mage hand, 0/read magic, 1/color spray, 1/shield, 1/shocking grasp</p><p>Cleric Domains: Knowledge (all div. spells at +1 CL), Spell (+2 Conc./Spellc.)</p><p>Spells (Cleric, 3/3): 0/detect magic x2, 0/mending, 1/commandx2, 1/mage armor*</p><p>Spellbook: all of above plus all cantrips, 1/disguise self, 1/feather fall, 1/identify, 1/silent image, 1/unseen servant </p><p>Equipment: dagger, light crossbow plus case with 5 bolts, light traveler’s pack, spellbook </p><p></p><p>Clarese “Mole” Calloran, Rock Gnome Female Rogue 4</p><p>Str 10, Dex 16, Con 16, Int 12, Wis 10, Cha 12</p><p>Fort +4, Ref +7, Will +1</p><p>Atk +4 melee (1d4/19-20 small shortsword), +7 ranged (1d6/19-20 small light crossbow)</p><p>AC 18 (chain shirt, size, dex), hp 28</p><p>SA evasion, sneak attack +2d6, trap sense +1, uncanny dodge, low-light vision, +2 on saves vs. illusions, +1 atk vs. kobolds/goblinoids, +4 AC vs. giants, 1/day speak with animals (burrowing), dancing lights, ghost sound, prestidigation</p><p>Feats/Skills: Dodge, Mobility, Balance +3, Bluff +7, Climb +1, Craft (alchemy) +2, Escape Artist +4, Gather Information +6, Listen +6, Hide +11, Jump +1, Move Silently +8, Open Locks +6, Search +7, Sleight of Hand +3, Spot +6, Tumble +5, Use Magic Device +7, Use Rope +3</p><p>Equipment: masterwork chain shirt, small light crossbow, case with 14 bolts, small shortsword, small dagger, leather armor, traveling pack, potion of cure moderate wounds, silk rope, thieves’ tools</p><p></p><p>Arun Goldenshield, Gold Dwarf Male Paladin (Moradin) 4</p><p>Str 15, Dex 8, Con 16, Int 10, Wis 14, Cha 14</p><p>Fort +9, Ref +2, Will +5</p><p>Atk +7 melee (1d8+2/20x3, warhammer), +3 ranged (1d4+2/20 light hammer)</p><p>AC 19 (plate, large shield, dex), hp38</p><p>SA aura of courage, divine health, divine grace, lay on hands, detect evil, smite evil 1/day, turn undead 5/day, darkvision, stonecunning, +4 vs. being bull rushed or tripped, +2 on saves vs. poison and spells, +1 atk. vs. aberrations, +4 AC vs. giants</p><p>Feats/Skills: Power Attack, Weapon Focus (warhammer), Appraise (stone/metal) +2, Craft (stone/metal) +3, Heal +4, Knowledge (religion) +4, Sense Motive +7, Speak Language (Undercommon) </p><p>Spells (1): 1/divine favor</p><p>Equipment: masterwork full plate, masterwork large steel shield, warhammer, two light hammers, traveling pack</p><p></p><p>Illewyn, Human Female Cleric 4 (NPC: 24 point build)</p><p>Str 8, Dex 10, Con 12, Int 12, Wis 16, Cha 14</p><p>Fort +5, Ref +1, Will +7</p><p>AC 14 (chain shirt), hp 25</p><p>Atk +4 melee (1d6-1 light mace)</p><p>SA: turn undead</p><p>Feats/Skills: Improved Turning, Negotiator, Skill Focus (Heal), Concentration +5, Diplomacy +10, Heal +12, Knowledge (religion) +8, Sense Motive +4, Spellcraft +5 </p><p>Domains: Law, Protection</p><p>Spells (5/5/4): 0/create water, 0/detect poison, 0/light, 0/purify food and drink, 1/bless, 1/command, 1/protection from chaos, 1/sanctuary*, 2/calm emotions*, 2/restoration (lesser), 2/zone of truth, +1 each 0/1/2 at next rest</p><p>Equipment: chain shirt, masterwork light mace, holy symbol (Helm), light traveling pack, masterwork healer’s kit</p><p></p><p>* Domain Spell</p><p></p><p>Dannel Ardan, Moon Elf Bard 2/Ranger 2</p><p>Str 12, Dex 16, Con 10, Int 10, Wis 12, Cha 16</p><p>Fort +3, Ref +9, Will +4</p><p>AC 17 (chain shirt, dex), hp 18</p><p>Atk +5 melee (1d8+1 longsword), +7 or +5/+5 melee (1d8+1 masterwork mighty [+1] longbow)</p><p>SA: bardic music, bardic knowledge, fascinate, countersong, inspire courage +1, favored enemy (humanoid/goblinoid), wild empathy</p><p>Feats/Skills: Point Blank Shot, Rapid Shot (only in light or no armor), Track, Bluff +7, Climb +3, Handle Animal +5, Hide +7, Knowledge (history) +4, Knowledge (nature) +2, Listen +5, Move Silently +5, Perform (flute) +8, Perform (sing) +8, Ride +5, Spot +4, Survival +3</p><p>Spells Known (3/1 per day): 0/ghost sound, 0/light, 0/mage hand, 0/message, 0/prestidigation, 1/charm person, 1/expeditious retreat</p><p>Equipment: masterwork longsword, masterwork chain shirt, masterwork mighty [+1] longbow, 32 arrows, 2 silvered arrows, masterwork flute, wand of cure light wounds (41 charges), traveling pack</p></blockquote><p></p>
