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<blockquote data-quote="Lazybones" data-source="post: 1886687" data-attributes="member: 143"><p>Oops, looks like I fell a little behind in my updates here. Here are the stats for the party as of the beginning of <em>Secrets of the Soul Pillars</em>. Beorna's already current (see above): </p><p></p><p><strong>“Zenna,”</strong> Tiefling Female Wizard 3/Cleric 3 (Azuth)/Mystic Theurge 4</p><p>Str 8, Dex 14, Con 14*, Int 18, Wis 16*, Cha 9</p><p>Fort +9, Ref +8, Will +14</p><p>Atk +4 melee (1d4-1/19-20 dagger), +8 ranged (1d8/19-20 light crossbow, masterwork bolt)</p><p>AC 13 (dex, ring; AC 17 with mage armor), hp 52</p><p>SA darkvision, darkness 1/day, fire, cold, electricity resistance 5, turn undead</p><p>Feats/Skills: Craft Wondrous Item, Scribe Scroll, Self-Sufficient, Spell Focus (Enchantment), Spell Focus (Evocation), Concentration +17, Decipher Script +12, Heal +4, Hide +5, Knowledge (arcana) +15, Knowledge (history) +6, Knowledge (religion) +11, Knowledge (the Planes) +6, Sense Motive +6, Spellcraft +17, Survival +2</p><p>Spells (Wizard, 4/5/4/3/2): 0/daze, 0/ghost sound, 0/mage hand, 0/read magic, 1/alarm, 1/color spray, 1/shield, 1/shocking grasp, 1/silent image, 2/invisibility, 2/mirror image, 2/scorching rayx2, 3/hastex2, 3/fireball, 4/charm monster, 4/secure shelter (when not traveling, Zenna will often take a second charm monster in lieu of secure shelter)</p><p>Cleric Domains: Knowledge (all divination spells at +1 CL), Spell (+2 Conc./Spellc.)</p><p>Spells (Cleric, 6/6/5/4/2): 0/create water, 0/detect magicx3, 0/mending, 0/purify food and water, 1/command, 1/mage armor*, 1/protection from evil, 1/remove fear, 1/shield of faith, 2/align weapon, 2/detect thoughts*, 2/hold person, 2/lesser restoration, 3/clairaudience/clairvoyance*, 3/dispel magic, 3/magic circle against evil, 4/mnemonic enhancer* (typically used to gain 3 additional cure lights daily), 4/discern lies </p><p>Spellbook: all of above plus all cantrips, 1/disguise self, 1/feather fall, 1/identify, 1/summon monster I, 1/unseen servant, 2/levitate </p><p>Equipment: amulet of health +2, periapt of wisdom +2, dagger, light crossbow plus case with 10 regular bolts, 10 masterwork bolts, +1 ring of protection, +3 cloak of resistance, wand of burning hands (CL1), wand of inflict serious wounds (CL5), wand of cure moderate wounds (CL3), light traveler’s pack, spellbook, 2 scrolls of plane shift, scrolls of prying eyes and greater dispel magic (CL14)</p><p></p><p></p><p><strong>Clarese “Mole” Calloran</strong>, Rock Gnome Female Rogue 7/Acrobat 4</p><p>Str 10, Dex 19*, Con 16, Int 12, Wis 10, Cha 12</p><p>Fort +6, Ref +13, Will +3</p><p>Atk +13/+8 melee (1d4/18-20 small rapier), +13 ranged (1d6/19-20 small light crossbow, masterwork bolt)</p><p>AC 22 (+1 chain shirt, size, ring, dex), hp 74</p><p>SA defensive fighting, improved evasion, fast balance, slow fall (20’), sneak attack +5d6, trap sense +2, uncanny dodge, low-light vision, +2 on saves vs. illusions, +1 atk vs. kobolds/goblinoids, +4 AC vs. giants, 1/day speak with animals (burrowing), dancing