Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Shackled City - Chapter I
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majin" data-source="post: 1775477" data-attributes="member: 13265"><p>As Zeric approaches one of the masks to examine it, it's mouth starts moving and speaks in common:</p><p></p><p><em>Welcome to Jzadirune--Behold the wonder!</em></p><p><em>But beware, ye who seek to plunder.</em></p><p><em>Traps abound and guardians peer</em></p><p><em>Beyond every portal, behind every gear.</em></p><p></p><p>After this welcome/warning, Zeric moves to the half-open door, which upon closer inspection he finds is held upon by a fist sized rock stuck in the gears near the bottom of the frame. </p><p></p><p>Peering into the room from outside the door he can barely make out whats inside. A dozen small cots and chests line the walls of the dusty room. Cobwebs blanket many of the cots and chests, and tiny spiders scurry about. Two rough-hewn tunnels, each five feet in diameter and tubular, breach the eastern and southern walls. Stony rubble covers the floor near each tunnel.</p><p></p><p>A 1-foot-long iron rod lies in the middle of the floor, its golden tip shedding enough light to cast lurid shadows on he walls.</p></blockquote><p></p>
[QUOTE="Majin, post: 1775477, member: 13265"] As Zeric approaches one of the masks to examine it, it's mouth starts moving and speaks in common: [i]Welcome to Jzadirune--Behold the wonder! But beware, ye who seek to plunder. Traps abound and guardians peer Beyond every portal, behind every gear.[/i] After this welcome/warning, Zeric moves to the half-open door, which upon closer inspection he finds is held upon by a fist sized rock stuck in the gears near the bottom of the frame. Peering into the room from outside the door he can barely make out whats inside. A dozen small cots and chests line the walls of the dusty room. Cobwebs blanket many of the cots and chests, and tiny spiders scurry about. Two rough-hewn tunnels, each five feet in diameter and tubular, breach the eastern and southern walls. Stony rubble covers the floor near each tunnel. A 1-foot-long iron rod lies in the middle of the floor, its golden tip shedding enough light to cast lurid shadows on he walls. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Shackled City - Chapter I
Top