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<blockquote data-quote="Lazybones" data-source="post: 1412840" data-attributes="member: 143"><p>“Zenna,” Tiefling Female Wizard 3/Cleric 2 (Azuth)</p><p>Str 8, Dex 14, Con 12, Int 18, Wis 13, Cha 9</p><p>Fort +5, Ref +3, Will +7</p><p>Atk +1 melee (1d4-1/19-20 dagger), +5 ranged (1d8/19-20 light crossbow, masterwork bolt)</p><p>AC 13 (dex, ring), hp 23</p><p>SA darkvision, darkness 1/day, fire, cold, electricity resistance 5, turn undead</p><p>Feats/Skills: Scribe Scroll, Self-Sufficient, Spell Focus (Enchantment), Concentration +11, Decipher Script +10, Heal +3, Hide +5, Knowledge (arcana) +12, Knowledge (history) +6, Knowledge (religion) +8, Knowledge (the Planes) +5, Spellcraft +14, Survival +2</p><p>Spells (Wizard, 4/3/2): 0/daze, 0/ghost sound, 0/mage hand, 0/read magic, 1/color spray, 1/shield, 1/shocking grasp, 2/invisibility, 2/scorching ray</p><p>Cleric Domains: Knowledge (all div. spells at +1 CL), Spell (+2 Conc./Spellc.)</p><p>Spells (Cleric, 4/4): 0/detect magic x2, 0/mending, 0/purify food and water, 1/commandx2, 1/mage armor*, 1/sanctuary</p><p>Spellbook: all of above plus all cantrips, 1/disguise self, 1/feather fall, 1/identify, 1/silent image, 1/summon monster 1, 1/unseen servant </p><p>Equipment: dagger, light crossbow plus case with 3 regular bolts, 2 masterwork bolts, +1 ring of protection, wand of burning hands (CL1, 20c), light traveler’s pack, spellbook </p><p></p><p></p><p>Clarese “Mole” Calloran, Rock Gnome Female Rogue 6</p><p>Str 10, Dex 16, Con 16, Int 12, Wis 10, Cha 12</p><p>Fort +5, Ref +8, Will +2</p><p>Atk +5 melee (1d4/19-20 small shortsword), +4 ranged (1d4/19-20 hand crossbow, non-proficient)</p><p>AC 16 (+1 leather, size, dex), hp 41</p><p>SA evasion, sneak attack +3d6, trap sense +2, uncanny dodge, low-light vision, +2 on saves vs. illusions, +1 atk vs. kobolds/goblinoids, +4 AC vs. giants, 1/day speak with animals (burrowing), dancing lights, ghost sound, prestidigation</p><p>Feats/Skills: Dodge, Mobility, Spring Attack, Balance +8, Bluff +7, Climb +7, Craft (alchemy) +2, Escape Artist +5, Gather Information +6, Listen +6, Hide +12, Jump +7, Move Silently +9, Open Locks +7, Search +7, Sleight of Hand +4, Spot +6, Tumble +10, Use Magic Device +7, Use Rope +4</p><p>Equipment: +1 leather armor, boots of striding and springing, hand crossbow, quiver with 10 regular bolts, small shortsword, small dagger, traveling pack, silk rope, potion of clairaudience/clairvoyance, thieves’ tools</p><p></p><p></p><p>Arun Goldenshield, Gold Dwarf Male Paladin (Moradin) 6</p><p>Str 15, Dex 8, Con 16, Int 10, Wis 14, Cha 14</p><p>Fort +10, Ref +3, Will +6</p><p>Atk +9/+4 melee (1d8+2/20x3, warhammer), +5 ranged (1d4+2/20 light hammer)</p><p>AC 19 (plate, large shield, dex), hp55</p><p>SA aura of courage, divine health, divine grace, lay on hands, detect evil, smite evil 1/day, turn undead 5/day, remove disease 1/7 days, darkvision, stonecunning, +4 vs. being bull rushed or tripped, +2 on saves vs. poison and spells, +1 atk. vs. aberrations, +4 AC vs. giants</p><p>Feats/Skills: Leadership, Power Attack, Weapon Focus (warhammer), Appraise (stone/metal) +2, Craft (stone/metal) +4, Heal +5, Knowledge (religion) +6, Sense Motive +7, Speak Language (Undercommon) </p><p>Spells (1): 1/divine favor, 1/protection from evil</p><p>Equipment: masterwork full plate, masterwork large steel shield, warhammer, one light hammer, traveling pack</p><p></p><p>Dannel Ardan, Moon Elf Bard 3/Ranger 3</p><p>Str 