[QUOTE="Lazybones, post: 1181914, member: 143"] ECL 4 (In the Lucky Monkey) “Zenna,” Tiefling Female Wizard 2/Cleric 1 (Azuth) Str 8, Dex 14, Con 12, Int 17, Wis 13, Cha 9 Fort +3, Ref +2, Will +6 Atk +0 melee (1d4-1/19-20 dagger), +3 ranged (1d8/19-20 light crossbow) AC 12 (dex), hp 14 SA darkvision, darkness 1/day, fire, cold, electricity resistance 5, turn undead Feats/Skills: Scribe Scroll, Self-Sufficient, Spell Focus (Enchantment), Concentration +9, Decipher Script +8, Heal +2, Hide +5, Knowledge (arcana) +9, Knowledge (history) +4, Knowledge (religion) +5, Spellcraft +11, Survival +2 Spells (Wizard, 4/3): 0/daze, 0/ghost sound, 0/mage hand, 0/read magic, 1/color spray, 1/shield, 1/shocking grasp Cleric Domains: Knowledge (all div. spells at +1 CL), Spell (+2 Conc./Spellc.) Spells (Cleric, 3/3): 0/detect magic x2, 0/mending, 1/commandx2, 1/mage armor* Spellbook: all of above plus all cantrips, 1/disguise self, 1/feather fall, 1/identify, 1/silent image, 1/unseen servant Equipment: dagger, light crossbow plus case with 5 bolts, light traveler’s pack, spellbook Clarese “Mole” Calloran, Rock Gnome Female Rogue 4 Str 10, Dex 16, Con 16, Int 12, Wis 10, Cha 12 Fort +4, Ref +7, Will +1 Atk +4 melee (1d4/19-20 small shortsword), +7 ranged (1d6/19-20 small light crossbow) AC 18 (chain shirt, size, dex), hp 28 SA evasion, sneak attack +2d6, trap sense +1, uncanny dodge, low-light vision, +2 on saves vs. illusions, +1 atk vs. kobolds/goblinoids, +4 AC vs. giants, 1/day speak with animals (burrowing), dancing lights, ghost sound, prestidigation Feats/Skills: Dodge, Mobility, Balance +3, Bluff +7, Climb +1, Craft (alchemy) +2, Escape Artist +4, Gather Information +6, Listen +6, Hide +11, Jump +1, Move Silently +8, Open Locks +6, Search +7, Sleight of Hand +3, Spot +6, Tumble +5, Use Magic Device +7, Use Rope +3 Equipment: masterwork chain shirt, small light crossbow, case with 14 bolts, small shortsword, small dagger, leather armor, traveling pack, potion of cure moderate wounds, silk rope, thieves’ tools Arun Goldenshield, Gold Dwarf Male Paladin (Moradin) 4 Str 15, Dex 8, Con 16, Int 10, Wis 14, Cha 14 Fort +9, Ref +2, Will +5 Atk +7 melee (1d8+2/20x3, warhammer), +3 ranged (1d4+2/20 light hammer) AC 19 (plate, large shield, dex), hp38 SA aura of courage, divine health, divine grace, lay on hands, detect evil, smite evil 1/day, turn undead 5/day, darkvision, stonecunning, +4 vs. being bull rushed or tripped, +2 on saves vs. poison and spells, +1 atk. vs. aberrations, +4 AC vs. giants Feats/Skills: Power Attack, Weapon Focus (warhammer), Appraise (stone/metal) +2, Craft (stone/metal) +3, Heal +4, Knowledge (religion) +4, Sense Motive +7, Speak Language (Undercommon) Spells (1): 1/divine favor Equipment: masterwork full plate, masterwork large steel shield, warhammer, two light hammers, traveling pack Illewyn, Human Female Cleric 4 (NPC: 24 point build) Str 8, Dex 10, Con 12, Int 12, Wis 16, Cha 14 Fort +5, Ref +1, Will +7 AC 14 (chain shirt), hp 25 Atk +4 melee (1d6-1 light mace) SA: turn undead Feats/Skills: Improved Turning, Negotiator, Skill Focus (Heal), Concentration +5, Diplomacy +10, Heal +12, Knowledge (religion) +8, Sense Motive +4, Spellcraft +5 Domains: Law, Protection Spells (5/5/4): 0/create water, 0/detect poison, 0/light, 0/purify food and drink, 1/bless, 1/command, 1/protection from chaos, 1/sanctuary*, 2/calm emotions*, 2/restoration (lesser), 2/zone of truth, +1 each 0/1/2 at next rest Equipment: chain shirt, masterwork light mace, holy symbol (Helm), light traveling pack, masterwork healer’s kit * Domain Spell Dannel Ardan, Moon Elf Bard 2/Ranger 2 Str 12, Dex 16, Con 10, Int 10, Wis 12, Cha 16 Fort +3, Ref +9, Will +4 AC 17 (chain shirt, dex), hp 18 Atk +5 melee (1d8+1 longsword), +7 or +5/+5 melee (1d8+1 masterwork mighty [+1] longbow) SA: bardic music, bardic knowledge, fascinate, countersong, inspire courage +1, favored enemy (humanoid/goblinoid), wild empathy Feats/Skills: Point Blank Shot, Rapid Shot (only in light or no armor), Track, Bluff +7, Climb +3, Handle Animal +5, Hide +7, Knowledge (history) +4, Knowledge (nature) +2, Listen +5, Move Silently +5, Perform (flute) +8, Perform (sing) +8, Ride +5, Spot +4, Survival +3 Spells Known (3/1 per day): 0/ghost sound, 0/light, 0/mage hand, 0/message, 0/prestidigation, 1/charm person, 1/expeditious retreat Equipment: masterwork longsword, masterwork chain shirt, masterwork mighty [+1] longbow, 32 arrows, 2 silvered arrows, masterwork flute, wand of cure light wounds (41 charges), traveling pack [/QUOTE]
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