lights, ghost sound, prestidigation</p><p>Feats/Skills: Dodge, Improved Trip, Mobility, Spring Attack, Weapon Finesse, Balance +16, Bluff +7, Climb +12, Craft (alchemy) +2, Escape Artist +10, Gather Information +6, Listen +7, Hide +16, Jump +17*, Move Silently +19**, Open Locks +8, Search +9, Sleight of Hand +7, Spot +7, Tumble +16, Use Magic Device +7, Use Rope +6</p><p>*includes +5 bonus for boots of striding and springing</p><p>**includes +5 bonus for silent moves chain shirt</p><p>Equipment: small masterwork rapier, +1 mithral chain shirt (silent moves), +2 gloves of dexterity, boots of striding and springing, +2 ring of protection, small light crossbow, small dagger, small knife, cases with 10 regular bolts, 10 masterwork bolts, bag of holding (type 1) with assorted miscellaneous supplies, silk rope, thieves’ tools</p><p></p><p></p><p><strong>Arun Goldenshield</strong>, Gold Dwarf Male Paladin (Moradin) 8/Divine Champion 3</p><p>Str 18*, Dex 8, Con 16, Int 10, Wis 14, Cha 14</p><p>Fort +14, Ref +5, Will +8</p><p>Atk +16/+11/+6 melee (1d8+5, +1 holy long sword, +2d6 vs. evil creatures), +11/+6/+1 ranged (1d8+4 longbow)</p><p>AC 21 (+1 mithral full plate, dex, +1 large steel shield), hp 98</p><p>SA aura of courage, divine health, divine grace, lay on hands, detect evil, smite evil 2/day, smite infidel 1/day, turn undead 5/day, remove disease 1/7 days, darkvision, stonecunning, +4 vs. being bull rushed or tripped, +2 on saves vs. poison and spells, +1 on saves vs. divine magic, +1 atk. vs. aberrations, +4 AC vs. giants</p><p>Feats/Skills: Cleave, Iron Will, Leadership (12), Power Attack, Weapon Focus (warhammer), Appraise (stone/metal) +2, Craft (stone/metal) +5, Heal +6, Knowledge (religion) +8, Sense Motive +7, Speak Language (Undercommon), Spot +4 </p><p>Spells (2/1): 1/divine favor, 1/protection from evil, 2/bull’s strength</p><p>Equipment: gauntlets of ogre power, +1 holy long sword, +1 mithral full plate, +1 large steel shield, two light hammers, traveling pack, masterwork mighty (+4) composite longbow, 20 arrows</p><p></p><p>Clinger, Giant Subterranean Lizard (celestial mount), Magical Beast 7</p><p>Str 19, Dex 15, Con 17, Int 6, Wis 12, Cha 2</p><p>Fort +13, Ref +7, Will +4</p><p>AC 19 (dex, natural, mount bonus), hp64</p><p>Atk +8 melee (1d8+5, bite)</p><p>SA improved evasion, increased speed</p><p>Feats/Skills: Alertness, Great Fortitude, Climb +16*, Listen +5, Spot +5</p><p>* +8 racial bonus to Climb checks</p><p>Equipment: riding harness</p><p></p><p><strong>Dannel Ardan</strong>, Moon Elf Bard 4/Ranger 3/Arcane Archer 4</p><p>Str 12, Dex 17, Con 10, Int 10, Wis 12, Cha 16</p><p>Fort +8, Ref +14, Will +7</p><p>AC 18 (+1 mithral chain shirt, dex), hp 46</p><p>Atk +12/+7 melee (1d8+2 longsword), or +12/+7 melee (1d6+2, <em>Alakast</em>, 1d6+4+2d6 vs. evil outsiders), +17/+12 or +15/+15/+10 melee (1d8+3+1d6, +1 mighty [+1] shock longbow with enhanced arrow)</p><p>SA: bardic music, bardic knowledge, fascinate, countersong, inspire courage +1, inspire competence, favored enemy (humanoid/goblinoid), wild empathy, enhance arrow +2, imbue