12, Dex 16, Con 10, Int 10, Wis 12, Cha 16</p><p>Fort +4, Ref +9, Will +5</p><p>AC 18 (+1 mithral chain shirt, dex), hp 27</p><p>Atk +7 melee (1d8+1 longsword), +10 or +8/+8 melee (1d8+1 masterwork mighty [+1] longbow)</p><p>SA: bardic music, bardic knowledge, fascinate, countersong, inspire courage +1, inspire competence, favored enemy (humanoid/goblinoid), wild empathy</p><p>Feats/Skills: Endurance, Point Blank Shot, Precise Shot, Rapid Shot (only in light or no armor), Track, Weapon Focus (longbow), Bluff +8, Climb +4, Handle Animal +5, Heal +2, Hide +7, Knowledge (dungeoneering) +3, Knowledge (history) +4, Knowledge (nature) +2, Listen +7, Move Silently +7, Perform (flute) +9, Perform (sing) +9, Ride +6, Spot +5, Survival +4</p><p>Spells Known (3/2 per day): 0/detect magic, 0/ghost sound, 0/light, 0/mage hand, 0/message, 0/prestidigation, 1/charm person, 1/expeditious retreat, 1/feather fall</p><p>Equipment: masterwork longsword, +1 mithral chain shirt, masterwork mighty [+1] longbow, 6 arrows, 2 silvered arrows, masterwork flute, wand of cure light wounds, traveling pack</p><p></p><p>Balthazar Hodge, Shield Dwarf Male Fighter 3/Expert 1</p><p>Str 14, Dex 12, Con 18, Int 10, Wis 11, Cha 8</p><p>Fort +7, Ref +2, Will +3</p><p>AC 19 (banded mail +1, large wooden shield, dex), hp 41</p><p>Atk +7 (1d10+2, masterwork dwarven waraxe), +5 ranged (1d10, masterwork heavy crossbow)</p><p>SA Darkvision, Stability, Stonecunning, +2 vs. poison, spells, +1 atk vs. orcs/goblins, +4 AC vs. giants</p><p>Feats/Skills: Power Attack, Self-Sufficient, Toughness, Weapon Focus (dwarven waraxe), Appraise +4, Climb +2, Craft (blacksmith) +3, Heal +2, Knowledge (engineering) +4, Profession (miner) +4, Search +4, Survival +6</p><p>Equipment: banded mail +1 (poorly fitted, -1 to AC and +1 to AC penalty until repaired), masterwork dwarven waraxe, masterwork heavy crossbow, 15 bolts, miner’s tools, miscellaneous gear</p></blockquote><p></p>
[QUOTE="Lazybones, post: 1412840, member: 143"] “Zenna,” Tiefling Female Wizard 3/Cleric 2 (Azuth) Str 8, Dex 14, Con 12, Int 18, Wis 13, Cha 9 Fort +5, Ref +3, Will +7 Atk +1 melee (1d4-1/19-20 dagger), +5 ranged (1d8/19-20 light crossbow, masterwork bolt) AC 13 (dex, ring), hp 23 SA darkvision, darkness 1/day, fire, cold, electricity resistance 5, turn undead Feats/Skills: Scribe Scroll, Self-Sufficient, Spell Focus (Enchantment), Concentration +11, Decipher Script +10, Heal +3, Hide +5, Knowledge (arcana) +12, Knowledge (history) +6, Knowledge (religion) +8, Knowledge (the Planes) +5, Spellcraft +14, Survival +2 Spells (Wizard, 4/3/2): 0/daze, 0/ghost sound, 0/mage hand, 0/read magic, 1/color spray, 1/shield, 1/shocking grasp, 2/invisibility, 2/scorching ray Cleric Domains: Knowledge (all div. spells at +1 CL), Spell (+2 Conc./Spellc.) Spells (Cleric, 4/4): 0/detect magic x2, 0/mending, 0/purify food and water, 1/commandx2, 1/mage armor*, 1/sanctuary Spellbook: all of above plus all cantrips, 1/disguise self, 1/feather fall, 1/identify, 1/silent image, 1/summon monster 1, 1/unseen servant Equipment: dagger, light crossbow plus case with 3 regular bolts, 2 masterwork bolts, +1 ring of protection, wand of burning hands (CL1, 20c), light traveler’s pack, spellbook Clarese “Mole” Calloran, Rock Gnome Female Rogue 6 Str 10, Dex 16, Con 16, Int 12, Wis 10, Cha 12 Fort +5, Ref +8, Will +2 Atk +5 melee (1d4/19-20 small shortsword), +4 ranged (1d4/19-20 hand crossbow, non-proficient) AC 16 (+1 leather, size, dex), hp 41 SA evasion, sneak attack +3d6, trap