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Shackled City for 4 players ideas
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<blockquote data-quote="Dem" data-source="post: 2488050" data-attributes="member: 12454"><p>I've been running a group of 4 PCs through the Shackled City for a few months now, and though it's been challenging for them in places it hasn't been too bad. We're right at the end of Flood Season (2nd adventure in the series as published in the magazine, but 3rd in the hard cover) and everyone is 6th level. The party consists of a human Ftr6, an elf Clr3/Ftr3, an elf Rog4/Wiz2, and a gnome Brd6. There haven't been any deaths yet, except for the Rog/Wiz's familiar, but just about every PC has been close at least once or twice. The only encounter thus far that I've had to 'intervene' to prevent a TPK was the last encounter of Life's Bazaar. I had to bring the Striders of Fharlanghn in to help finish that encounter, but it served as an opportunity to introduce Fario and Fellian. </p><p></p><p>I just got the hardcover this week, and didn't even realize they had changed the recommended party size from four to six. I will say, the campaign has been challenging enough for the group that the Cleric/Fighter is planning on taking Leadership at the next opportunity to supplement the group with a cohort. </p><p></p><p>An adjustment you may need to make, depending on how thoroughly your group explores the dungeons in Life's Bazaar and Flood Season (not sure about Drakthar's Way since I didn't run it), is to reduce XP awards a little bit. The group I am DMing explores <em>everything</em>, and by the time they finish Flood Season they will be closing fast on 7th level. If I would have run Drakthar's Way between the two adventures they'd be well into 7th level already, which is a level higher than recommended for starting Zenith Trajectory (the 4th adventure in the hardcover).</p></blockquote><p></p>
[QUOTE="Dem, post: 2488050, member: 12454"] I've been running a group of 4 PCs through the Shackled City for a few months now, and though it's been challenging for them in places it hasn't been too bad. We're right at the end of Flood Season (2nd adventure in the series as published in the magazine, but 3rd in the hard cover) and everyone is 6th level. The party consists of a human Ftr6, an elf Clr3/Ftr3, an elf Rog4/Wiz2, and a gnome Brd6. There haven't been any deaths yet, except for the Rog/Wiz's familiar, but just about every PC has been close at least once or twice. The only encounter thus far that I've had to 'intervene' to prevent a TPK was the last encounter of Life's Bazaar. I had to bring the Striders of Fharlanghn in to help finish that encounter, but it served as an opportunity to introduce Fario and Fellian. I just got the hardcover this week, and didn't even realize they had changed the recommended party size from four to six. I will say, the campaign has been challenging enough for the group that the Cleric/Fighter is planning on taking Leadership at the next opportunity to supplement the group with a cohort. An adjustment you may need to make, depending on how thoroughly your group explores the dungeons in Life's Bazaar and Flood Season (not sure about Drakthar's Way since I didn't run it), is to reduce XP awards a little bit. The group I am DMing explores [I]everything[/I], and by the time they finish Flood Season they will be closing fast on 7th level. If I would have run Drakthar's Way between the two adventures they'd be well into 7th level already, which is a level higher than recommended for starting Zenith Trajectory (the 4th adventure in the hardcover). [/QUOTE]
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