arrow, seeker arrow</p><p>Feats/Skills: Endurance, Far Shot, Point Blank Shot, Precise Shot, Rapid Shot (only in light or no armor), Track, Weapon Focus (longbow), Bluff +8, Climb +4, Handle Animal +5, Heal +2, Hide +9, Knowledge (dungeoneering) +4, Knowledge (history) +4, Knowledge (nature) +2, Listen +10, Move Silently +9, Perform (flute) +10, Perform (sing) +10, Ride +6, Spot +9, Survival +7</p><p>Spells Known (3/3/1 per day): 0/detect magic, 0/ghost sound, 0/light, 0/mage hand, 0/message, 0/prestidigation, 1/charm person, 1/expeditious retreat, 1/feather fall, 2/alter self, 2/cure moderate wounds</p><p>Equipment: <em>Alakast</em>, +1 evil outsider bane quarterstaff, +1 longsword, +1 mithral chain shirt, +1 mighty [+1] shock longbow, 40 arrows, slippers of spider climbing, lesser bracers of archery, masterwork flute, wand of cure light wounds (CL1), traveling pack</p><p></p><p></p><p><strong>Balthazar Hodge</strong>, Shield Dwarf Male Fighter 7/Expert 1</p><p>Str 14, Dex 13, Con 18, Int 10, Wis 11, Cha 8</p><p>Fort +9, Ref +3, Will +4</p><p>AC 20 (+1 full plate, dex), hp 70</p><p>Atk +10/+5 melee (1d12+4+1d6, +1 flaming greataxe), or +12/7 melee (1d8+6, +3 longspear), +9 ranged (1d10, masterwork heavy crossbow)</p><p>SA Darkvision, Stability, Stonecunning, +2 vs. poison, spells, +1 atk vs. orcs/goblins, +4 AC vs. giants</p><p>Feats/Skills: Cleave, Endurance, Power Attack, Self-Sufficient, Toughness, Weapon Focus (dwarven waraxe), Weapon Specialization (dwarven waraxe), Appraise +4, Climb +5, Craft (blacksmith) +6, Heal +2, Intimidate +1, Knowledge (engineering) +4, Profession (miner) +4, Search +4, Survival +6</p><p>Equipment: +3 longspear, +1 full plate, +1 flaming greataxe, masterwork heavy crossbow, dagger, 20 bolts, healing potions, miner’s tools, miscellaneous gear</p></blockquote><p></p>
[QUOTE="Lazybones, post: 1886687, member: 143"] Oops, looks like I fell a little behind in my updates here. Here are the stats for the party as of the beginning of [i]Secrets of the Soul Pillars[/i]. Beorna's already current (see above): [b]“Zenna,”[/b] Tiefling Female Wizard 3/Cleric 3 (Azuth)/Mystic Theurge 4 Str 8, Dex 14, Con 14*, Int 18, Wis 16*, Cha 9 Fort +9, Ref +8, Will +14 Atk +4 melee (1d4-1/19-20 dagger), +8 ranged (1d8/19-20 light crossbow, masterwork bolt) AC 13 (dex, ring; AC 17 with mage armor), hp 52 SA darkvision, darkness 1/day, fire, cold, electricity resistance 5, turn undead Feats/Skills: Craft Wondrous Item, Scribe Scroll, Self-Sufficient, Spell Focus (Enchantment), Spell Focus (Evocation), Concentration +17, Decipher Script +12, Heal +4, Hide +5, Knowledge (arcana) +15, Knowledge (history) +6, Knowledge (religion) +11, Knowledge (the Planes) +6, Sense Motive +6, Spellcraft +17, Survival +2 Spells (Wizard, 4/5/4/3/2): 0/daze, 0/ghost sound, 0/mage hand, 0/read magic, 1/alarm, 1/color spray, 1/shield, 1/shocking grasp, 1/silent image, 2/invisibility, 2/mirror image, 2/scorching rayx2, 3/hastex2, 3/fireball, 4/charm monster, 4/secure shelter (when not traveling, Zenna will often take a second charm monster in lieu of secure shelter) Cleric Domains: