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Shackled City - Chapter II
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<blockquote data-quote="Majin" data-source="post: 1853300" data-attributes="member: 13265"><p>Crossing through the cramped tunnels to enter the large room depicted on the party's map you emerge one at a time and the first thing you see are eight large, black marble pillars supporting a ceiling 30-feet-high. The pillars are carved to resemble gnome artisans and warriors standing on each other's shoulders, bracing the vaulted roof with their collective strength. The walls are adorned with faded murals depicting gnomes in reverie; playing pipes, dancing, performing acrobatic stunts, drinking wine, and so forth. </p><p></p><p>The 40-foot-wide hall widens to 60 feet at the south end, where you see a large circular pool enclosed by a semicircular, 1-foot-high veined marble wall. Carved into the wall above the pool is a gnome visage with water spilling from its wide grin.</p><p></p><p>Four bright lights illuminate the hall from end to end, corner to corner. They flicker and dance like torchlight and drift aimlessly about the hall, changing altitude and direction on a whim. </p><p></p><p>Two piles of rubble, one in the northwest corner and another in the southwest corner, add elements of imperfection to this grand hall.</p></blockquote><p></p>
[QUOTE="Majin, post: 1853300, member: 13265"] Crossing through the cramped tunnels to enter the large room depicted on the party's map you emerge one at a time and the first thing you see are eight large, black marble pillars supporting a ceiling 30-feet-high. The pillars are carved to resemble gnome artisans and warriors standing on each other's shoulders, bracing the vaulted roof with their collective strength. The walls are adorned with faded murals depicting gnomes in reverie; playing pipes, dancing, performing acrobatic stunts, drinking wine, and so forth. The 40-foot-wide hall widens to 60 feet at the south end, where you see a large circular pool enclosed by a semicircular, 1-foot-high veined marble wall. Carved into the wall above the pool is a gnome visage with water spilling from its wide grin. Four bright lights illuminate the hall from end to end, corner to corner. They flicker and dance like torchlight and drift aimlessly about the hall, changing altitude and direction on a whim. Two piles of rubble, one in the northwest corner and another in the southwest corner, add elements of imperfection to this grand hall. [/QUOTE]
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