sense +2, uncanny dodge, low-light vision, +2 on saves vs. illusions, +1 atk vs. kobolds/goblinoids, +4 AC vs. giants, 1/day speak with animals (burrowing), dancing lights, ghost sound, prestidigation Feats/Skills: Dodge, Mobility, Spring Attack, Balance +8, Bluff +7, Climb +7, Craft (alchemy) +2, Escape Artist +5, Gather Information +6, Listen +6, Hide +12, Jump +7, Move Silently +9, Open Locks +7, Search +7, Sleight of Hand +4, Spot +6, Tumble +10, Use Magic Device +7, Use Rope +4 Equipment: +1 leather armor, boots of striding and springing, hand crossbow, quiver with 10 regular bolts, small shortsword, small dagger, traveling pack, silk rope, potion of clairaudience/clairvoyance, thieves’ tools Arun Goldenshield, Gold Dwarf Male Paladin (Moradin) 6 Str 15, Dex 8, Con 16, Int 10, Wis 14, Cha 14 Fort +10, Ref +3, Will +6 Atk +9/+4 melee (1d8+2/20x3, warhammer), +5 ranged (1d4+2/20 light hammer) AC 19 (plate, large shield, dex), hp55 SA aura of courage, divine health, divine grace, lay on hands, detect evil, smite evil 1/day, turn undead 5/day, remove disease 1/7 days, darkvision, stonecunning, +4 vs. being bull rushed or tripped, +2 on saves vs. poison and spells, +1 atk. vs. aberrations, +4 AC vs. giants Feats/Skills: Leadership, Power Attack, Weapon Focus (warhammer), Appraise (stone/metal) +2, Craft (stone/metal) +4, Heal +5, Knowledge (religion) +6, Sense Motive +7, Speak Language (Undercommon) Spells (1): 1/divine favor, 1/protection from evil Equipment: masterwork full plate, masterwork large steel shield, warhammer, one light hammer, traveling pack Dannel Ardan, Moon Elf Bard 3/Ranger 3 Str 12, Dex 16, Con 10, Int 10, Wis 12, Cha 16 Fort +4, Ref +9, Will +5 AC 18 (+1 mithral chain shirt, dex), hp 27 Atk +7 melee (1d8+1 longsword), +10 or +8/+8 melee (1d8+1 masterwork mighty [+1] longbow) SA: bardic music, bardic knowledge, fascinate, countersong, inspire courage +1, inspire competence, favored enemy (humanoid/goblinoid), wild empathy Feats/Skills: Endurance, Point Blank Shot, Precise Shot, Rapid Shot (only in light or no armor), Track, Weapon Focus (longbow), Bluff +8, Climb +4, Handle Animal +5, Heal +2, Hide +7, Knowledge (dungeoneering) +3, Knowledge (history) +4, Knowledge (nature) +2, Listen +7, Move Silently +7, Perform (flute) +9, Perform (sing) +9, Ride +6, Spot +5, Survival +4 Spells Known (3/2 per day): 0/detect magic, 0/ghost sound, 0/light, 0/mage hand, 0/message, 0/prestidigation, 1/charm person, 1/expeditious retreat, 1/feather fall Equipment: masterwork longsword, +1 mithral chain shirt, masterwork mighty [+1] longbow, 6 arrows, 2 silvered arrows, masterwork flute, wand of cure light wounds, traveling pack Balthazar Hodge, Shield Dwarf Male Fighter 3/Expert 1 Str 14, Dex 12, Con 18, Int 10, Wis 11, Cha 8 Fort +7, Ref +2, Will +3 AC 19 (banded mail +1, large wooden shield, dex), hp 41 Atk +7 (1d10+2, masterwork dwarven waraxe), +5 ranged (1d10, masterwork heavy crossbow) SA Darkvision, Stability, Stonecunning, +2 vs. poison, spells, +1 atk vs. orcs/goblins, +4 AC vs. giants Feats/Skills: Power Attack, Self-Sufficient, Toughness, Weapon Focus (dwarven waraxe), Appraise +4, Climb +2, Craft (blacksmith) +3, Heal +2, Knowledge (engineering) +4, Profession (miner) +4, Search +4, Survival +6 Equipment: banded mail +1 (poorly fitted, -1 to AC and +1 to AC penalty until repaired), masterwork dwarven waraxe, masterwork heavy crossbow, 15 bolts, miner’s tools, miscellaneous gear [/QUOTE]
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