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Shackled City for 4 players ideas
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2491033" data-attributes="member: 12332"><p>Also the Character Creation rules suggest using 28pt buy for characters, so I'd say maybe going to 32 point buy would help 4pcs survive.</p><p></p><p>Not that you can force players to choose a type of PC, but I ran 4 people through RttToEE and COULD NOT KILL THEM. The other GM running RttToEE was burning through PCs left and right, and I was going through and doing absolutely harrowing things with templates and CRs, often making fights MORE difficult for my particular party ... and they kept trucking on.</p><p></p><p>We realized later that it was because almost every single character was either a multiclassed cleric or some sort of divine caster and had Cures on their spell lists. And everybody had wands of Cure X. Between fights they would top off from the "Happy Sticks" and in fights the Rog/Clr could tumble around tossing off cures ... the Bbn/Clr could get raged up and smash the heck out of everything for a while as the Bbn/Drd tossed off spells, and when the Bbn/Clr was getting low on HP he could fall back, fall out of rage, and cure himself up and/or add buffs to the now-raging Bbn/Drd. Etc. They were horribly top-heavy with cures and buffs. </p><p></p><p>I'd also make sure that each of the four has one of the traits from the character-creation section, as well, and maybe take that moment to give them a free starting feat. If you'd like to pump them up just a little (and I don't think it would take TOO much) add a new feat choice at all Stat Increase levels as well (4th, 8th, etc). That has the added bonus of letting them get in more character-direction feats, and who doesn't need more feats?</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2491033, member: 12332"] Also the Character Creation rules suggest using 28pt buy for characters, so I'd say maybe going to 32 point buy would help 4pcs survive. Not that you can force players to choose a type of PC, but I ran 4 people through RttToEE and COULD NOT KILL THEM. The other GM running RttToEE was burning through PCs left and right, and I was going through and doing absolutely harrowing things with templates and CRs, often making fights MORE difficult for my particular party ... and they kept trucking on. We realized later that it was because almost every single character was either a multiclassed cleric or some sort of divine caster and had Cures on their spell lists. And everybody had wands of Cure X. Between fights they would top off from the "Happy Sticks" and in fights the Rog/Clr could tumble around tossing off cures ... the Bbn/Clr could get raged up and smash the heck out of everything for a while as the Bbn/Drd tossed off spells, and when the Bbn/Clr was getting low on HP he could fall back, fall out of rage, and cure himself up and/or add buffs to the now-raging Bbn/Drd. Etc. They were horribly top-heavy with cures and buffs. I'd also make sure that each of the four has one of the traits from the character-creation section, as well, and maybe take that moment to give them a free starting feat. If you'd like to pump them up just a little (and I don't think it would take TOO much) add a new feat choice at all Stat Increase levels as well (4th, 8th, etc). That has the added bonus of letting them get in more character-direction feats, and who doesn't need more feats? --fje [/QUOTE]
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