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Shackled City for 4 players ideas
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<blockquote data-quote="Simplicity" data-source="post: 2487125" data-attributes="member: 1496"><p>My players DO NOT READ.</p><p></p><p>...</p><p></p><p>...</p><p></p><p>Okay, now that they're sure to be reading... (No seriously, don't do it.) I'm looking for ideas for converting the Shackled City Hardcover from the recommended 6-player group to a 4-player group. Dungeon originally ran the adventures as 4-player adventures, but then somehow it became 6-players WITH an additional adventure in the middle. I have no idea how that's supposed to work out. (You'd think the extra division of XP alone would make the 6-player group require more than just one extra adventure at 3rd level).</p><p></p><p>I've considered running an adventure before Life's Bazaar... Maybe introduce one of the major characters into the plot more. A small quest for Maavu maybe... I've looked at Mad God's Key which seems like it might get too entangled to work out well... I don't think I want to run it.</p><p></p><p>I'm also considering add some more RP elements into the middle of Life's Bazaar somehow... That is a pretty large dungeon to throw a party into right off the bat. Ideas here would be great too.</p><p></p><p>Suggestions?</p></blockquote><p></p>
[QUOTE="Simplicity, post: 2487125, member: 1496"] My players DO NOT READ. ... ... Okay, now that they're sure to be reading... (No seriously, don't do it.) I'm looking for ideas for converting the Shackled City Hardcover from the recommended 6-player group to a 4-player group. Dungeon originally ran the adventures as 4-player adventures, but then somehow it became 6-players WITH an additional adventure in the middle. I have no idea how that's supposed to work out. (You'd think the extra division of XP alone would make the 6-player group require more than just one extra adventure at 3rd level). I've considered running an adventure before Life's Bazaar... Maybe introduce one of the major characters into the plot more. A small quest for Maavu maybe... I've looked at Mad God's Key which seems like it might get too entangled to work out well... I don't think I want to run it. I'm also considering add some more RP elements into the middle of Life's Bazaar somehow... That is a pretty large dungeon to throw a party into right off the bat. Ideas here would be great too. Suggestions? [/QUOTE]
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