Knowledge (all divination spells at +1 CL), Spell (+2 Conc./Spellc.) Spells (Cleric, 6/6/5/4/2): 0/create water, 0/detect magicx3, 0/mending, 0/purify food and water, 1/command, 1/mage armor*, 1/protection from evil, 1/remove fear, 1/shield of faith, 2/align weapon, 2/detect thoughts*, 2/hold person, 2/lesser restoration, 3/clairaudience/clairvoyance*, 3/dispel magic, 3/magic circle against evil, 4/mnemonic enhancer* (typically used to gain 3 additional cure lights daily), 4/discern lies Spellbook: all of above plus all cantrips, 1/disguise self, 1/feather fall, 1/identify, 1/summon monster I, 1/unseen servant, 2/levitate Equipment: amulet of health +2, periapt of wisdom +2, dagger, light crossbow plus case with 10 regular bolts, 10 masterwork bolts, +1 ring of protection, +3 cloak of resistance, wand of burning hands (CL1), wand of inflict serious wounds (CL5), wand of cure moderate wounds (CL3), light traveler’s pack, spellbook, 2 scrolls of plane shift, scrolls of prying eyes and greater dispel magic (CL14) [b]Clarese “Mole” Calloran[/b], Rock Gnome Female Rogue 7/Acrobat 4 Str 10, Dex 19*, Con 16, Int 12, Wis 10, Cha 12 Fort +6, Ref +13, Will +3 Atk +13/+8 melee (1d4/18-20 small rapier), +13 ranged (1d6/19-20 small light crossbow, masterwork bolt) AC 22 (+1 chain shirt, size, ring, dex), hp 74 SA defensive fighting, improved evasion, fast balance, slow fall (20’), sneak attack +5d6, trap sense +2, uncanny dodge, low-light vision, +2 on saves vs. illusions, +1 atk vs. kobolds/goblinoids, +4 AC vs. giants, 1/day speak with animals (burrowing), dancing lights, ghost sound, prestidigation Feats/Skills: Dodge, Improved Trip, Mobility, Spring Attack, Weapon Finesse, Balance +16, Bluff +7, Climb +12, Craft (alchemy) +2, Escape Artist +10, Gather Information +6, Listen +7, Hide +16, Jump +17*, Move Silently +19**, Open Locks +8, Search +9, Sleight of Hand +7, Spot +7, Tumble +16, Use Magic Device +7, Use Rope +6 *includes +5 bonus for boots of striding and springing **includes +5 bonus for silent moves chain shirt Equipment: small masterwork rapier, +1 mithral chain shirt (silent moves), +2 gloves of dexterity, boots of striding and springing, +2 ring of protection, small light crossbow, small dagger, small knife, cases with 10 regular bolts, 10 masterwork bolts, bag of holding (type 1) with assorted miscellaneous supplies, silk rope, thieves’ tools [b]Arun Goldenshield[/b], Gold Dwarf Male Paladin (Moradin) 8/Divine Champion 3 Str 18*, Dex 8, Con 16, Int 10, Wis 14, Cha 14 Fort +14, Ref +5, Will +8 Atk +16/+11/+6 melee (1d8+5, +1 holy long sword, +2d6 vs. evil creatures), +11/+6/+1 ranged (1d8+4 longbow) AC 21 (+1 mithral full plate, dex, +1 large steel shield), hp 98 SA aura of courage, divine health, divine grace, lay on hands, detect evil, smite evil 2/day, smite infidel 1/day, turn undead 5/day, remove disease 1/7 days, darkvision, stonecunning, +4 vs. being bull rushed or tripped, +2 on saves vs. poison and spells, +1 on saves vs. divine magic, +1 atk. vs. aberrations, +4 AC vs. giants Feats/Skills: Cleave, Iron Will, Leadership (12), Power Attack, Weapon Focus (warhammer), Appraise (stone/metal) +2, Craft (stone/metal) +5, Heal +6, Knowledge (religion) +8, Sense Motive +7, Speak Language (Undercommon), Spot +4 Spells (2/1): 1/divine favor, 1/protection from evil, 2/bull’s strength Equipment: gauntlets of ogre power, +1 holy long sword, +1 mithral full plate, +1 large steel shield, two light hammers, traveling pack, masterwork mighty (+4) composite longbow, 20 arrows Clinger, Giant Subterranean Lizard (celestial mount), Magical Beast 7 Str 19, Dex 15, Con 17, Int 6, Wis 12, Cha 2 Fort +13, Ref +7, Will +4 AC 19 (dex, natural, mount bonus), hp64 Atk +8 melee (1d8+5, bite) SA improved evasion, increased speed Feats/Skills: Alertness, Great Fortitude, Climb +16*, Listen +5, Spot +5 * +8 racial bonus to Climb checks Equipment: riding harness [b]Dannel Ardan[/b], Moon Elf Bard 4/Ranger 3/Arcane Archer 4 Str 12, Dex 17, Con 10, Int 10, Wis 12, Cha 16 Fort +8, Ref +14, Will +7 AC 18 (+1 mithral chain shirt, dex), hp 46 Atk +12/+7 melee (1d8+2 longsword), or +12/+7 melee (1d6+2, [I]Alakast[/I], 1d6+4+2d6 vs. evil outsiders), +17/+12 or +15/+15/+10 melee (1d8+3+1d6, +1 mighty [+1] shock longbow with enhanced arrow) SA: bardic music, bardic knowledge, fascinate, countersong, inspire courage +1, inspire competence, favored enemy (humanoid/goblinoid), wild empathy, enhance arrow +2, imbue arrow, seeker arrow Feats/Skills: Endurance, Far Shot, Point Blank Shot, Precise Shot, Rapid Shot (only in light or no armor), Track, Weapon Focus (longbow), Bluff +8, Climb +4, Handle Animal +5, Heal +2, Hide +9, Knowledge (dungeoneering) +4, Knowledge (history) +4, Knowledge (nature) +2, Listen +10, Move Silently +9, Perform (flute) +10, Perform (sing) +10, Ride +6, Spot +9, Survival +7 Spells Known (3/3/1 per day): 0/detect magic, 0/ghost sound, 0/light, 0/mage hand, 0/message, 0/prestidigation, 1/charm person, 1/expeditious retreat, 1/feather fall, 2/alter self, 2/cure moderate wounds Equipment: [I]Alakast[/I], +1 evil outsider bane quarterstaff, +1 longsword, +1 mithral chain shirt, +1 mighty [+1] shock longbow, 40 arrows, slippers of spider climbing, lesser bracers of archery, masterwork flute, wand of cure light wounds (CL1), traveling pack [b]Balthazar Hodge[/b], Shield Dwarf Male Fighter 7/Expert 1 Str 14, Dex 13, Con 18, Int 10, Wis 11, Cha 8 Fort +9, Ref +3, Will +4 AC 20 (+1 full plate, dex), hp 70 Atk +10/+5 melee (1d12+4+1d6, +1 flaming greataxe), or +12/7 melee (1d8+6, +3 longspear), +9 ranged (1d10, masterwork heavy crossbow) SA Darkvision, Stability, Stonecunning, +2 vs. poison, spells, +1 atk vs. orcs/goblins, +4 AC vs. giants Feats/Skills: Cleave, Endurance, Power Attack, Self-Sufficient, Toughness, Weapon Focus (dwarven waraxe), Weapon Specialization (dwarven waraxe), Appraise +4, Climb +5, Craft (blacksmith) +6, Heal +2, Intimidate +1, Knowledge (engineering) +4, Profession (miner) +4, Search +4, Survival +6 Equipment: +3 longspear, +1 full plate, +1 flaming greataxe, masterwork heavy crossbow, dagger, 20 bolts, healing potions, miner’s tools, miscellaneous gear [/QUOTE]
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